Combustion: Difference between revisions
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|ability1=[[Combo Boost]] | |ability1=[[Combo Boost]] | ||
|get= [[Loaded Gear+ ②]] (Axel) | |get= [[Loaded Gear+ ②]] (Axel) |
Revision as of 18:02, 12 December 2023
- "Burning" redirects here. You may have been looking for the status effect.
Kingdom Hearts 358/2 Days Combustion | |||||
---|---|---|---|---|---|
"A weapon that lets you string together faster, longer ground combos." | |||||
Japanese | バーニング | ||||
Rōmaji | Bāningu | ||||
Translation | Burning | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+27 | — | +73 | +0 | — | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | — | +3 | — | +3 | — |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.1 | 1.13 | 1.0 | |||
Obtained | |||||
Loaded Gear (Axel) |
Kingdom Hearts 358/2 Days Combustion+ | |||||
---|---|---|---|---|---|
"An upgraded Combustion. Lets you string together faster, longer ground combos." | |||||
Japanese | バーニング+ | ||||
Rōmaji | Bāningu+ | ||||
Translation | Burning+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+35 | +1 | +65 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.1 | 1.13 | 1.0 | |||
Abilities | |||||
1: Combo Boost | |||||
Obtained | |||||
Loaded Gear+ ② (Axel) |
The Combustion is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Combustion+.
Design
A Combustion Chakram has four half-circle recessions lining its outer wheel. The other four sections of the wheel each sport a spike, and the handle, which is shaped like a cross, is connected to the wheel by the four recessions. The handle is grey, while the main wheel is red on the outer edge and black on the inner edge.
"Combustion" is the process by which fuel reacts with oxygen, yielding heat and energy.
Gameplay
The ground combo starts with a slide towards the target, then a slash to the left and finishes with Axel jumping in the air and throwing his chakrams upon the target. During this combo, there is the option of using the button to finish the combo early with the jumping throw mentioned before.
The aerial combo starts with a slash to the left and then the right, finishing with a circular slash in front of Axel and circling above him.
Axel's Chakrams |
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Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |