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Jafar (Genie)

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Jafar (Genie)

Jafar (Genie) KHII.png

Jafar Genie (Sprite) KHCOM.png

Jafar's genie form

Japanese ジャファー魔人化
魔人ジャファー
Rōmaji Jafā Majinka
Majin Jafā
Homeworld Agrabah
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations
Jafar
Jafar (Cobra)
Themes Header.png

KH tracks
Battle theme - Destiny's Force
KHCOM tracks
Battle theme - The Fight for my Friends
KHII tracks
Battle theme - The Encounter
KHREC tracks
Battle theme - Vim and Vigor
KHUχ tracks
Battle theme - Destiny's Force
Jafar (Genie)

Kingdom Hearts
With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison.

He played the villain in "Aladdin" (1992).
Kingdom Hearts Chain of Memories
Sora's Story
Jafar's genie form.

After taking the magic lamp from Aladdin, Jafar wished for the powers of a genie and tried to do us in.


Reverse/Rebirth
A sorcerer and also Agrabah's royal vizier, transformed by magic.

Jafar appeared before Riku as a token of the indelible darkness in his heart.
Kingdom Hearts II
Aladdin (1992)

When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.

Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.
Kingdom Hearts Re:coded
Character File
The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumphed over Sora.
In the end, though, he was imprisoned within his own lamp.

Enemy Profile
Jafar, after using Pete's fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
Kingdom Hearts Union χ
Genie Jafar
Aladdin (1992)
An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation.
HP STR DEF MP rec EXP
Agrabah 750 18 15 29 730
Weapon Fire Blizzard Thunder
x1.0 x0 x0.5 x0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
Power of fire
Ansem's Report 1

Hit the lamp with a combo finisher while Iago is resting (high probability)
(1) HP prize x5, (5) HP prize x3

Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability)
(2) MP prize x5, (15) MP prize x3
World(s)
Agrabah

HP STR DEF MP rec EXP
Agrabah 750 17 14 29 730
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Power of fire
Ansem's Report 1

Hit the lamp with a combo finisher while Iago is resting (high probability)
(1) HP prize x5, (5) HP prize x3

Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability)
(2) MP prize x5, (15) MP prize x3
World(s)
Agrabah

HP STR DEF MP rec EXP
Agrabah 750 17 15 29 730
Weapon Fire Blizzard Thunder
x1.0 x0 x0.5 x0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
Power of fire
Ansem's Report 1

Hit the lamp with a combo finisher while Iago is resting (high probability)
(1) HP prize x5, (5) HP prize x1

Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability)
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah
Floor HP AP EXP
Sora Riku

2F B11F 548 6 232
3F B10F 597 8 372
4F B9F 646 10 511
5F B8F 695 12 651
6F B7F 744 14 790
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0 x0 x0
Warp Bind Confuse Terror
x0 x0 x0 x0
World(s)
Agrabah
Enemy Card
Jafar (Genie) (card) KHCOM.png
Ability Duration Cost
Attack Bracer 20 attacks 65 CP
Description
Stop enemies from breaking attack cards you use.
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 480[SS]
560[R/R]
360[SS]
420[R/R]
13 132
3F B10F 550[SS]
609[R/R]
413[SS]
457[R/R]
15 272
4F B9F 620[SS]
658[R/R]
465[SS]
494[R/R]
17 311
5F B8F 690[SS]
707[R/R]
518[SS]
530[R/R]
19 351
6F B7F 760 570 21 490
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x0 x0 x0 x0 x0
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Agrabah
Enemy Card
Jafar (Genie) (card).png
Ability Duration Cost
Attack Bracer 20 attacks 65 CP
Description
Stop enemies from breaking attack cards you use.
Location HP Strength Defense EXP
Agrabah
Episode 2
840[1] 37 21 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Fire element, Wishing Lamp
World(s)
Agrabah
Location HP Strength Defense EXP
Agrabah
Episode 2
840[1] 37 21 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Fire element, Wishing Lamp
World(s)
Agrabah

World HP Strength Defense
Agrabah 201 71 95
Fire Blizzard Thunder Aero
x0.20 x0.20 x0.20 x0.20
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X[2] X X X X
Worlds
Agrabah

Jafar is a boss that is found in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts Re:coded, and Kingdom Hearts Union χ. He is one of the bosses at Agrabah, and assumes a Genie form.

Journal entry[edit]

Kingdom Hearts coded[edit]

The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumped over Sora. In the end, though, he was imprisoned within his own lamp.

Strategy[edit]

Kingdom Hearts[edit]

Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage to Jafar in two ways - by going up to Jafar to damage him with the Keyblade or his new Blizzara spell, or the safer route of damaging the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's Lava Throw, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the Lava Throws.

Jafar will also lean in and attack Sora if he's too close, either by swiping at him, pounding the ground with his hand, or using flaming fists to job Sora. Striking his hand at this time will stun him for a few seconds, but doing so against the pounding the ground attack causes Jafar to shoot fire beams from his eyes at Sora. If left alone for too long, he may even cast a Cure spell on Iago, but this has no effect.

Upon victory, Fire is upgraded to Fira and Ansem Report 1 is obtained.

Technique Element Tech Power Bonus Guard?
Scourge (振り払い
Fruriharai
?, lit. "Shake Off")
None 6[KH I]
8[KH I FM]
Swings left or right hand sideways.
Left Hook (左フック
Hidari Fukku
?)
None[KH I]
Fire[KH I FM]
8[KH I]
10[KH I FM]
Covers left hand in fire and swings it sideways.
Used at close range.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
None[KH I]
Fire[KH I FM]
8[KH I]
10[KH I FM]
Covers right hand in fire and swings it down.
Used at close range.
Lava Throw (溶岩投げ
Yōgan Nage
?)
Fire x0[3] 10[KH I]
12[KH I FM]
Returnable
(Recoil: 20)[KH I]
(Recoil: 99)[KH I FM]
Throws a gigantic clump of lava.
Starts with this attack and uses it at long range.
Thundara (サンダラ
Sandara
?)
Thunder 10 Preventable
(Recoil: 0)
Fires a beam from his eyes.
Cure (ケアル
Kearu
?)
Attempts to restore Iago's HP. Since Iago has no HP, it has no effect.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Sora's Story[edit]

Jafar uses the same moves as he does in Kingdom Hearts, but with more time in between attacks and uses a less wide variety of techniques. Unlike in the first game, attacking Jafar will not deal any damage: Sora has to hit the lamp carried by Iago, but hitting Jafar direcly with a blizzard-elemental attack will cause him to drop a Gimmick Card for Sora's advantage, rising all platforms. As Sora cannot guard, use Dodge Roll to avoid his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Omnislash is not recommended as Cloud may try to hit Jafar's body instead of the lamp. Like all other boss battles, heal when necessary.

Reverse/Rebirth[edit]

In Reverse/Rebirth, the fact Riku jumps higher than Sora makes it much easier to land hits on the lamp, and makes it possible to hit it when the footholds are raised by at least one level. Keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from using sleights during Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.

Card 0 1 2 3 4 5 6 7 8 9
Jafar (Genie) Jafar (Genie) X

Technique Element Status Power Cards
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Physical x1.0 Jafar (Genie) (card) KHCOM.png
Used only when the opponent is close. Ascends, then slams a giant fist on the ground.
Lava Throw (溶岩投げ
Yōgan Nage
?)
Fire x2.0 Jafar (Genie) (card) KHCOM.png
Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.
Beam (ビーム
Bīmu
?)
Lightning x1.0[4] Jafar (Genie) (card) KHCOM.png
Fires a beam from his eyes. If the footholds are the same height, the beam will move forward along the footholds.

Kingdom Hearts Re:Chain of Memories[edit]

Sora's Story[edit]

Jafar's attaks now have more accuracy than they do in the first Kingdom Hearts game. The same tactic of using Blizzard on him to make him drop a Gimmick Card works. When his HP dwindle, he might lower all footholds and use Anger Beam, which tracks Sora's position and hits multiple times, thus cardbreaking it is necessary to avoid further damage.

Reverse/Rebirth[edit]

In Reverse/Rebirth, Riku can now enter Dark Mode and freely use Dark Firaga to aim at the lamp held by Iago, but requires Riku to be at a minimum of distance and to not be hindered by higher footholds for it to hit.

Since Jafar will only use cards with a value of 0, 2, 5, or 8, and Riku's deck only contains cards with a value of 3, 4, 6, and 7, it is difficult to trigger a Duel. The only way would be to stock two 4 cards to counter Jafar's 8.

Card 0 1 2 3 4 5 6 7 8 9
Jafar (Genie) Jafar (Genie)
(Sora)
X X
Jafar (Genie)
(Riku)
X X X X X X

Technique Element Status Power Cards
Shake Off (振り払い
Furiharai
?)
Physical x1.2 Jafar (Genie) (card).png
Sora: 7, 8; Riku: 8
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
Left Hook (左フック
Hidari Fukku
?)
Fire x1.2 Jafar (Genie) (card).png
Sora: 7, 8; Riku: 8
Only used when the opponent is close. Performs a hook with a flaming fist. Can be dodged by moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Fire x1.5 Jafar (Genie) (card).png
Sora: 7, 8; Riku: 8
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Lava Throw (溶岩投げ
Yōgan Nage
?)
Fire x2.0 Jafar (Genie) (card).png
Sora: 0, 2~7; Riku: 0, 5, 8[5]
Only used when the opponent is far. After sinking into the sea of lava and rising holding a huge rock, Jafar throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.
Beam (ビーム
Bīmu
?)
Lightning x1.0 Jafar (Genie) (card).png
Sora: 0, 2~7; Riku: 0, 5, 8
Only used when the opponent is far. Fires a ray of light from his eyes that follows the opponent for about 4 seconds. The ray can be avoided by hiding behind a step.
Anger Beam (怒りビーム
Ikari Bīmu
?)
Lightning x1.0 Jafar (Genie) (card).png
Sora: 7, 8; Riku: 8
Used immediately after lowering all footholds. Fires a ray of light from his eyes similar to Beam that follows the opponent for about 8 seconds.

Jafar can be seen casting a spell from his hand, which lowers all footholds.

Kingdom Hearts II[edit]

Sora fights Jafar in the sky above Agrabah. Sora can exploit the entire field to his advantage, but he spends the entire fight on the Carpet, which may cause some maneuverability issues. The buildings and debris that encircle Jafar can also deal substantial damage to Sora.

Jafar has several attacks in this battle—a fist swing, fireballs, lightning bolts (signified when he starts chanting), pillars (only when he has the hand aura), and capturing and immobilizing Sora, making him unable to move (and invincible to the fist swing). All of these attacks can be guarded with Reflect magic.

Unlike previous battles against Jafar, Sora now attack him directly instead of attacking his lamp. Jafar's weak points are his head and torso. Depleting Jafar's torso health will leave him stunned and activate a Reaction Command that will allow Sora to spin Jafar around and stun him even longer. Attacking the head without stunning him first is possible, but not recommended, as Jafar will likely stun and repel Sora before he can perform any finishers to do real damage. Jafar's hands can be attacked, however their HP is reduced to 0 when the torso's HP is depleted. Be wary after using Spin Burst, as Jafar will counter with his Binding attack when he recovers. When reduced to 70% HP, Jafar starts using his Rubble Rush and Firaga attacks, and his Binding attack can be used outside of counterattacks.

Below 40% HP, Jafar alternates between using his Thundaga and Firaga attacks simultaneously, and every now and then (usually when he snares Sora), Jafar will shift Sora to another dimension. Debris will be flung against Sora and if he does not guard himself against it, his HP will be greatly reduced. This can be avoided, however, by flying around (mainly in circles as well as up and down) constantly. Sora will likely get hit, but not as much as he would remaining idle. Sora can also completely avoid this part by casting Reflect when Jafar says, "You will never escape". Use physical attacks as much as possible, and heal when necessary.

Technique Element Power Guard?
Spin Around (振りまわし
Furimawashi
?)
(Arms) Physical x2.0
Hit 2+: x0.25

(Abdomen) Physical x0.1
Swings both arms around while spinning sideways.
Rubble Attack (ガレキ攻撃
Gareki Kōgeki
?)
Physical x0.5
Hit 2+: x0.1
X
Towertop debris flies around at high speed.
Used at 40% HP or lower.
Rubble Rush (ガレキラッシュ
Gareki Rasshu
?)
Physical x0.25
Hit 2+: x0.1
Lots of debris emerge and fly around.
Used at 40% HP or lower, used along with Rubble Attack. Jafar cannot be reached during either attacks.
Firaga (ファイガ
Faiga
?, lit. "Figa")
Fire x1.0
Fireballs are shot forward continuously.
Used at 70% HP or lower.
Thundaga (サンダガ
Sandaga
?)
Thunder x1.0
Rains down lightning directly above Sora.
Used at 40% HP or lower.
Paralysis (金縛り
Kanashibari
?)
Physical x0 X
Emits light from his eyes and temporarily paralyses Sora.
Used after recovering from a stun.
Aura Generation (オーラ発生
Ōra Hassei
?)
Physical x1.0
Envelops both hands in an aura and swings forward.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Roll Up (ロールアップ
Rōru Appu
?)
Can be used when near the tip of Jafar's tail while he's crouched over and stunned.
Grab Jafar's genie-tail and wrap him up.
Spin Burst (スピンバースト
Supin Bāsuto
?)
Can be used after using Roll Up.
Spin Jafar around and around, dazing him.

Kingdom Hearts coded[edit]

Sora battles Jafar after entering the Keyhole in Episode 5 of Kingdom Hearts coded. Iago is also present during the fight and holds Jafar's lamp.

Kingdom Hearts Re:coded[edit]

In this battle, Data-Sora must again attack Iago who is holding the lamp, instead of Jafar. He is fought in two phases.

During the first phase of the battle, Iago will just fly around the arena while Jafar attacks Sora by throwing fireballs and "blinking" a purple orb. The fireball will deal major damage, so be prepared to dodge it. The purple ball can inflict Slow on Sora making moving around difficult, so be sure to block it. It'll hit Jafar instead and will make Iago Slow. Jafar will also summon two Bandits.

During the second phase of the battle, bug blox will appear around the arena, providing steppingstones needed for Data-Sora to reach Iago. Iago will be exhausted on the second phase and he will stay in one of the corners of the arena. Jump all the way above and strike him. If enough damage is dealt, he will fly at a high speed away from Sora. So he must chase Iago down to deal more damage. This time, Jafar won't use the purple orb nor summon any Bandits anymore. Instead, he uses a new attack in which he throws a fireball above, only to fall down to Data-Sora without warning. Be sure to heal when necessary.

Technique Element Status Power Block?
Lava Throw (溶岩投げ
Yōgan Nage
?)
Lava Attack Command Fire Ignite (100%) 2.09 X

Fragments Attack Command Fire Ignite (100%) 2.09 x4 X
A clump of lava is either thrown in a straight line, or in an arch. In the second battle, it may also be thrown up, causing four fragments to rain down.
Delay Beam (ディレイビーム
Direi Bīmu
?)
Magic Command Slow (100%) 1.09
Only used during the first battle. Fires homing light bullets from his eyes.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Jafar (Genie) – Kingdom Hearts
Jafar (Genie) – Kingdom Hearts Chain of Memories Jafar (Genie) – Kingdom Hearts Chain of Memories (R/R)
Jafar (Genie) – Kingdom Hearts Re:Chain of Memories Jafar (Genie) – Kingdom Hearts Re:Chain of Memories (R/R)
Jafar (Genie) – Kingdom Hearts II
Jafar (Genie) – Kingdom Hearts coded Jafar (Genie) – Kingdom Hearts Re:coded

Notes and references[edit]

  1. ^ Abdomen has 93 HP; aura has 51 HP.
  2. ^ Only affected when Iago is hit by Jafar's Delay Beam.
  3. ^ x0.05 in the orignal Japanese version.
  4. ^ Sometimes x1.5. Always x1.5 when firing forward along the footholds.
  5. ^ "Riku: 2, 5" when less than 30% of his HP remains.