Game:Shan-Yu
Shan-Yu | |||||||
---|---|---|---|---|---|---|---|
Japanese | シャン・ユー | ||||||
Rōmaji | Shan Yū | ||||||
Origin | Mulan (1998) | ||||||
Game | Kingdom Hearts II | ||||||
|
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
442 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: HP +5, Aerial Sweep, Hidden Dragon Goofy: Goofy Turbo Mulan: HP +20 | ||||||
World(s) | ||||||
The Land of Dragons |
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
442 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: HP +5, Aerial Sweep, Hidden Dragon Goofy: Goofy Turbo Mulan: HP +20 | ||||||
World(s) | ||||||
The Land of Dragons |
Hayabusa | |||||||
---|---|---|---|---|---|---|---|
Japanese | ハヤブサ | ||||||
Origin | Mulan (1998) | ||||||
Game | Kingdom Hearts II | ||||||
|
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
102 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5 | ||||
World(s) | ||||||
The Land of Dragons |
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
102 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0 | ||||
World(s) | ||||||
The Land of Dragons |
Shan-Yu is a boss fought at The Land of Dragons in Kingdom Hearts II.
Strategy[edit]
Shan-Yu is fast, but his attack power is relatively low. To begin, rush in and start attacking immediately, preferably in Valor Form. The Heartless will appear randomly and start attacking the gate. When this occurs, it is best to defeat them immediately since the protection of the gate is the main goal. It is advised that in order to keep the gate's defenses high, Sora should pick up the orbs dropped by the Heartless enemies so keep an eye on the damage gauge at the top of the screen.
A good way to defeat the enemies and Shan-Yu at the same time is to save Mulan's Limit, Red Rocket, until a point where Sora is up against both at the same time. When the Heartless are defeated, concentrate Sora's attacks on Shan-Yu.
Shan-Yu is most dangerous when he is pulsating with dark energy. Watch out for his Charge ability, which sends Sora across the arena, and an upward spiral attack. Both leave him open for attack followed by a combo. When prompted, use the Reaction Command to enter a grapple with Shan-Yu and inflict a lot of damage.
It is also wise to keep an eye out for Shan-Yu's pet falcon, Hayabusa, as it can easily pick Sora with its talons if it gets close. Locking on and attacking the falcon will take it out of the fight momentarily, though it will soon reappear. Attacking the falcon will also release restorative orbs if needed.
Remember to heal when necessary. If Sora is defeated during the battle, the option to play as King Mickey may appear. However, King Mickey should not be needed, and Shan-Yu should fall relatively easily. Additionally, while playing as King Mickey, the Heartless cannot damage the gates.
- Shan-Yu
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Vertical Slash (縦斬り Tate Kiri ) |
Physical | x0.5 | O | |||
Quickly swings sword downward. | ||||||
Combo Cut (連続斬り Renzoku Kiri ) |
(Attack 1-4) | Physical | x0.5 Hit 2+: x0.25 |
O
| ||
(Attack 5) | Physical | x0.75 | O | |||
Slashes with sword five times while moving forward. | ||||||
Sweep Away (なぎ払い Nagiharai ) |
Physical | x1.5 | O | |||
Swings sword and turns his body to the right. | ||||||
Rising Dragon Cut (昇竜斬 Shōryū Ki ) |
(Shockwave) | Physical | x0.5 Hit 2+: x0 |
△
| ||
(Sword) | Physical | x1.0 Hit 2+: x0.5 |
△ | |||
(Body blow) | Physical | x0.5 Hit 2+: x0.25 |
△ | |||
Releases shock waves around himself, then jumps while spinning sideways. | ||||||
Used as counterattack when hit repeatedly, or when blown away (second part only). Used when aura is active. | ||||||
Charge (突進 Tosshin ) |
(Sword) | Physical | x2.0 Hit 2+: x0 |
△
| ||
(Body blow) | Physical | x1.0 | △ | |||
Jumps slightly, then charges straight forward at high speed. | ||||||
Used when aura is active.
| ||||||
Can summon 3 Nightwalkers at a time, up to 9 in total. May revive Hayabusa when its HP reaches 0. Activates an aura when below half HP. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Press (おしかえす Oshikaesu , lit. "Force Back") |
— | — | Can be used in the midst of a sword clash. Lock swords with Shan-Yu. Requires tapping repeatedly. A sword clash is triggered by Guarding or parrying against any attack from Shan-Yu but Rising Dragon Cut. | ||||
Takedown (ターンブレイク Tān Bureiku , lit. "Turn Break") |
Physical | x4.0 | Can be used after forcing Shan-Yu back with Press. Flip around Shan-Yu's sword and immediately attack with the Keyblade to knock him back, extinguishing his aura. |
- Hayabusa
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Beak (クチバシ Kuchibashi ) |
Physical | x1.0 | O | |||
Descends and pecks with beak. | ||||||
Dive Bomb (急降下攻撃 Kyūkōka Kōgeki ) |
Physical | x1.2 Hit 2+: x0.2 |
△ | |||
Swoops down, then quickly rises. | ||||||
Used as a counterattack. | ||||||
Carry (持ち上げ Mochiage ) |
Physical | x0 | O | |||
Flies low, grabs the opponent, and lifts up. | ||||||
Used when Shan-Yu flinches or gets blown away.
| ||||||
Hayabusa is not defeated when its HP reaches 0, but it won't attack until its HP is recovered by Shan-Yu. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Video[edit]
Shan-Yu – Kingdom Hearts II |
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