Kingdom Hearts 358/2 Days

Wildfire

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Kingdom Hearts 358/2 Days
Wildfire
Wildfire
"A weapon that provides versatility by greatly boosting both Strength and Magic."
Japanese ラビッドスピナー
Rōmaji Rabiddo Supinā
Translation Rabid Spinner
Stats
Strength Magic
Base Unit Ultima Base Unit
+107 +3 +15 +27 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +0 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
3: Grand Slam
Obtained
Ultimate Gear ⑥ (Axel)
Kingdom Hearts 358/2 Days
Wildfire+
Wildfire
"An upgraded Wildfire.
Provides versatility by greatly boosting both Strength and Magic."
Japanese ラビッドスピナー+
Rōmaji Rabiddo Supinā
Translation Rabid Spinner+
Stats
Strength Magic
Base Unit Ultima Base Unit
+110 +3 +15 +34 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +10 +1 +15 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Brick Wall
Obtained
Ultimate Gear+ ⑥ (Axel)

Wildfire is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Wildfire+.

Design[edit]

A Wildfire Chakram has a main wheel made up of eight spikes of alternating sizes. The small ones are square-shaped and red with black outlines. The large ones are shaped like squared-off arrowheads and are purple with black outlines. The handle is light blue and attaches to the larger spikes. This model of Chakram is virtually identical to the Corona model, albeit on Corona the larger spikes are red and not purple and the handle is a darker blue.

The name "wildfire" refers to an uncontrolled fire in rural areas, referencing Axel's element.

Gameplay[edit]

The ground combo starts with two front slashes, then a knock into the air, followed by another two frontal slashes and finally ending with a two Chakrams spinning around Axel once.

The aerial combo starts with two midair slashes and ending with the Chakrams spinning around Axel once.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2 X
(Ground) Vertical Circle Throw
Hit 1 1.25 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2