Dusk
Dusk | ||
---|---|---|
Japanese | ダスク | |
Rōmaji | Dasuku
| |
Type | Low-ranking Nobody | |
Games | Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts III Kingdom Hearts Melody of Memory |
Dusk
|
---|
Kingdom Hearts II |
It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle! Note: It lets its guard down when its attack is parried. This is also true for all Nobodies. |
Kingdom Hearts 358/2 Days |
These lesser Nobodies handle simple combat, recon and courier operations. Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks. |
Kingdom Hearts III |
Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them. As tough as they are to predict, there are moments when they just sort of…stand there. And when they space? Keyblade to the face. |
Location | HP | Strength | Defense | EXP | ||
Twilight Town Roxas Days 1–3 |
32 | 5 | 2 | 6 | ||
Twilight Town Roxas Day 4 |
34 | 6 | 2 | 8 | ||
Twilight Town Roxas Day 6 |
37 | 7 | 3 | 9 | ||
Twilight Town Episode 0 (pre-Mysterious Tower) |
45 | 9 | 4 | 14 | ||
Twilight Town Episode 1 |
103 | 27 | 15 | 153 | ||
Twilight Town Episode 2 |
152 | 43 | 25 | 516 | ||
Radiant Garden Episode 1 |
50 | 11 | 5 | 18 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
108 | 29 | 16 | 179 | ||
The Land of Dragons Episode 2 |
108 | 29 | 16 | 179 | ||
Beast's Castle Episode 2 |
124 | 34 | 19 | 273 | ||
Olympus Coliseum Episode 2 |
132 | 37 | 21 | 330 | ||
Port Royal Episode 2 |
127 | 35 | 20 | 291 | ||
The World That Never Was | 160 | 45 | 26 | 600 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
MP prize (1) ×4, Twilight Shard (10%), Serenity Stone (2%) Roxas Day 1 HP prize (5) ×5, Munny (10) ×15 Roxas Days 2–6 HP prize (1) ×4, Munny (5) ×1, Potion (10%)[1] | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, The World That Never Was |
Location | HP | Strength | Defense | EXP | ||
Twilight Town Roxas Days 1–3 |
32 | 5 | 2 | 6 | ||
Twilight Town Roxas Day 4 |
34 | 6 | 2 | 8 | ||
Twilight Town Roxas Day 6 |
37 | 7 | 3 | 9 | ||
Twilight Town Episode 0 (pre-Mysterious Tower) |
45 | 9 | 4 | 14 | ||
Twilight Town Episode 1 |
103 | 27 | 15 | 153 | ||
Twilight Town Episode 2 |
152 | 43 | 25 | 516 | ||
Radiant Garden Episode 1 |
50 | 11 | 5 | 18 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
108 | 29 | 16 | 179 | ||
Radiant Garden Cavern of Remembrance |
228 | 67 | 39 | 600 | ||
The Land of Dragons Episode 2 |
108 | 29 | 16 | 179 | ||
Beast's Castle Episode 2 |
124 | 34 | 19 | 273 | ||
Olympus Coliseum Episode 2 |
132 | 37 | 21 | 330 | ||
Port Royal Episode 2 |
127 | 35 | 20 | 291 | ||
The World That Never Was | 160 | 45 | 26 | 600 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
MP prize (1) ×4, Twilight Shard (10%) Roxas Day 1 HP prize (5) ×5, Munny (10) ×15 Roxas Days 2–6 HP prize (1) ×4, Munny (5) ×1, Potion (10%)[1] | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, The World That Never Was |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 1: 3 Dusk | ||||
138 | 39 | 22 | |||
Titan Paradox Cup |
• Match 1: 3 Dusk | ||||
240 | 70 | 41 | |||
Hades Paradox Cup |
• Match 19: 2 Dusk
| ||||
290 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 1: 3 Dusk | ||||
148 | 42 | 24 | |||
Titan Paradox Cup |
• Match 1: 3 Dusk | ||||
240 | 70 | 41 | |||
Hades Paradox Cup |
• Match 19: 2 Dusk
| ||||
290 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
10 | 31 | 94 | 3 | 9 | |||
71 | 87 | 262 | 9 | 68 | |||
91 | 61 | 184 | 38 | 41 | |||
Fire | Blizzard | Thunder | Aero | ||||
x1.30 | x2.00 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x0 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | — | ||||||
Flinch? | Bloom-Out? | ||||||
X | X | ||||||
Rewards | |||||||
Missions 1-14 | |||||||
Story Mode | |||||||
Munny x6 | |||||||
Mission Mode | |||||||
Munny x3 | |||||||
World(s) | |||||||
The World That Never Was | |||||||
Location | HP | Strength | Defense | EXP | |||||||
Twilight Town | 63 | 25 | 12 | 23 | |||||||
Twilight Town (Battlegate 3) |
205 | 73 | 37 | 530 | |||||||
Kingdom of Corona | 73 | 29 | 14 | 38 | |||||||
Kingdom of Corona (4 worlds cleared) |
85 | 33 | 16 | 56 | |||||||
Kingdom of Corona (6 worlds cleared) |
108 | 40 | 20 | 107 | |||||||
Kingdom of Corona (The Final World cleared) |
130 | 48 | 24 | 177 | |||||||
Arendelle | 108 | 40 | 20 | 107 | |||||||
Arendelle (6 worlds cleared) |
120 | 44 | 22 | 140 | |||||||
Arendelle (The Final World cleared) |
142 | 52 | 26 | 219 | |||||||
Arendelle (Battlegate 9) |
205 | 73 | 37 | 530 | |||||||
Keyblade Graveyard | 51 | 55 | 28 | 54 | |||||||
Scala ad Caelum | 177 | 63 | 32 | 371 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.5 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | 6 | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×2, Munny (5) ×2 Twilight Shard (12%), Twilight Stone (6%) | |||||||||||
World(s) | |||||||||||
Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum | |||||||||||
- "We have come for you, my liege."
- —A Dusk to Roxas
The Dusk is a low-ranking Nobody that is found in Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts III. Dusks are the most common Nobodies. They are the only types of low Nobody known to be able to speak, and are used by Organization XIII for simple recon and courier operations. Higher-ranking Nobodies are sometimes threatened with being transformed into Dusks as an extreme form of punishment.
Story
Kingdom Hearts II
Dusks are sent into the Simulated Twilight Town to bring back Roxas, but due to DiZ wiping his memory of his time in the Organization, Roxas instead fights them off along with several Creepers and Twilight Thorn. One Dusk poses as the virtual Vivi, summoning its comrades when the Struggle match freezes. Another one poses as a dog owned by a boy and hides inside a bag on Sunset Hill.
Yen Sid later shows three Dusk holograms when explaining the existence of Nobodies to Sora, Donald, and Goofy.
During the Battle of the 1000 Heartless, Dusks fight against Armored Knight Heartless. However, once Maleficent orders them to focus on Sora, Donald and Goofy, the Dusks team up with them. Saïx summons some Dusks to take out a small battalion of Soldiers summoned by Maleficent. They then pin Maleficent to the ground, forcing her to flee through a Corridor of Darkness.
In The World That Never Was, Dusks and a Neoshadow attempt to prevent King Mickey from advancing up Naught's Skyway. He slays them all to save DiZ.
Kingdom Hearts III
When Sora, Donald, and Goofy initially arrive in Twilight Town and discuss Roxas, several Dusks appear, asking if he seeks "[their] liege". Later, Xemnas summons several Dusks outside the Old Mansion in order to supplement the Neoshadows summoned by Ansem, Seeker of Darkness.
When Ansem the Wise is brought to Twilight Town, Hayner, Pence, and Olette attack the Seeker of Darkness. Vexen sends several Dusks to aid them, with one cushioning Hayner's fall when the Dark Figure throws him at the wall surrounding the Old Mansion.
Design
A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the Nobody symbol. Its body seems to be covered in a light grey jumpsuit, and its "mouth" is actually a zipper that undoes itself to reveal its actual, grey, sharp-toothed mouth underneath. It appears to be fairly muscular, though its arms and legs are very thin. The sides of its body are lined by a black line, which pulses weakly with light. Its feet and hands are pointed and lack digits, and its hands each sport two black bands around them.
The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither Light nor Darkness, but are closer to the Darkness.
Strategy
Kingdom Hearts II
Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the Creeper Nobody. The Reversal Reaction Command can help as it stuns the Dusk and any surrounding Dusks and Creepers. However, although this strategy works well playing as Roxas (because of the shorter combos), when at high levels, they can be eliminated with ease. Reversal can also be used to avoid other Nobodies as they normally appear with others. Also, Fire magic and Thunder magic can help greatly when playing as Sora in case they surround him.
Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Kick-Off (払い蹴り Haraigeri ) |
Physical | — | x1.0 | O | ||
Skims along the ground and sweeps opponents with legs. | ||||||
Head Bash (頭突き Zudzuki ) |
Physical | — | x1.0 | O | ||
Approaches from a low altitude and strikes upward with head. | ||||||
Sky Walk Slap (空中歩行攻撃 Kūchū Hokō Kōgeki , lit. "Aerial Walk Attack") |
Physical | — | x1.0 Hit 2+: x0.25 |
O | ||
Slaps opponents in the face while walking upside-down in the air. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Reversal (スライドターン Suraido Tān , lit. "Slide Turn") |
— | — | Can be used when near a Dusk that is not already either attacking or confused by Reversal. Quickly circle behind a Dusk, confusing and incapacitating all nearby Dusks and Creepers for a short time. |
Kingdom Hearts 358/2 Days
Dusks can be battled in Kingdom Hearts 358/2 Days during several missions located in The World That Never Was. They can easily be dispatched by staying at a distance and using Blizzard magic, which they are weak to, and blocking their spinning charge attack which is generally easy to react to.
Kingdom Hearts III
Dusks have a similar attack pattern as in Kingdom Hearts II, except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using Formchanges like Blizzard Claws and Blizzard Blades, which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by Physical attacks.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Headbutt (頭突き Zudzuki ) |
Physical | 1.0 | ◯ | 2 | ||
Approaches the target while moving in a meandering manner, then swings its enlarged head downward. | ||||||
Sweep Kick (払い蹴り Haraigeri ) |
Physical | 1.5 | ◯ | 2 | ||
Performs a side-to-side sweeping kick with both legs at ground level. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Other appearances
Kingdom Hearts 358/2 Days manga
Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like Groucho Marx on Day 29, and Xigbar on Day 30. Afterwards, Xion would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving Xaldin a shave.
One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" Riku under Saïx's orders before leaving behind Aster tataricus flowers for Xion, a reference to the meaning of her name.
Trivia
- Dusks are the first common enemy to be specifically mentioned outside of Jiminy's Journal; in this case, they are referred to as such by Axel and Yen Sid.
- A glitch in the North American Kingdom Hearts II causes a Dusk to randomly pop out of one summoned by Axel while it is being fought.
Notes and references
Nobodies |
---|
Organization XIII |
I. Xemnas | II. Xigbar | III. Xaldin | IV. Vexen | V. Lexaeus | VI. Zexion | VII. Saïx | VIII. Axel | IX. Demyx | X. Luxord | XI. Marluxia | XII. Larxene | XIII. Roxas |
Enemy Nobodies |
Sorcerer - Sniper - Dragoon - Berserker - Assassin - Dancer - Gambler - Reaper - Ninja - Samurai Dusk - Creeper - Specter - Twilight Thorn - Fake Vivi |
Special Nobodies |
Naminé - Absent Silhouettes - Organization XIII's Replica Data - Anti-Saïx - Data-Roxas - Data-Naminé |