Kingdom Hearts Final Mix
Kingdom Hearts II Final Mix
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance

Combo Master

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 13:41, 14 July 2016 by Vas0sky (talk | contribs) (→‎Other appearances: Then you find out that you have a "half" Combo master in KH and KHFM. I found this fighting the shadows in the "lake" in Destiny Island.)
Jump to navigationJump to search
Sora continuing a combo without striking an enemy or object in Kingdom Hearts II Final Mix.

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 3 AP to equip.[KH I HD]

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku can purchase Combo Master from the Lord Kyroo Ability Link for 300 Link Points.
  • Sora and Riku can purchase Combo Master from the Ryu Dragon Ability Link for 300 Link Points.

Other appearances

  • In Kingdom Hearts, when Sora is standing in the water he can execute another attack if the first one misses. However, the combo will stop if this second hit misses. This feature is present in the original Kingdom Hearts Final Mix and in the ReMIX as well.
  • In Kingdom Hearts 358/2 Days, all attack combos can be fully executed regardless of whether or not a strike hits an enemy or object.