Kingdom Hearts II
Kingdom Hearts II Final Mix

Game:Shan-Yu

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Shan-Yu

Shan-Yu KHII.png

Japanese シャン・ユー
Rōmaji Shan Yū
Origin Mulan (1998)
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Vim and Vigor

Location HP Strength Defense EXP
The Land of Dragons
Episode 1
442 12 6 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: HP +5, Aerial Sweep, Hidden Dragon
Goofy: Goofy Turbo
Mulan: HP +20
World(s)
The Land of Dragons
Location HP Strength Defense EXP
The Land of Dragons
Episode 1
442 12 6 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: HP +5, Aerial Sweep, Hidden Dragon
Goofy: Goofy Turbo
Mulan: HP +20
World(s)
The Land of Dragons
Hayabusa

Hayabusa KHII.png

Japanese ハヤブサ
Origin Mulan (1998)
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Vim and Vigor

Location HP Strength Defense EXP
The Land of Dragons
Episode 1
102 12 6 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
The Land of Dragons
Location HP Strength Defense EXP
The Land of Dragons
Episode 1
102 12 6 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
World(s)
The Land of Dragons

Shan-Yu is a boss fought at The Land of Dragons in Kingdom Hearts II.

Strategy[edit]

Shan-Yu is fast, but his attack power is relatively low. To begin, rush in and start attacking immediately, preferably in Valor Form. The Heartless will appear randomly and start attacking the gate. When this occurs, it is best to defeat them immediately since the protection of the gate is the main goal. It is advised that in order to keep the gate's defenses high, Sora should pick up the orbs dropped by the Heartless enemies so keep an eye on the damage gauge at the top of the screen.

A good way to defeat the enemies and Shan-Yu at the same time is to save Mulan's Limit, Red Rocket, until a point where Sora is up against both at the same time. When the Heartless are defeated, concentrate Sora's attacks on Shan-Yu.

Shan-Yu is most dangerous when he is pulsating with dark energy. Watch out for his Charge ability, which sends Sora across the arena, and an upward spiral attack. Both leave him open for attack followed by a combo. When prompted, use the Reaction Command to enter a grapple with Shan-Yu and inflict a lot of damage.

It is also wise to keep an eye out for Shan-Yu's pet falcon, Hayabusa, as it can easily pick Sora with its talons if it gets close. Locking on and attacking the falcon will take it out of the fight momentarily, though it will soon reappear. Attacking the falcon will also release restorative orbs if needed.

Remember to heal when necessary. If Sora is defeated during the battle, the option to play as King Mickey may appear. However, King Mickey should not be needed, and Shan-Yu should fall relatively easily. Additionally, while playing as King Mickey, the Heartless cannot damage the gates.

Shan-Yu
Technique Element Power Guard?
Vertical Slash (縦斬り
Tate Kiri
?)
Physical x0.5 O
Quickly swings sword downward.
Combo Cut (連続斬り
Renzoku Kiri
?)
(Attack 1-4) Physical x0.5
Hit 2+: x0.25
O

(Attack 5) Physical x0.75 O
Slashes with sword five times while moving forward.
Sweep Away (なぎ払い
Nagiharai
?)
Physical x1.5 O
Swings sword and turns his body to the right.
Rising Dragon Cut (昇竜斬
Shōryū Ki
?)
(Shockwave) Physical x0.5
Hit 2+: x0

(Sword) Physical x1.0
Hit 2+: x0.5
(Body blow) Physical x0.5
Hit 2+: x0.25
Releases shock waves around himself, then jumps while spinning sideways.
Used as counterattack when hit repeatedly, or when blown away (second part only). Used when aura is active.
Charge (突進
Tosshin
?)
(Sword) Physical x2.0
Hit 2+: x0

(Body blow) Physical x1.0
Jumps slightly, then charges straight forward at high speed.
Used when aura is active.

Can summon 3 Nightwalkers at a time, up to 9 in total. May revive Hayabusa when its HP reaches 0. Activates an aura when below half HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Press (おしかえす
Oshikaesu
?, lit. "Force Back")
Can be used in the midst of a sword clash.
Lock swords with Shan-Yu. Requires tapping Triangle repeatedly.

A sword clash is triggered by Guarding or parrying against any attack from Shan-Yu but Rising Dragon Cut.
Takedown (ターンブレイク
Tān Bureiku
?, lit. "Turn Break")
Physical x4.0 Can be used after forcing Shan-Yu back with Press.
Flip around Shan-Yu's sword and immediately attack with the Keyblade to knock him back, extinguishing his aura.
Hayabusa
Technique Element Power Guard?
Beak (クチバシ
Kuchibashi
?)
Physical x1.0 O
Descends and pecks with beak.
Dive Bomb (急降下攻撃
Kyūkōka Kōgeki
?)
Physical x1.2
Hit 2+: x0.2
Swoops down, then quickly rises.
Used as a counterattack.
Carry (持ち上げ
Mochiage
?)
Physical x0 O
Flies low, grabs the opponent, and lifts up.
Used when Shan-Yu flinches or gets blown away.

Hayabusa is not defeated when its HP reaches 0, but it won't attack until its HP is recovered by Shan-Yu.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Shan-Yu – Kingdom Hearts II