Portal: Difference between revisions
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
At the [[Keyblade Graveyard]] after [[Master Xehanort]] successfully obtained the [[χ-blade]] and [[Kingdom Hearts]], Riku | At the [[Keyblade Graveyard]] after [[Master Xehanort]] successfully obtained the [[χ-blade]] and [[Kingdom Hearts]], Riku suggests using a Portal to stop him. While the rest of the [[Seven Guardians of Light|guardians of light]] hold Kingdom Hearts back, Sora, [[Donald]], and [[Goofy]] use Sora's Keyblade to open a Portal from within Xehanort, sending all four of them to [[Scala ad Caelum]]. | ||
===''Kingdom Hearts Melody of Memory''=== | ===''Kingdom Hearts Melody of Memory''=== |
Revision as of 21:38, 14 November 2020
Oh no! The water! I'm in big trouble if I don't fetch it!
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Portals are a gameplay element introduced in Kingdom Hearts 3D: Dream Drop Distance. They are a special type of communication system that allow characters from various Dream Worlds communicate, sometimes, even transport from one version of that world to another. These Portals usually manifest physically as orbs with various spikes around them, with the image of that world inside the orb.
Story
Kingdom Hearts 3D: Dream Drop Distance
When Riku arrives in Traverse Town, he meets Joshua, who asks Riku if he came through a Portal. Joshua explains that the world is split in half and that one can use a Portal to pass between the different versions of Traverse Town, and he asks Riku to find Rhyme, who is the key to the Portal.
Sora and Rhyme encounter Neku on a rooftop in the Fifth District, and Sora asks him if Rhyme is his game partner. Rhyme suddenly disappears, and the mysterious youth appears and summons the Hockomonkey. After defeating it, Sora and his friends are temporarily able to see events occurring in the other Traverse Town, and a Portal materializes, through which Joshua and Rhyme appear. Joshua explains that Traverse Town is split in two, and that Rhyme's dreams are his Portal, which allow him to travel between the two towns.
After defeating Ansem in The World That Never Was, Riku returns to the real world through a Portal. This Portal can also be used to return to the World Map of Riku's side.
After Riku and the others save Sora and return to the Mysterious Tower, Riku opens a Portal to enter Sora's heart and wake him from his sleep.
Kingdom Hearts III
At the Keyblade Graveyard after Master Xehanort successfully obtained the χ-blade and Kingdom Hearts, Riku suggests using a Portal to stop him. While the rest of the guardians of light hold Kingdom Hearts back, Sora, Donald, and Goofy use Sora's Keyblade to open a Portal from within Xehanort, sending all four of them to Scala ad Caelum.
Kingdom Hearts Melody of Memory
On the search for Sora after he disappeared from overusing the power of waking, the Fairy Godmother takes Riku and Kairi to The Final World, where they meet the Nameless Star. The Nameless Star opens a Portal to the world of Quadratum, and Riku uses the power of waking to travel through it.
Link Portals
Link Portals are a type of portal that can be found in all Sleeping Worlds. They give special challenges for the protagonists, Rare Nightmares to battle, other Spirit's party or even allow them to battle stronger versions of the bosses, rewarding the player with Droplets, Dream Pieces, and other prizes if they are completed. Each portal belongs to a "player", usually named from a Final Fantasy character, like Auron, for example.
Mechanics
After the first few drops, Link Portals begin appearing throughout the worlds. They are displayed as pink dots in the lower Touch Screen, but they can't be seen in the top screen. When the player moves near the point where the portal is located, a small sign with the name of the owner, the difficulty rank, represented by five stars, and a symbol of the type of challenge or the Spirit Party of the portal will appear in the Touch Screen. If the player touches that sign, more details about the Link Portal will appear in the top screen. After reading the details, the player can decide to open or not the Link Portal.
There are four different types of Link Portals:
- Battle Portals: These portals give the player a series of Nightmares to battle, according to another "player" Spirits. It also gives a "Bonus Objective" to be accomplished during the battle like defeating all Nightmares in a set time limit or doing a number of Flowmotion attacks. After opening the battle Portal, the word "start" will appear. After clearing the portal, either accomplishing the bonus objective or not, the word "finish" will appear, followed by the results of the portal, telling the player what was obtained. The player receive extra Drop Points and one of several prizes, like a Dream Piece. If the Bonus Objective was achieved, one of various possible bonus prizes will also be received.
- Friendship Portals: These portals allow the player to temporarily borrow another player's Spirits. If this portal is activated, the player Spirits will be temporarily exchanged for the Friendship Portal Spirits, which come with the Link Gauge full and the HP gauge replaced by a time gauge divided in four segments that deplete over time. When that gauge runs out, the Spirits are exchanged with the player's Spirits again.
- Special Portals: These portals pits the player against Rare Nightmares and give even better prizes, like Dream Eater recipes. There are six Special Portals for each character in each world, with the exception of The World That Never Was, which only has three. Only one will be open in any given world per drop. After all are beaten with one character, that character will receive the End of Pain Keychain.
- Secret Portals: These portals are unlocked after beating the game. In them, the player can battle stronger versions of the bosses of the world they are in. After all are beaten with one character, that character will receive the Unbound Keychain.