Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Struggle Bats

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Kingdom Hearts II
Struggle Sword
Struggle Bats

"A toy club used in Struggle battles."

Japanese ストラグルソード
Rōmaji Sutoraguru Sōdo
Stats
Strength Magic
+3 +0
Obtained
Choose the Struggle Sword in the Sandlot
Kingdom Hearts II
Struggle Hammer
Struggle Bats

"A toy club used in Struggle battles."

Japanese ストラグルパドル
Rōmaji Sutoraguru Padoru
Translation Struggle Paddle
Stats
Strength Magic
+3 +0
Obtained
Choose the Struggle Hammer in the Sandlot
Kingdom Hearts II
Struggle Wand
Struggle Bats

"A toy club used in Struggle battles."

Japanese ストラグルワンド
Rōmaji Sutoraguru Wando
Stats
Strength Magic
+3 +0
Obtained
Choose the Struggle Wand in the Sandlot
Kingdom Hearts 358/2 Days
Struggle Sword
Struggle Bats
Japanese ストラグルソード
Rōmaji Sutoraguru Sōdo
Stats
Strength Magic
Base Unit Ultima Base Unit
+0 +0 +0 +0 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +0 +0 +0 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Exclusive to Mission 37

The Struggle Bats are weapons which appear in Kingdom Hearts II and Kingdom Hearts 358/2 Days. They are the defining weapon of the Struggle, used by its participants as well as by Roxas during his time in The Other Twilight Town.

Story[edit]

Kingdom Hearts 358/2 Days[edit]

On Day 118, Roxas goes on vacation at Twilight Town, and is invited to participate at Grandstander, using a Struggle Sword to do so.

Kingdom Hearts II[edit]

On his first day in The Other Twilight Town, Roxas is given the chance to choose one of three different styles of Struggle Bat prior to his first fight with Seifer, in a manner similar to his and Sora's choice between the Dream Sword, Shield, and Rod within their Dive to the Heart. Rather than determining the path of growth that Roxas will take, choosing a weapon will only grant Roxas an immediate stat boost in one category: choosing the sword grants Roxas +1 to STR, the hammer +1 to DEF, and the wand +1 to MAG. His choice becomes his primary weapon during his time in The Other Twilight Town.

During the Struggle tournament on his fourth day, Roxas always wields a Struggle Sword regardless of his earlier choice, while all of his opponents also wield Struggle Swords.

On his fifth day, Roxas investigates the Seven Wonders and fights a Shadow Roxas, who always wields a shadow Struggle Sword regardless of Roxas's choice of weapon.

During Sora's visit to Twilight Town, he can also participate in the Struggle, wielding a Struggle Sword.

Design[edit]

The Struggle Bats are constructed from a blue, NERF-like foam mounted on a golden handle which appears similar to plastic.

The Struggle Sword is meant for dealing fast, powerful strikes. It is simple in design, with a straight golden handle that curves to a 90° angle at the pommel, and a thick blue "blade" extending from the guard, which is similar in width to the blade itself. When striking enemies, the Struggle Sword releases yellow and blue orbs. Shadow Roxas wields a shadow version of the Struggle Sword, with the orbs released while striking being black to match.

The Struggle Hammer is meant for guarding against attacks. Its "blade" is similar to that of the sword, but the handle is thinner, and there is a wide, moon-shaped hand guard that wraps from the hilt around the hand, similar to a rapier. This bat also has a thick and slightly more ornate pommel. When striking enemies, the Struggle Hammer releases green orbs.

The Struggle Wand is meant for dealing powerful finishing moves and deliberate strikes. It has a long handle, tipped with a blue star that serves as its striking surface. When striking enemies, the Struggle Wand releases faint, light blue stars.

Gameplay[edit]

Kingdom Hearts 358/2 Days[edit]

The Struggle Sword's combos in Kingdom Hearts 358/2 Days are designed to facilitate Grandstander. Its ground combo is an upward swing to the left, then a one-handed upward swing to the right before finishing with a jumping blow. Its aerial combo is two upward swings to the left before finishing with a clockwise spin.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Upswing
Hit 1 0.75 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Horizontal Spin Swing
Hit 1 1.5


See also[edit]