Kingdom Hearts II Final Mix

Limit Form: Difference between revisions

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==Obtaining Limit Form==
==Obtaining Limit Form==
This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. You will also receive the [[Oathkeeper]] as well. However, it is not able to be used until the player visits [[Hollow Bastion]] or some other world after leaving Twilight Town.
This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. It is received with the Oathkeeper, but neither can be used until the player visits another world after leaving Twilight Town.


==Leveling Up==
==Leveling Up==
Limit Form gains experience points by executing the final reaction command in his limits (by pressing {{Button|t}}). When reaching Level 2 Limit Form, Sora gains the Auto-Limit ability. At level 3, 5, and 7, Sora gains Dodge Roll level 1, 2, and 3, respectively. At level 4 Limit Form, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability.
Limit Form gains experience points by executing the final reaction command in Sora's limits (by pressing {{Button|t}}). Upon reaching level 2 in Limit Form, Sora is rewarded with the Auto-Limit ability. At levels 3, 5, and 7, Sora gains Dodge Roll levels 1, 2, and 3, respectively. At Limit Form's level 4, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability.


As this form is exclusive to ''Kingdom Hearts II Final Mix'', it is recommended to make use of all the additions that are exclusive to ''Kingdom Hearts II Final Mix'' to level up Limit Form: the best places to level up are in the [[Cavern of Remembrance]], where there is an abundance of Heartless, and in the '''Treasure Room''' in [[Agrabah]], where [[Mushroom XIII#No. 5|Mushroom No. 5]] can be found. The latter is a better place to level up as the player has the benefit of a nearby Save Point, and can always head to it if his Drive Gauge is depleting.
As this form is exclusive to ''Kingdom Hearts II Final Mix'', it is recommended to make use of all the additions that are exclusive to ''Kingdom Hearts II Final Mix'' to level up Limit Form: the best places to level up are in the [[Cavern of Remembrance]], where there is an abundance of Heartless, and in the '''Treasure Room''' in [[Agrabah]], where [[Mushroom XIII#No. 5|Mushroom No. 5]] can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low.


Another good way to level up this form is to go to the '''Altar of Naught''' (if the player has unlocked the battle against final Xemnas). Go down the '''Altar of Naught''' to '''Ruin and Creation's Passage''', the Nobody-filled room below. Before encountering Nobodies, change into Limit Form. When the Nobodies (mostly [[Berserker|Berserkers]]) appear, keep using Limits until all Nobodies in the top area leading to the '''Altar of Naught''' are defeated, or the [[MP]] gauge runs out. If all Nobodies are defeated, don't go down, as Limit Form doesn't boost up Sora's speed much. Enter the '''Altar of Naught'''; the [[Drive Gauge]] will be full, and the player can repeat this until Limit Form levels up.
Another good way to level up this form is to go to the '''Altar of Naught''' if the player has unlocked the battle against Xemnas' Final Form. Going below the '''Altar of Naught''' will lead to '''Ruin and Creation's Passage'''. By using Limit Form when the Nobodies, many of whom are [[Berserker|Berserkers]], appear, Limits can be used until all Nobodies in the top area leading to the '''Altar of Naught''' are defeated, or the [[MP]] gauge runs out. Entering the '''Altar of Naught''' will immediately fill up the [[Drive Gauge]], and the player can repeat this for a simple way to level up Limt Form.


==Abilities==
==Abilities==
Sora's magic is replaced by four limits in this form. Unlike the other limits in ''Kingdom Hearts II'', limits used in this form do not cost all of Sora's MP. Press {{Button|t}} to complete reaction commands in each limit.
Sora's magic is replaced by four Limits in this form. Unlike the other Limits in ''Kingdom Hearts II'', Limits used in this form do not cost all of Sora's MP. Press {{Button|t}} to complete each respective Reaction Command.


If you scroll to Sora's Magic command, you'll find that Sora's spells have been replaced by these four limits. Also, if you have magic set in the shortcut menu by Customize, then the limits are also usable from the Shortcut menu. However, this feature is disabled if you have an item set to a button with Shortcut. For example, if you have a potion set to the {{Button|c}} shortcut, then you won't be able to use Sonic Blade from the shortcut.
It is impossible to use the Magic command in this form as all of Sora's spells have been replaced by these four limits. If a spell is set in the shortcut menu by Customize, then the Limits are also usable from the Shortcut menu. However, this feature is disabled if an item set to a button with a shortcut: for example, if a potion is set to the {{Button|c}} shortcut, then Sonic Blade can not be used through the shortcut menu.  


Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. While using Dodge Roll, Sora is invincible.
Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. Similar to ''[[Kingdom Hearts:Chain of Memories]]'', Sora is invincible while using Dodge Roll.


===Actions===
===Actions===
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|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[Sonic Blade]]'''
|'''[[Sonic Blade]]'''
|Limit command ({{Button|c}}) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
|Limit command ({{Button|c}}) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[Ars Arcanum]]'''
|'''[[Ars Arcanum]]'''
|Limit command ({{Button|t}}) - Massive Keyblade Combo. (75 MP)
|Limit command ({{Button|t}}) - Perform a massive Keyblade Combo upon the enemy. (75 MP)
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[Strike Raid]]'''
|'''[[Strike Raid]]'''
|Limit command ({{Button|s}}) - Throw the Keyblade up to 5 times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher. (65 MP)
|Limit command ({{Button|s}}) - Throw the Keyblade up to five times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher. (65 MP)
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[Ragnarök]]'''
|'''[[Ragnarök]]'''
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|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''Zantetsu Counter'''
|'''Zantetsu Counter'''
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers.
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed.
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''Reflect Guard'''
|'''Reflect Guard'''
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|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''Slide Dash'''
|'''Slide Dash'''
|Dashes towards an enemy and attacks.
|Dash toward an enemy with a swift attack.
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''Aerial Sweep'''
|'''Aerial Sweep'''
|While on the ground, performs a spinning air-attack against nearby flying enemies.
|Performs a spinning air-attack against nearby flying enemies while on the ground.
|}
|}


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|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[Dodge Roll]]'''
|'''[[Dodge Roll]]'''
|Sora executes a quick roll in a short distance, all attacks are negated during the period of rolling.
|Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling.
|}
|}


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|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[MP Rage]]'''
|'''[[MP Rage]]'''
|MP recovers every time this character is hit (not while recharging).
|MP recovers every time this character is hit (inactive while recharging).
|-bgcolor="#ffe4b5"
|-bgcolor="#ffe4b5"
|'''[[MP Haste]]'''
|'''[[MP Haste]]'''
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----
----
'''Pros'''
'''Pros'''
*Requires no ally to access, therefore Sora has a better crowd controlled gameplay.
*Requires no ally to access, therefore Sora has a better crowd-controlled gameplay.
*Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
*Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
*Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks.
*Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks.
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'''Cons'''
'''Cons'''
*Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal during MP Charge (no MP for limits to restore HP with HP Gain).
*Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal him during MP Charge (no MP for limits to restore HP with HP Gain).
*Ragnarok requires precise timing in order to deal maximum damage.
*Ragnarok requires precise timing in order to deal maximum damage, which is similar to it's effect in ''Kingdom Hearts''.


==Controls==
==Controls==
Even though both Quick Run and Dodge Roll require the player using {{Button|s}}, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping {{Button|s}}, and for Quick Run, simply hold {{Button|s}} slightly longer than what one would do with the Dodge Roll.  
Even though both Quick Run and Dodge Roll require the player to use {{Button|s}}, equipping both of the Growth Abilities during Sora's normal state will allow the use of each individual ability by pressing the said button differently: a Dodge Roll can be performed by quickly tapping {{Button|s}}, and a Quick Run requires {{Button|s}} to be held slightly longer than for Dodge Roll.  


It should be noted that all Sora's abilities in Limit Form are far stronger than his ''Kingdom Hearts'' incarnation.  
It should be noted that all Sora's abilities in Limit Form are far stronger than his ''Kingdom Hearts'' incarnation.  


Sora's finishing moves are very strong in Limit Form. Equip [[Decisive Pumpkin]], [[Fenrir]], [[Guardian Soul]], [[Oblivion]], [[Ultima Weapon]] or [[Rumbling Rose]] while in this form to make Sora a powerhouse.
Sora's finishing moves are also very strong in Limit Form. Equip [[Decisive Pumpkin]], [[Fenrir]], [[Guardian Soul]], [[Oblivion]], [[Ultima Weapon]] or [[Rumbling Rose]] while in this form to use Sora a powerhouse character.


==Representation==
==Representation==
This form represents Sora's promise to Kairi (another promise this could fulfill is his promise to [[Kairi]] never to change on [[Destiny Islands]]) and his ability to infuse the Keyblade with magic.
This form represents Sora's promises to Kairi, including always protecting her and never changing, and his ability to infuse the Keyblade with magic.


==Mirror Description==
==Mirror Description==
In [[Yen Sid]]'s tower, Limit Form has a mirror in ''Final Mix''.  It says, "An image of using the Keyblade as you once did flows into your mind." <!--Description please-->
In [[Yen Sid]]'s tower, Limit Form's mirror in ''Final Mix'' says, "An image of using the Keyblade as you once did flows into your mind."  


==Appearance==
==Appearance==
In this form, Sora's clothes change into the same colors and style of the clothes he wore in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever Sora enters a new area, his torso glows red for a short time and a few specks of light fall off him.
In this form, Sora's clothes change into the same colors and style of the clothes he wore in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.


*'''[[Halloween Town]]:''' Sora's mask turns into a red, black and silver heart over his right eye.
*'''[[Halloween Town]]:''' Sora's mask turns into a red, black and silver heart over his right eye.
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==Trivia==
==Trivia==
*This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense.
*This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense.
*When using Guard, Sora just swings the Keyblade upward like in the first game, unlike the new Guard, where he spins instead.
* The finisher Ripple Drive greatly resembles the Stun Impact ability from the first ''Final Mix'' game and ''Chain of Memories'', however Sora's animation differs in both.
* The finisher Ripple Drive greatly resembles the Stun Impact ability from the first ''Final Mix'' game and ''Chain of Memories'', however Sora's animation differs in both.
*Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively.
*Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively.

Revision as of 05:44, 11 May 2010


Limit Form (リミットフォーム Rimitto Fōmu?) is the exclusive Drive Form only in Kingdom Hearts II Final Mix. Sora's clothes change to the colors of his original clothes in Kingdom Hearts. The form lets Sora use abilities from Kingdom Hearts and Kingdom Hearts Final Mix, such as Dodge Roll and Zantetsuken. It is symbolized by a red crown (similar in appearance to Sora's necklace). Similar to Master Form, it consumes four Drive Bars.

Obtaining Limit Form

This form is earned when Sora visits Twilight Town for a second time and after Sora learns the abduction of Kairi by Axel. It is received with the Oathkeeper, but neither can be used until the player visits another world after leaving Twilight Town.

Leveling Up

Limit Form gains experience points by executing the final reaction command in Sora's limits (by pressing Triangle). Upon reaching level 2 in Limit Form, Sora is rewarded with the Auto-Limit ability. At levels 3, 5, and 7, Sora gains Dodge Roll levels 1, 2, and 3, respectively. At Limit Form's level 4, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability.

As this form is exclusive to Kingdom Hearts II Final Mix, it is recommended to make use of all the additions that are exclusive to Kingdom Hearts II Final Mix to level up Limit Form: the best places to level up are in the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low.

Another good way to level up this form is to go to the Altar of Naught if the player has unlocked the battle against Xemnas' Final Form. Going below the Altar of Naught will lead to Ruin and Creation's Passage. By using Limit Form when the Nobodies, many of whom are Berserkers, appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or the MP gauge runs out. Entering the Altar of Naught will immediately fill up the Drive Gauge, and the player can repeat this for a simple way to level up Limt Form.

Abilities

Sora's magic is replaced by four Limits in this form. Unlike the other Limits in Kingdom Hearts II, Limits used in this form do not cost all of Sora's MP. Press Triangle to complete each respective Reaction Command.

It is impossible to use the Magic command in this form as all of Sora's spells have been replaced by these four limits. If a spell is set in the shortcut menu by Customize, then the Limits are also usable from the Shortcut menu. However, this feature is disabled if an item set to a button with a shortcut: for example, if a potion is set to the Circle shortcut, then Sonic Blade can not be used through the shortcut menu.

Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. Similar to Kingdom Hearts:Chain of Memories, Sora is invincible while using Dodge Roll.

Actions

Ability Description
Sonic Blade Limit command (Circle) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
Ars Arcanum Limit command (Triangle) - Perform a massive Keyblade Combo upon the enemy. (75 MP)
Strike Raid Limit command (Square) - Throw the Keyblade up to five times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher. (65 MP)
Ragnarök Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP)
Zantetsuken Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game.
Ripple Drive Finishing move - Hits multiple enemies with an aura attack.
Hurricane Period Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically.
Zantetsu Counter After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed.
Reflect Guard Allows Guarding during a ground Combo.
Guard Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation.
Slapshot Automatic ground combo attack - Very fast diagonal slash.
Slide Dash Dash toward an enemy with a swift attack.
Aerial Sweep Performs a spinning air-attack against nearby flying enemies while on the ground.

Growth

Ability Description
Dodge Roll Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling.

Support

Ability Description
HP Gain Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP).
Draw Attracts Munny/HP/MP/Drive orbs to this character.
Lucky Lucky Increases item drop rate by 50%.
MP Rage MP recovers every time this character is hit (inactive while recharging).
MP Haste MP recharges 25% faster.



Pros

  • Requires no ally to access, therefore Sora has a better crowd-controlled gameplay.
  • Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
  • Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks.
  • By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely.
  • Most limits can be executed completely by button mashing Triangle.
  • Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful.

Cons

  • Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal him during MP Charge (no MP for limits to restore HP with HP Gain).
  • Ragnarok requires precise timing in order to deal maximum damage, which is similar to it's effect in Kingdom Hearts.

Controls

Even though both Quick Run and Dodge Roll require the player to use Square, equipping both of the Growth Abilities during Sora's normal state will allow the use of each individual ability by pressing the said button differently: a Dodge Roll can be performed by quickly tapping Square, and a Quick Run requires Square to be held slightly longer than for Dodge Roll.

It should be noted that all Sora's abilities in Limit Form are far stronger than his Kingdom Hearts incarnation.

Sora's finishing moves are also very strong in Limit Form. Equip Decisive Pumpkin, Fenrir, Guardian Soul, Oblivion, Ultima Weapon or Rumbling Rose while in this form to use Sora a powerhouse character.

Representation

This form represents Sora's promises to Kairi, including always protecting her and never changing, and his ability to infuse the Keyblade with magic.

Mirror Description

In Yen Sid's tower, Limit Form's mirror in Final Mix says, "An image of using the Keyblade as you once did flows into your mind."

Appearance

In this form, Sora's clothes change into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.

  • Halloween Town: Sora's mask turns into a red, black and silver heart over his right eye.
  • Christmas Town: A grayish silver crown appears on Sora's santa hat and on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet.
  • Timeless River: Sora's health icon gains a purple tint.

Trivia

  • This Drive Form is the only one that allows Sora to use his Guard ability while he has to rely on his Reflect spell in his other forms (except for Valor and Anti) for defense.
  • The finisher Ripple Drive greatly resembles the Stun Impact ability from the first Final Mix game and Chain of Memories, however Sora's animation differs in both.
  • Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively.