Kingdom Hearts 358/2 Days

Aristocracy

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Kingdom Hearts 358/2 Days
Aristocracy
Aristocracy
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Japanese アリストクラート
Rōmaji Arisutokurāto
Translation Aristocrat
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Chain Power
Obtained
Wild Gear ③ (Xemnas)
Kingdom Hearts 358/2 Days
Aristocracy+
Aristocracy
"An upgraded Aristocracy.
Enables your attacks to reach a wide area and deal heavy damage."
Japanese アリストクラート+
Rōmaji Arisutokurāto+
Translation Aristocrat+
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +1 +70 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Chain Time
Obtained
Wild Gear+ ③ (Xemnas)

The Aristocracy is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Aristocracy+.

Design[edit]

The Aristocracy is a tuning fork-like Ethereal Blade. It seems to be a bit longer than some of Xemnas's other Ethereal Blades, and it has a small lens-shaped gap in the thick part of the blade just before it splits into two prongs of equal length. It glows white.

Upon striking targets, the blades create a circular, blue-green impact effect. Combo finishers create a larger effect.

"Aristocracy" is a form of government that is ruled by those considered superior to others.

Gameplay[edit]

For the Aristocracy's ground combo, Xemnas whirls forward, slashing with both hands and ending with a right thrust, thrusts with his left blade, which extends a long distance, thrusts with the right hand, and finishes by launching three blades forward at once, in a spread pattern with knock-back.

For the aerial combo, Xemnas raises his blades and throws them down in a line in front of him (continue attacking to extend this attack), raises them again and throws them down in a burst with an area of impact and a knock-back effect.

The attack combos for the Aristocracy+ build on the ones for the Aristocracy. The ground combo adds another left thrust and another right thrust before the finisher, and the air combo finisher, instead of firing the blades with an area of impact, fires them in four concentrated spots, in a diamond pattern.

Aristocracy
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Left-Hand Thrust
Hit 1 1.0 X X X
(Ground) Right-Hand Thrust
Hit 1 0.75 X X X
(Ground) Left-Right Triple Shot
Hit 1 0.88 x3


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Diagonal Down Fire
Hit 1 0.5 x2 X X X
(Air) Diagonal Down Fire
Hit 1 0.5 x2 X X X
(Air) Diagonal Down Fire
Hit 1 0.63 x4 X


Aristocracy+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Left-Hand Thrust
Hit 1 1.0 X X X
(Ground) Right-Hand Thrust
Hit 1 0.75 X X X
(Ground) Left-Hand Thrust
Hit 1 1.0 X X X
(Ground) Right-Hand Thrust
Hit 1 0.75 X X X
(Ground) Left-Right Triple Shot
Hit 1 0.88 x3


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Diagonal Down Fire
Hit 1 0.5 x2 X X X
(Air) Diagonal Down Fire
Hit 1 0.5 x2 X X X
(Air) Diagonal Down Fire
Hit 1 0.63 x4 X