Reflect: Difference between revisions
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{{Game|KH2|FM2|3RM}} | {{Game|KH2|FM2|3RM}} | ||
{{youmay|the magic spell|[[Barrier|the ability]]}} | {{youmay|the magic spell|[[Barrier|the ability]]}} | ||
{{ | {{InfoMagic | ||
|kana1=リフレク | |||
|romaji1=Rifureku | |||
|jpname1=Reflec | |||
|kana2=リフレラ | |||
|romaji2=Rifurera | |||
|kana3=リフレガ | |||
|romaji3=Rifurega | |||
|kh2name1=Reflect | |||
|kh2name2=Reflera | |||
|kh2name3=Reflega | |||
|kh2image=Reflega KHII.gif | |||
|kh2el={{AT|mag}} None | |||
|kh2mp=10 | |||
|kh2def=X | |||
|kh2fin=◯ | |||
|kh2pow1=x0.5 | |||
|kh2atk2=Knockback | |||
|kh2pow1b=x1.5 | |||
|kh2pow2=x0.5 | |||
|kh2pow2b=x1.6 | |||
|kh2pow3=x0.5 | |||
|kh2pow3b=x2.0 | |||
|kh2drv1=8 (2nd hit+: 2) | |||
|kh2drv2=8 (2nd hit+: 2) | |||
|kh2drv3=8 (2nd hit+: 2) | |||
|kh2wisatk2=Knockback | |||
|kh2wispow1=x0.5 | |||
|kh2wispow1b=x1.5 | |||
|kh2wispow2=x0.5 | |||
|kh2wispow2b=x1.6 | |||
|kh2wispow3=x0.5 | |||
|kh2wispow3b=x2.0 | |||
|kh2wisfrm1=0.32 | |||
|kh2wisfrm1b=1.0 | |||
|kh2wisfrm2=0.32 | |||
|kh2wisfrm2b=1.06 | |||
|kh2wisfrm3=0.32 | |||
|kh2wisfrm3b=1.32 | |||
|kh2masatk1=Explosion | |||
|kh2masatk2=Knockback | |||
|kh2masatk3=Weapon | |||
|kh2maspow1=x0.5 | |||
|kh2maspow1b=x1.5 | |||
|kh2maspow1c=x0.25 | |||
|kh2maspow2=x0.5 | |||
|kh2maspow2b=x1.6 | |||
|kh2maspow2c=x0.25 | |||
|kh2maspow3=x0.5 | |||
|kh2maspow3b=x2.0 | |||
|kh2maspow3c=x0.25 | |||
|kh2masfrm1=0.32 | |||
|kh2masfrm1b=1.0 | |||
|kh2masfrm1c=0.3 | |||
|kh2masfrm2=0.32 | |||
|kh2masfrm2b=1.06 | |||
|kh2masfrm2c=0.3 | |||
|kh2masfrm3=0.32 | |||
|kh2masfrm3b=1.32 | |||
|kh2masfrm3c=0.3 | |||
|kh2finatk2=Knockback | |||
|kh2finatk3=Weapon | |||
|kh2finpow2=x0.5 | |||
|kh2finpow2b=x1.6 | |||
|kh2finpow2c=x0.2→x2.0 (x3) | |||
|kh2finpow3=x0.5 | |||
|kh2finpow3b=x2.0 | |||
|kh2finpow3c=x0.2→x2.0 (x3) | |||
|kh2finfrm2=0.32 | |||
|kh2finfrm2b=1.06 | |||
|kh2finfrm2c=0.24→x2.4 (x3) | |||
|kh2finfrm3=0.32 | |||
|kh2finfrm3b=1.06 | |||
|kh2finfrm3c=0.24→x2.4 (x3) | |||
}} | |||
'''Reflect''', '''Reflera''', and '''Reflega''' are a series of [[magic]] that appear in ''[[Kingdom Hearts II]]''. Reflect magic momentarily summons a spherical shield of [[light]] around the user, fending off enemy attacks, and counters with small explosions. | |||
<!--Reflect magic is classified as Defensive Magic. Where?--> | <!--Reflect magic is classified as Defensive Magic. Where?--> | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Reflect is a spell that can be used by [[Sora]]. It briefly produces a barrier of light that blocks any attacks. Unlike the [[Guard]] ability, Reflect can be used while airborne and can deflect attacks from all directions. While some attacks cannot be blocked with Guard, Reflect defends Sora from any incoming damage until the barrier has dispersed. If an attack is successfully guarded, the barrier unleashes a series of small, random light explosions as it disperses, dealing a flat amount of damage based on Sora's Magic stat to anything hit by the blast. Reflera and Reflega summon increasingly larger barriers and counter with larger, higher-damaging blasts. Reflect magic costs 10 [[MP]] to use, and deals {{c|Neutral|element}} damage. | In ''Kingdom Hearts II'', Reflect is a spell that can be used by [[Sora]]. It briefly produces a barrier of light that blocks any attacks. Unlike the [[Guard]] ability, Reflect can be used while airborne and can deflect attacks from all directions. While some attacks cannot be blocked with Guard, Reflect defends Sora from any incoming damage until the barrier has dispersed. If an attack is successfully guarded, the barrier unleashes a series of small, random light explosions as it disperses, dealing a flat amount of damage based on Sora's Magic stat to anything hit by the blast. Reflera and Reflega summon increasingly larger barriers and counter with larger, higher-damaging blasts. Reflect magic costs 10 [[MP]] to use, and deals {{c|Neutral|element}} damage. | ||
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==Learning Reflect== | ==Learning Reflect== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*Sora obtains a Reflect | *Sora obtains a Reflect Element after defeating [[Pete]] in [[Timeless River]]. | ||
*Sora obtains a Reflect | *Sora obtains a Reflect Element after defeating [[Xaldin]]. | ||
*Sora obtains a Reflect | *Sora obtains a Reflect Element after defeating the [[Master Control Program]]. | ||
==See also== | ==See also== |
Revision as of 18:09, 8 January 2023
This article is about the magic spell. You may be looking for the ability. |
Reflect, Reflera, and Reflega are a series of magic that appear in Kingdom Hearts II. Reflect magic momentarily summons a spherical shield of light around the user, fending off enemy attacks, and counters with small explosions.
Mechanics
In Kingdom Hearts II, Reflect is a spell that can be used by Sora. It briefly produces a barrier of light that blocks any attacks. Unlike the Guard ability, Reflect can be used while airborne and can deflect attacks from all directions. While some attacks cannot be blocked with Guard, Reflect defends Sora from any incoming damage until the barrier has dispersed. If an attack is successfully guarded, the barrier unleashes a series of small, random light explosions as it disperses, dealing a flat amount of damage based on Sora's Magic stat to anything hit by the blast. Reflera and Reflega summon increasingly larger barriers and counter with larger, higher-damaging blasts. Reflect magic costs 10 MP to use, and deals Neutral damage.
In Kingdom Hearts III Re Mind, Reflega is an action ability when the Guardians of Light fight against the Replica Xehanorts. When used, Aqua, Xion, and King Mickey combine their powers to create a large Reflega to protect the Guardians from all incoming attacks. After three group attacks from the Replica Xehanorts, the Reflega can be shattered by pressing to deal significant damage.
Learning Reflect
Kingdom Hearts II
- Sora obtains a Reflect Element after defeating Pete in Timeless River.
- Sora obtains a Reflect Element after defeating Xaldin.
- Sora obtains a Reflect Element after defeating the Master Control Program.
See also
- Barrier
- Renewal Barrier
- Focus Barrier
- Confuse Barrier
- Stop Barrier
- Dark Barrier
- Light Guard
- Dark Guard