Kingdom Hearts II
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Kingdom Hearts HD 2.5 ReMIX

The Ghost of Scar: Difference between revisions

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(→‎Appearance: "Entrails" refer to the insides of one's body. Are you sure you can see Scar's internal organs?? O_O)
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==Appearance==
==Appearance==
Scar's Ghost shares the same [[Scar#Appearance|appearance as Scar]], except with dark entrails and a dark haze about him.  
Scar's Ghost shares the same [[Scar#Appearance|appearance as Scar]], except darkened, and possessing a dark haze about him.


==Strategy==
==Strategy==

Revision as of 20:30, 26 January 2015

Template:Enemy Scar's Ghost is a manifestation of Scar's lingering darkness that appears in Kingdom Hearts II. It stalks Simba, due to the unease in his heart about taking his place as ruler of the Pride Lands.

Story

Kingdom Hearts II

Sora, Donald, and Goofy return to the Pride Lands, only to find Simba being plagued by Scar's Ghost. Simba's fear and uneasiness while facing Scar's Ghost make him the laughing-stock of Shenzi, Banzai, and Ed.

Sora tries to find out the cause of Simba's fear; Simba only replies that he is unable to follow the footsteps of his father. Sora tries telling Simba that he just has to be himself, but to no avail. After failing to talk things out with Simba, Sora and company leave in a huff; they hide behind a log in the Oasis and, perhaps as a method of coercion, create a replica of Scar's Ghost to help Simba gather his courage. After they successfully helped Simba to regain his composure, Nala, Timon, and Pumbaa are confronted by Scar's Ghost, and Simba chivalrously tells the Ghost to disappear. Soon after, all of the Ghosts gather together, forming a giant Heartless known as Groundshaker.

Appearance

Scar's Ghost shares the same appearance as Scar, except darkened, and possessing a dark haze about him.

Strategy

Scar's Ghost appears in all of the areas in the Pride Lands, but never attacks. Instead, it chases Sora and his friends if they run away and circles them if they stand still. Undoubtedly, it has the lowest amount of health of any enemy—one HP—and will perish with one hit. However, it will reappear if you enter another area.