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User contributions for Vas0sky
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22 July 2016
- 13:3013:30, 22 July 2016 diff hist +222 Cure Damage control halves the hp restored by cure in KH2FM.
20 July 2016
- 17:4617:46, 20 July 2016 diff hist +305 MM Miracle →Mechanics: Added HP Restored for each MM Miracle level.
- 17:3917:39, 20 July 2016 diff hist +121 Talk:Mickey Mouse →Mickey Card in Re: Chain of Memories
- 16:4516:45, 20 July 2016 diff hist +173 Talk:Mickey Mouse →Mickey Card in Re: Chain of Memories
- 16:2416:24, 20 July 2016 diff hist +255 Talk:Mickey Mouse No edit summary
17 July 2016
- 18:0118:01, 17 July 2016 diff hist +31 Cure →Kingdom Hearts Re:Chain of Memories: Testing Cure is easy in this game...
- 17:5217:52, 17 July 2016 diff hist +182 Cure Added restored amount in Re:CoM for Cure.
16 July 2016
- 13:2813:28, 16 July 2016 diff hist −23 Cure →Kingdom Hearts: I finally got the equation for Cura.
15 July 2016
- 18:4918:49, 15 July 2016 diff hist −266 User:Vas0sky →Kingdom Hearts FM endgame thoughts current
- 17:4117:41, 15 July 2016 diff hist 0 File:Ars Arcanum KH.gif Vas0sky uploaded a new version of File:Ars Arcanum KH.gif
- 16:4616:46, 15 July 2016 diff hist −23 Cure →Kingdom Hearts: Corrected the equation for Cure in Kingdom Hearts. I will correct the equation for Cura as soon as I finish Neverland in the KH file.
- 15:3115:31, 15 July 2016 diff hist +280 Ars Arcanum I need help here. How do you call that kind of star that comes out of the keyblade on the finishing blow of KH2FM Ars Arcanum?
- 09:1409:14, 15 July 2016 diff hist −8 Cure →Kingdom Hearts Final Mix: Speedrun strats to get cura. Now I know the equations, only Cure and cura in original KH are missing.
14 July 2016
- 22:1522:15, 14 July 2016 diff hist −8 Cure →Kingdom Hearts Final Mix: Added Cure equation to FM. I'm quite sure Cura will be Max MP
- 16:4016:40, 14 July 2016 diff hist +66 Combo Master →Other appearances: I found out that he can continue the combo not because he is in the water, but because he HITS the water. Don't ask me why, I dunno.
- 13:4113:41, 14 July 2016 diff hist +270 Combo Master →Other appearances: Then you find out that you have a "half" Combo master in KH and KHFM. I found this fighting the shadows in the "lake" in Destiny Island.
- 13:3413:34, 14 July 2016 diff hist +355 Cure →Mechanics: It's always awesome to find out that Cure uses 2 different equations in KH and KHFM. Now I need to test the level 1 and 2 spells TWICE. Thanks Square for nerfing cure in FM.
- 00:4400:44, 14 July 2016 diff hist +72 Ripple Drive →Mechanics
- 00:4100:41, 14 July 2016 diff hist +69 Stun Impact →Mechanics: I forgot about Stun Impact and Ripple Drive. Added.
- 00:3700:37, 14 July 2016 diff hist +14 Gravity Break →Mechanics
- 00:3600:36, 14 July 2016 diff hist +14 Zantetsuken →Mechanics
- 00:3500:35, 14 July 2016 diff hist +14 Blitz →Mechanics
- 00:3100:31, 14 July 2016 diff hist +177 User talk:KrytenKoro/Archive 12 →Gravity Break
- 00:2600:26, 14 July 2016 diff hist +203 User talk:Vas0sky →Sephiroth current
13 July 2016
- 23:3723:37, 13 July 2016 diff hist −3 m Counterattack →Mechanics
- 23:0723:07, 13 July 2016 diff hist −232 Monochrome Undo revision 705889 by 74.222.202.22 (talk) The given info are already present in the box on the right...
- 23:0223:02, 13 July 2016 diff hist +307 Platinum Match →Strategy: Sephiroth is a little thougher in FM, on the 7th hit you deal he will react no matter what.
- 20:4220:42, 13 July 2016 diff hist +145 White Mushroom →Trivia: They go ahead without animation even if they are happy. They really do not like to fall.
- 19:5719:57, 13 July 2016 diff hist +154 White Mushroom Did you know that a white mushroom will not get angry if he falls from an edge after being attacked? He will immediately despawn instead.
- 18:0118:01, 13 July 2016 diff hist +61 Blitz →Mechanics: Added recovery time.
- 17:5817:58, 13 July 2016 diff hist +61 Zantetsuken →Mechanics: Added recovery time.
- 17:5717:57, 13 July 2016 diff hist 0 m Gravity Break →Mechanics
- 17:5217:52, 13 July 2016 diff hist +2 Gravity Break →Mechanics: Added recovery time.
- 17:3317:33, 13 July 2016 diff hist +718 Talk:Cure →Kingdom Hearts Mechanics: I solved the Cure spell problem with the equations.
- 17:3217:32, 13 July 2016 diff hist +1 Cure →Kingdom Hearts: Corrected the equations for Cure and Cura, added the equation for Curaga
- 12:0112:01, 13 July 2016 diff hist +70 Gravity Break I hope I got how to make gifs captions right now. Now it is redundant no more.
- 11:4611:46, 13 July 2016 diff hist +1,173 User talk:KrytenKoro/Archive 12 No edit summary
- 01:4601:46, 13 July 2016 diff hist +2,392 User:Vas0sky No edit summary
12 July 2016
- 21:5221:52, 12 July 2016 diff hist +51 Ultima Weapon →Gameplay: In KH FM is the only keyblade that can hit with a slapshot the fireplace in the accessory shop in traverse town.
- 12:3312:33, 12 July 2016 diff hist +241 Aero →Kingdom Hearts: Casting animation can be interrupted but the barrier will appear regardless.
- 12:0512:05, 12 July 2016 diff hist +47 Damage Syphon →Mechanics: MP Rage costs 3 AP in KH FM
- 12:0412:04, 12 July 2016 diff hist +8 Abilities (KH) MP Rage costs 3 AP in FM
- 11:5511:55, 12 July 2016 diff hist +8 Abilities (KH) →Combat abilities: Blitz is 2 AP in FM
- 11:5411:54, 12 July 2016 diff hist +47 Blitz Blitz is 2 AP in KH FM
11 July 2016
- 20:3020:30, 11 July 2016 diff hist +99 Gravity Break No edit summary
- 19:3519:35, 11 July 2016 diff hist +110 File:Gravity Break KHFM.gif →Summary
- 19:2719:27, 11 July 2016 diff hist +99 N File:Gravity Break KHFM.gif {{aboutfile |description= |purpose= |game= |source= }}
- 15:4415:44, 11 July 2016 diff hist −35 Abilities (KH) Undo revision 705758 by Vas0sky (talk) --> I just realized it was the game description, not a general description.
- 15:3815:38, 11 July 2016 diff hist +35 Abilities (KH) →Combat abilities
- 15:3315:33, 11 July 2016 diff hist +8 Abilities (KH) Critical plus is 2 AP in FM