Kingdom Hearts 358/2 Days

Blaze of Glory

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Kingdom Hearts 358/2 Days
Blaze of Glory
Blaze of Glory
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ
Rōmaji Hīto Appu
Translation Heat Up
Stats
Strength Magic
Base Unit Ultima Base Unit
+66 +1 +34 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +13 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Phantom Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Blaze of Glory+
Blaze of Glory
"An upgraded Blaze of Glory.
Lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ+
Rōmaji Hīto Appu+
Translation Heat Up+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +1 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Jump
Obtained
Phantom Gear+ ④ (Axel)
Kingdom Hearts 358/2 Days
Blaze of Glory++
Blaze of Glory
"The ultimate Blaze of Glory.
Lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ++
Rōmaji Hīto Appu++
Translation Heat Up++
Stats
Strength Magic
Base Unit Ultima Base Unit
+86 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +10 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Jump
Obtained
Phantom Gear++ ⑤ (Axel)

The Blaze of Glory is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Blaze of Glory+ and Blaze of Glory++.

Design[edit]

A Blaze of Glory Chakram's main wheel is split into two equal halves, both of which are black with a red line through the center. The two halves are connected by the silver handle, which is cross-shaped. Each half has four black spikes with red edges and the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

The phrase, "to go out in a blaze of glory", refers to dying in an awe-inspiring or flashy way. Axel meets his destruction in Kingdom Hearts II in such a manner; both literally, by erupting into an immense ball of fire, and figuratively, by killing himself in order to wipe out the Dusks that were about to overwhelm Sora.

Gameplay[edit]

The Blaze of Glory Chakrams are great weapons for long ground combos and swift attacks. The ground combo is very long and its finisher can be executed after any attack by using a Y-Combo. Axel first will strike upwards with his right chakram as he rushes forward. If he does not use the Y-Combo, the combo will continue with downward strike from the right chakram, which in turn can be followed with an upward strike again from the right chakram as Axel jumps forward. These last two attacks alternate until either a Y-Combo is used or the finisher is triggered, which happens after the fifth blow for the normal and plus version of the weapon and after the sixth for the double plus version. In either case, Axel will swing his chakrams upward in an uppercut-like fashion as he himself jumps straight up into the air. The aerial combo is much shorter. Axel executes an upward slash with the right chakram, a downward slash with the left, and then throws his chakrams around himself in a circle.

Blaze of Glory/Blaze of Glory+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Horizontal Circle Throw
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Overhead Leap Launch
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2
Blaze of Glory++
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Horizontal Circle Throw
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Horizontal Circle Throw
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Overhead Leap Launch
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2