Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
I haven't quite got the fine points down, like...when, or where... It just kinda kicks in whenever it wants to.
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Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- | |
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Release date(s) | December 2016 / December 2016 December 2016[1] December 2016 |
Genre | Console action role-playing game |
Game modes | Single player |
Ratings | N/A |
Platform(s) | PlayStation 4 |
Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- is an upcoming game in the Kingdom Hearts series. It is releasing exclusively for the Playstation 4 system as a part of the complete Kingdom Hearts HD 2.8 Final Chapter Prologue package. The story acts simultaneously as an epilogue to Kingdom Hearts Birth by Sleep as well as a prologue for the upcoming Kingdom Hearts III, following Aqua s journey through the Realm of Darkness. The game is developed through Unreal Engine 4, acting as a sort of technical demo meant to give players a taste of Kingdom Hearts III's gameplay. The entry is roughly the size equivalent of a single Kingdom Hearts III world.
Story
- "A completely new playable episode that links to the story of KINGDOM HEARTS III, taking place after the storyline of KINGDOM HEARTS Birth by Sleep played from the perspective of Aqua."
Gameplay
- The Command Menu from Kingdom Hearts and Kingdom Hearts II returns, excluding Summons.
- Shocklock attacks return, with a similar Focus gauge. (In the current E3 build, only Prism Rain is available)
- Magic is present, using an MP gauge.
- Shortcuts have multiple "pages", scrolled via the D-pad separating Magic from Items.
- Command Styles are present, activated through use of Magic and by pressing within a 30-second time limit. (In the current E3 build, only Spell Weaver is available)
- Flowmotion is available. (In the current E3 build, only Rail Slide is available, and only through the use of Blizzard magic by freezing the ground in a straight line)
- A new mechanic dubbed "Parkour" is present, allowing Aqua to easily transverse and platform obstacles by simply running over marked points.