Kurt Zisa: Difference between revisions
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(Unlike other Heartless, this guy has a proper name. "The" isn't necessary. You don't say "The Xemnas" or "The Larxene") |
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|KHreward=[[Zantetsuken]]{{FM}}<br>[[Ansem's Report 11]]{{FM}} | |KHreward=[[Zantetsuken]]{{FM}}<br>[[Ansem's Report 11]]{{FM}} | ||
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'''Kurt Zisa''' is an Emblem [[Heartless]] that is found in the North American, PAL, and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is one of the bosses in [[Agrabah]]. | |||
==Story== | ==Story== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Kurt Zisa emerged from the [[Final Keyhole]] after it was opened by the [[Princesses of Heart]], and it went straight to Agrabah. The [[Carpet]] soon encountered Kurt Zisa in the desert, and it flew back to [[Aladdin]]'s House, where [[Sora]] and his friends found it. It led them back to the desert, where Kurt Zisa attacked them but was eventually destroyed. | |||
==Design== | ==Design== | ||
A six-armed beast, | A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons. | ||
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its {{W|Khopesh}}es, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. | |||
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the American release of ''Kingdom Hearts''. | |||
==Strategy== | ==Strategy== | ||
;Attacks | ;Attacks | ||
*'''Silencega''': | *'''Silencega''': Kurt Zisa will Silence Sora's party as soon as the battle starts, preventing Sora and his friends from casting magic spells and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silencega again. | ||
*'''Dash''': If Sora's party gets too far away, | *'''Dash''': If Sora's party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt. | ||
*'''Sword Spin''': | *'''Sword Spin''': Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging Sora and friends. | ||
*'''Spinning Wheel''': | *'''Spinning Wheel''': Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use these spinning attacks until he has taken a certain amount of damage and is in the first form you encounter him in. | ||
*'''Neck Whip''': | *'''Neck Whip''': Kurt Zisa flails its neck wildly while defenseless, though the attack can be easily deflected and make it flinch. This attack, however, also makes it harder to hit it. | ||
*'''Fire Orb''': Sometimes while it has its anti-physical shield up, a sigil appears on its shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard and actually damage its shield. | *'''Fire Orb''': Sometimes while it has its anti-physical shield up, a sigil appears on its shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard and actually damage its shield. | ||
*'''Tornado''': | *'''Tornado''': Kurt Zisa raises its arms and summons a tornado around Sora. Roll through it with correct timing and it will not pursue Sora. | ||
*'''Gravity Balls''': Orbs of dark energy fly out of the ground and bounce around. | *'''Gravity Balls''': Orbs of dark energy fly out of the ground and bounce around. Kurt Zisa can also summon and throw larger balls directly at Sora during this time. | ||
*'''Gravity Falls''': | *'''Gravity Falls''': Kurt Zisa jumps up into the air and sents a powerful wave of gravity, which can easily kill Sora and his allies if caught in it for too long. | ||
Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It can twirl its swords around to deflect attacks and slash enemies. It can also use a spin attack, both horizontal and vertical. It is also a skilled spellcaster, able to defend itself with an anti-physical shield of energy. It can also create a tornado by lifting its hands and create fireballs to act as mines. | |||
Kurt Zisa fights in three phases, each one granting it different attacks. | |||
In stage one, | In stage one, Kurt Zisa wields two glowing spheres in each of its top hands. [[Magic]] is unusable for the group, even for Sora. Kurt Zisa uses nothing but physical attacks in this form. The spheres in its hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage two. | ||
In stage two, | In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three. | ||
In stage three, | In stage three, Kurt Zisa will protect itself with a shield and float. As it hovers around the arena, it will summon tornadoes to cause damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting fireballs it summons back at it. [[Summon]] and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. If the player wants to save MP and doesn't really care about time, he or she should wait until Kurt Zisa summons fireballs and then hit them. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier. | ||
The battle continues like this until | The battle continues like this until Kurt Zisa is defeated. | ||
Since | Since Kurt Zisa is a rather difficult boss to defeat, it is highly suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of [[Aero]] you have before Silencega is cast so damage from Kurt Zisa's attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on Kurt Zisa if the shield is in range of Kurt Zisa's hands or head, as well. | ||
Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]] and use Water, [[Fire]], or Showtime to nail through Zisa's shield. | Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]] and use Water, [[Fire]], or Showtime to nail through Kurt Zisa's shield. | ||
Alternatively, the player can summon [[Bambi]] and nail it with offensive spells while he supports you with magic orbs. | Alternatively, the player can summon [[Bambi]] and nail it with offensive spells while he supports you with magic orbs. | ||
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==Trivia== | ==Trivia== | ||
*Interestingly, the spinning blade attack is identical to the attack of [[Luna Bandit]]s. | *Interestingly, the spinning blade attack is identical to the attack of [[Luna Bandit]]s. | ||
*In ''[[Kingdom Hearts 358/2 Days]]'', when Xion uses an [[Organization XIII Device]] in Agrabah to absorb Sora's latent memories of that world, she takes on a [[Game:Xion#Third Form|form]] which strongly resembles | *In ''[[Kingdom Hearts 358/2 Days]]'', when Xion uses an [[Organization XIII Device]] in Agrabah to absorb Sora's latent memories of that world, she takes on a [[Game:Xion#Third Form|form]] which strongly resembles Kurt Zisa. | ||
{{-}} | {{-}} | ||
{{HeartlessBossDirectory}} | {{HeartlessBossDirectory}} | ||
{{OptionalBossDirectory}} | {{OptionalBossDirectory}} | ||
[[Category:Agrabah]] | [[Category:Agrabah]] |
Revision as of 05:22, 14 June 2014
Template:Enemy Kurt Zisa is an Emblem Heartless that is found in the North American, PAL, and Final Mix versions of Kingdom Hearts. It is one of the bosses in Agrabah.
Story
Kingdom Hearts
Kurt Zisa emerged from the Final Keyhole after it was opened by the Princesses of Heart, and it went straight to Agrabah. The Carpet soon encountered Kurt Zisa in the desert, and it flew back to Aladdin's House, where Sora and his friends found it. It led them back to the desert, where Kurt Zisa attacked them but was eventually destroyed.
Design
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on Jafar's staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its Khopeshes, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other.
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "KINGDOM HEARTS: Name-In-Game" contest, which was held two months prior to the American release of Kingdom Hearts.
Strategy
- Attacks
- Silencega: Kurt Zisa will Silence Sora's party as soon as the battle starts, preventing Sora and his friends from casting magic spells and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silencega again.
- Dash: If Sora's party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
- Sword Spin: Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging Sora and friends.
- Spinning Wheel: Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use these spinning attacks until he has taken a certain amount of damage and is in the first form you encounter him in.
- Neck Whip: Kurt Zisa flails its neck wildly while defenseless, though the attack can be easily deflected and make it flinch. This attack, however, also makes it harder to hit it.
- Fire Orb: Sometimes while it has its anti-physical shield up, a sigil appears on its shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard and actually damage its shield.
- Tornado: Kurt Zisa raises its arms and summons a tornado around Sora. Roll through it with correct timing and it will not pursue Sora.
- Gravity Balls: Orbs of dark energy fly out of the ground and bounce around. Kurt Zisa can also summon and throw larger balls directly at Sora during this time.
- Gravity Falls: Kurt Zisa jumps up into the air and sents a powerful wave of gravity, which can easily kill Sora and his allies if caught in it for too long.
Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It can twirl its swords around to deflect attacks and slash enemies. It can also use a spin attack, both horizontal and vertical. It is also a skilled spellcaster, able to defend itself with an anti-physical shield of energy. It can also create a tornado by lifting its hands and create fireballs to act as mines.
Kurt Zisa fights in three phases, each one granting it different attacks.
In stage one, Kurt Zisa wields two glowing spheres in each of its top hands. Magic is unusable for the group, even for Sora. Kurt Zisa uses nothing but physical attacks in this form. The spheres in its hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage two.
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three.
In stage three, Kurt Zisa will protect itself with a shield and float. As it hovers around the arena, it will summon tornadoes to cause damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting fireballs it summons back at it. Summon and Thunder spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. If the player wants to save MP and doesn't really care about time, he or she should wait until Kurt Zisa summons fireballs and then hit them. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier.
The battle continues like this until Kurt Zisa is defeated.
Since Kurt Zisa is a rather difficult boss to defeat, it is highly suggested to Summon Tinker Bell right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of Aero you have before Silencega is cast so damage from Kurt Zisa's attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on Kurt Zisa if the shield is in range of Kurt Zisa's hands or head, as well.
Another strategy to get past its shield mode quickly is to either summon Mushu, Genie, or Dumbo and use Water, Fire, or Showtime to nail through Kurt Zisa's shield.
Alternatively, the player can summon Bambi and nail it with offensive spells while he supports you with magic orbs.
Video
Kurt Zisa |
<youtube width="320" height="240">B_wY9-K0IpM</youtube> |
Trivia
- Interestingly, the spinning blade attack is identical to the attack of Luna Bandits.
- In Kingdom Hearts 358/2 Days, when Xion uses an Organization XIII Device in Agrabah to absorb Sora's latent memories of that world, she takes on a form which strongly resembles Kurt Zisa.