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{{game|358}} | {{game|358}} | ||
{{ | {{redirect|Burning|Burn|the status effect}} | ||
| | {{tab|o-info}} | ||
{{ | {{tab|Combustion}} | ||
{{ | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Combustion | |name=Combustion | ||
| | |katakana=バーニング | ||
|desc= | |romaji=Bāningu | ||
| | |jpname=Burning | ||
|desc= A weapon that lets you string together faster, longer ground combos. | |||
|str=+27 | |||
|strunit=— | |||
|ultima=+73 | |||
|mag=+0 | |||
|magunit=— | |||
|def=+0 | |def=+0 | ||
|defunit=— | |||
|rate=+3 | |||
|rateunit=— | |||
|bonus=+3 | |||
|bonusunit=— | |||
|atkspd=1.1 | |||
|appgrd=1.13 | |||
|get= [[Loaded Gear]] (Axel) | |||
|char=Axel | |||
|v1=Ashes | |||
}} | |||
{{tab|c}}{{tab|+}} | |||
{{InfoWeapon358 | |||
|name=Combustion+ | |||
|katakana=バーニング+ | |||
|romaji=Bāningu+ | |||
|jpname=Burning+ | |||
|image=Combustion | |||
|desc= An upgraded Combustion. <br>Lets you string together faster, longer ground combos. | |||
|str=+35 | |||
|strunit=+1 | |||
|ultima=+65 | |||
|mag=+0 | |mag=+0 | ||
|rate=+ | |magunit=+1 | ||
|bonus=+ | |def=+0 | ||
| | |defunit=+1 | ||
|get= | |rate=+4 | ||
|rateunit=+1 | |||
|bonus=+5 | |||
|bonusunit=+1 | |||
|atkspd=1.1 | |||
|appgrd=1.13 | |||
|ability1=[[Combo Boost]] | |||
|get= [[Loaded Gear+ ②]] (Axel) | |||
|char=Axel | |||
|v1=Ashes | |||
}} | }} | ||
|} | {{tab|c}}{{tab|c}} | ||
The '''Combustion''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Combustion+'''. | |||
==Design== | |||
A Combustion Chakram has four half-circle recessions lining its outer wheel. The other four sections of the wheel each sport a spike, and the handle, which is shaped like a cross, is connected to the wheel by the four recessions. The handle is grey, while the main wheel is red on the outer edge and black on the inner edge. | |||
"Combustion" is the process by which fuel reacts with oxygen, yielding heat and energy. | |||
==Gameplay== | |||
The ground combo starts with a slide towards the target, then a slash to the left and finishes with Axel jumping in the air and throwing his chakrams upon the target. During this combo, there is the option of using the {{button|dsy}} button to finish the combo early with the jumping throw mentioned before. | |||
The aerial combo starts with a slash to the left and then the right, finishing with a circular slash in front of Axel and circling above him. | |||
{{ | {{Chakram}} | ||
{{LoadedGear}} | {{LoadedGear}} | ||
[[de:Brandherd]] | |||
[[fr:Combustion]] | |||
[[ | |||
[[ |