Talk:Abilities (KHII)/Archive 1

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Move


must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--N/A

Aerial Recovery is an action ability, not a support. 66.17.80.42 21:46, 11 December 2008 (UTC)


this might be useful http://www.gamefaqs.com/console/ps2/file/935702/48143 Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc. Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff. In short read every ability summarize it where you can and use good judgement

Mistake?

It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.

Help

I'm going to try to revamp this sometime this week:

  • Organize by ability type
  • List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".

This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.

Notes for the lead:

  • Abilities were affected by storyline in KH1 (Cheer, etc.)
  • Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
  • Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.Glorious CHAOS! 16:18, November 16, 2009 (UTC)
Okay, I got Sora's Actions done (here). We need to replace the ability descriptions with the official ones, though.Glorious CHAOS! 18:20, November 16, 2009 (UTC)
Okay, I have all of Sora and his Forms done, with official descriptions where I had them.Glorious CHAOS! 08:33, November 21, 2009 (UTC)
  • Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.

Equipment

Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix?Glorious CHAOS! 19:58, December 3, 2009 (UTC)

Added note: What exactly is the name of the abilities that equipment give you?Glorious CHAOS! 19:59, December 3, 2009 (UTC)

Final Mix Abilities

mediventus-hat5.png
LegoAlchemist - They changed "Snipe Magnet" to "Magnet Grab"? Who's translating this game, 4kids?
TALK - Friendships are in direct contravention of mercenary conduct as delineated in your contracts, and on a personal note: I am very, very, disappointed with you. — 03:10, December 31, 2009 (UTC)
Vsymbol.png I'm pretty sure there are some Final mix abilities missing from these lists. I'm not entirely sure, though, it's just that I've seen some unfamiliar abilites in Final Mix videos that I don't see here...
209.png
KrytenKoro - "That's when we bumped into Hannity. Sean Hannity. See the thing about this dude is, at first he's fair, right? And you're like "Wow!" But then BOOM. The dude's balanced, too. And you're like, HOLY SHIT."
TALK -
I've checked multiple Japanese sites, and the only Final Mix Action Abilities I've seen listed are Flash Step, Round Break, Aerial Dive, Magnet Splash, and the Limit Form stuff. If you've seen anything else, please list it here and I'll add it to the article.

Support abilities

In case anyone at all is interested:

Level-up abilities are sorted as such:

  • Generic: Aerial Recovery, Scan, Magic Lock-On, Leaf Bracer
  • Sword: Combo Boost, Reaction Boost, Drive Boost, Combination Boost, Air Combo Boost, Lucky Lucky, Finishing Plus
  • Shield: Item Boost, Damage Drive, Once More, Defender, Jackpot, MP Rage, Second Chance
  • Rod: Experience Boost, Fire Boost, Draw, Blizzard Boost, Negative Combo, Thunder Boost, Berserk Charge

Each ability is learned in a cycle of sword-shield-rod-sword-shield. So, if you picked the rod, you would learn rod abilities as early as possibly, then sword abilities, then shield abilities as late as possible.Glorious CHAOS! 19:25, January 14, 2010 (UTC)

Moved

Because of the now strong overlap between this and Sora/Abilities, I've removed the KHII section from that page. All of that information is available already in this article, but do we need to have the tabular format as well? If so, we could have it be a hide-box or something, to keep it from being too redundant. Please comment below.Glorious CHAOS! 20:55, January 22, 2010 (UTC)

Level Sword Shield Rod
4 Scan[KH II] Scan[KH II] Scan[KH II]
7 Combo Boost Item Boost Experience Boost
9 Experience Boost Combo Boost Item Boost
12 Magic Lock-On Magic Lock-On Magic Lock-On
15 Reaction Boost Damage Drive Fire Boost
17 Item Boost Experience Boost Combo Boost
20 Leaf Bracer Leaf Bracer Leaf Bracer
23 Fire Boost Reaction Boost Damage Drive
25 Drive Boost Once More Draw
28 Draw Drive Boost Once More
31 Combination Boost Defender Blizzard Boost
33 Damage Drive Fire Boost Reaction Boost
36 Air Combo Boost Jackpot Negative Combo
39 Blizzard Boost Combination Boost Defender
41 Lucky Lucky[KH II]
Drive Converter[KH II FM]
MP Rage[KH II]
Damage Control[KH II FM]
Thunder Boost
44 Negative Combo Air Combo Boost Jackpot
47 Once More Draw Drive Boost
49 Finishing Plus Second Chance Berserk Charge
53 Thunder Boost Lucky Lucky[KH II]
Drive Converter[KH II FM]
MP Rage[KH II]
Damage Control[KH II FM]
59 Defender Blizzard Boost Combination Boost
65 Berserk Charge Finishing Plus Second Chance
73 Jackpot Negative Combo Air Combo Boost
85 Second Chance Berserk Charge Finishing Plus
99 MP Rage[KH II]
Damage Control[KH II FM]
Thunder Boost Lucky Lucky[KH II]
Drive Converter[KH II FM]