Kingdom Hearts II Final Mix

Limit Form: Difference between revisions

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==Obtaining Limit Form==
==Obtaining Limit Form==
[[Image:LimitForm2.jpg|left|200px]]This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. You will also receive the [[Oathkeeper]] as well. However, it is not able to be used until the player visits [[Hollow Bastion]] or some other world after leaving Twilight Town.
This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. You will also receive the [[Oathkeeper]] as well. However, it is not able to be used until the player visits [[Hollow Bastion]] or some other world after leaving Twilight Town.
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Revision as of 18:40, 7 November 2009

Limit Form (リミットフォーム Rimitto Fōmu?) is the exclusive Drive Form only in Kingdom Hearts II: Final Mix. Sora's clothes change to the colors of his original clothes in Kingdom Hearts. The form lets Sora use abilities from Kingdom Hearts and Kingdom Hearts: Final Mix, such as Dodge Roll and Zantetsuken. It is symbolized by a red crown (similar in appearance to Sora's necklace). Similar to Master Form, it consumes 4 Drive Bars.

Obtaining Limit Form

This form is earned when Sora visits Twilight Town for a second time and after Sora learns the abduction of Kairi by Axel. You will also receive the Oathkeeper as well. However, it is not able to be used until the player visits Hollow Bastion or some other world after leaving Twilight Town.

Leveling Up

Limit Form gains experience points by executing the final reaction command in his limits (by pressing Triangle). When reaching Level 2 Limit Form, Sora gains the Auto-Limit ability. At level 3, 5, and 7, Sora gains Dodge Roll level 1, 2, and 3, respectively. At level 4 Limit Form, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability.

As this form is exclusive to Final Mix, it is recommended to make use of all the additions that are exclusive to Final Mix to level up Limit Form: the best places to level up are in the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is a better place to level up as the player has the benefit of a nearby Save Point, and can always head to it if his Drive Gauge is depleting.

Abilities

Sora's magic is replaced by four limits in this form. Unlike the other limits in Kingdom Hearts II, limits used in this form do not cost all of Sora's MP. Press Triangle to complete reaction commands in each limit.

If you scroll to Sora's Magic command, you'll find that Sora's spells have been replaced by these four limits. Also, if you have magic set in the shortcut menu by Customize, then the limits are also usable from the Shortcut menu. However, this feature is disabled if you have an item set to a button with Shortcut. For example, if you have a potion set to the Circle shortcut, then you won't be able to use Sonic Blade from the shortcut.

Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. While using Dodge Roll, Sora is invincible.

Actions

Ability Description
Sonic Blade Limit command (Circle) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes.(60 MP)
Ars Arcanum Limit command (Triangle) - Massive Keyblade Combo (75 MP)
Strike Raid Limit command (Square) - Throw the Keyblade up to 5 times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher.(65 MP)
Ragnarök Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage (80 MP).
Zantetsuken Finishing move - a powerful thrust, the strongest single hitting finishing move in the game
Ripple Drive Finishing move - Hits multiple enemies with an aura attack
Hurricane Period Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically
Zantetsu Counter After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers.
Reflect Guard Allows Guarding during a ground Combo
Guard Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation.
Slapshot Automatic ground combo attack - very fast diagonal slash
Slide Dash Dashes towards an enemy and attacks
Aerial Sweep While on the ground, performs a spinning air-attack against nearby flying enemies

Growth

Ability Description
Dodge Roll Sora executes a quick roll in a short distance, all attacks are negated during the period of rolling.

Support

Ability Description
HP Gain Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP)
Draw Attracts Munny/HP/MP/Drive balls to this character
Lucky Lucky Increases item drop rate by 50%.
MP Rage MP recovers every time this character is hit (not while recharging)
MP Haste MP recharges 25% faster

Pros

  • Requires no ally to access, therefore Sora has a better crowd controlled gameplay.
  • Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
  • Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks.
  • By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely.
  • Most limits can be executed completely by button mashing Triangle.
  • Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful.

Cons

  • Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal during MP Charge (no MP for limits to restore HP with HP Gain).
  • Ragnarok requires precise timing in order to deal maximum damage.

Controls

Even though both Quick Run and Dodge Roll require the player using Square, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping Square, and for Quick Run, simply hold Square slightly longer than what one would do with the Dodge Roll.

It should be noted that all Sora's abilities in Limit Form are far stronger than his Kingdom Hearts incarnation.

Sora's finishing moves are very strong in Limit Form. Equip Decisive Pumpkin, Fenrir, Oblivion or Rumbling Rose while in this form to make Sora a powerhouse.

Representation

This form represents Sora's promise to Kairi (another promise this could fulfill is his promise to Kairi never to change on Destiny Islands) and his ability to infuse the Keyblade with magic.

Mirror Description

In Yen Sid's tower Limit Form has a mirror even in the original Kingdom Hearts II as well as Final Mix. It says "An image of using the Keyblade as you once did flows into your mind".

Appearance

In this form, Sora's clothes change into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. This is the only Drive Form where Sora has no auras of lights surrounding him although, whenever Sora enters a new area, his torso glows red for a short time and a few specks of light fall off him.

  • Halloween Town: Sora's mask turns into a red, black and silver heart over his right eye.
  • Christmas Town: A grayish silver crown appears on Sora's santa hat and on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet.
  • Timeless River: Sora's health icon gains a purple tint.

Trivia

  • This Drive Form is the only one that allows Sora to use his Guard ability while he has to rely on his Reflect spell in his other forms (except for Valor and Anti) for defense.
  • When using Guard, Sora just swings the Keyblade upward like in the first game, unlike the new Guard, where he spins instead.
  • The finisher Ripple Drive greatly resembles the Stun Impact ability from the first Final Mix game and Chain of Memories, however Sora's animation differs in both.
  • Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively.