Kingdom Hearts 358/2 Days

Parting Ipheion

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Kingdom Hearts 358/2 Days
Parting Ipheion
Parting Ipheion
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Japanese 別れのイフェイオン
Rōmaji Wakare no Ifeion
Stats
Strength Magic
Base Unit Ultima Base Unit
+24 +1 +76 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Offensive Block
Obtained
Fearless Gear ③ (Marluxia)
Kingdom Hearts 358/2 Days
Parting Ipheion+
Parting Ipheion
"An upgraded Parting Ipheion.
Enables your attacks to reach a wide area and deal heavy damage."
Japanese 別れのイフェイオン+
Rōmaji Wakare no Ifeion+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Offensive Block
Obtained
Fearless Gear+ ③ (Marluxia)

The Parting Ipheion is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. It can be upgraded to the Parting Ipheion+.

Design[edit]

The Parting Ipheion has a curved blue-grey handle with a small, gold section hear its base and a flat, pink pommel. Its blade is rather large, but only slightly curved. Its upper edge is lined by two large spikes. The shaft of the blade has a small, oval-shaped notch taken out of either of its sides near its base. The edges of the scythe's blade are pink, the shaft is magenta, and the rest of the blade is white.

Ipheion is a small genus of plants. "Part" is a verb meaning "to leave".

Gameplay[edit]

Parting Ipheion's ground combo consists of four lateral slashes, alternating from left-to-right to right-to-left. The finisher has Marluxia jump forward before swinging the scythe in a full circle.

The aerial combo consists of an angled slash followed by a horizontal slash. The finisher brings Marluxia closer to the ground before he swings the scythe in an angled circle.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Swing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Left Swing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Forward Jump Horizontal Spin Swing
Hit 1 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Swing
Hit 1 0.75 X X X
(Air) Left Swing
Hit 1 0.75 X X X
(Air) Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.13