Talk:Limit Break
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Great page, whoever did this. I could never do this. I hope this page doesn't get combined with limits.--Xsonicdragon 05:39, 10 August 2009 (UTC)
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Limits can be used at any battle at any time as long as Sora has MP. And why is it that ars arcanum, strike raid, ragnorak, and sonic blade are not in the limits page? Limit Breaks and Limits work differently.
1. During a limit, you are invincible. During a Limit Break, you can still be harmed, just that the damage is reduced.
2. Limits can easily be used by just using all of Sora's MP (with the exception of ragnorak, ars arcanum, strike raid, and sonic blade. Limit Breaks can be used when your hp goes down to the yellow bar of the hp bar and makes it harder to use it again for the current mission after using it once.
3. The length and damage of limits depends on the current enemy and his location and which buttons you press to attack. The length of limit breaks depends on your current hp, the lower the hp, the more time your limit break lasts.
--Xsonicdragon 16:55, 10 August 2009 (UTC)
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- Trinity Limit is one of Sora's Limits in KH2. The same ability appears in KH1, with different mechanics, but is still obviously a limit. During all of those ars arcanum, strike raid, etc. abilities, Sora cannot be harmed (except in CoM if the attack is broken).
- Again, every character who we've had a "limit" for has the same "limit break" (except for Riku). This is a good hint that they're the same basic thing, with tweaked gameplay mechanics.
- Really, all of this "great difference" could be covered by simply having three sections at the lead explaining the varying mechanics of limits in KH, KHCoM (Trinity Limit only, I believe), KH2, and KHDays, and then we have the list of the different limits throughout the games. Right now, half of this article is spent admitting that yes, most of these limit breaks already appeared in other games.
- Ragnarok is the same. Fantasia and Teamwork are the same, I believe, and Pearl is also the same as what Mickey had in KH2, I believe. As for "only half of them being unoriginal"....that's exactly my point. Much too many of them are holdovers from the Limit system for it to be considered something entirely unique.
- Sorry, I was wrong about Limit Form then.
- Your Sephiroth and Hades Cup examples are, frankly, terrible as analogies, as that has nothing to do with gameplay mechanics. Trinity Limit did not remain the same between KH and CoM, as in CoM it did not deplete the MP gauge, and you could reuse it or any other ability immediately. My point is that Limits and Limit Breaks are the same basic things - super attacks that can only be used in infrequent situations. This is the same thing in the Final Fantasy series - in FF7, Limit Breaks must be built up through taking damage, in FF8, they are random at lower health, and in FF10, they build up through attacking. However, no one would be silly enough to claim that they are entirely original concepts - they're simply mechanic tweaks of what we all recognize is the same concept.
- I really have trouble seeing how you consider the Limit page "too crowded". "Half of the Limit Breaks" are identical and would be redundant, and the page is one of the shorter pages we have on the wiki that isn't a stub. If anything, a concerted effort to clean it up would result in an even shorter page.
- "Limit Break" is not a "new battle technique". It's a very slight tweak to how the battle system handles super-attacks.Glorious CHAOS! 20:29, 10 August 2009 (UTC)
Actually you could get hurt while using ragnorak, ars arcanum, strike raid, and sonic blade in kingdom hearts 2 final mix. Its just for ragnorak and ars arcanum, you can't get hurt during the part of the attack which activates when you activate it. But once that part is over, you can be hurt after that though it is usually hard to get hit during that time. For strike raid and sonic blade, you can still be hurt when you're about to attack again but haven't yet.
Anyways Limits can be used in frequent situation, but not limit breaks. Like I said before, Limits can be used anytime in battle as long as Sora has MP, making it usable in any battle situation. Even if you are alone you can still use trinity limit alone, it'll just be weaker. You can't compare limit breaks from kingdom hearts 358/2 days to ones like final fantasy 7. In final fantasy 7, they're just when you are at low HP. But when you can use limit breaks in kingdom hearts 358/2 days depends where the yellow bar is. You could have about half your hp left but still use it as long as the yellow bar reached up there.
I know about half of the limit breaks are related to some limits or special attacks, but they are being used differently, for example: Mickey's pearl attack in kh2 is shooting out a ball of light that can't be charged. Mickey's pearl limit break makes a beam of light hit the enemy and can still be charged to make it stronger. They may have the same name and are used by the same person, but they do different things. Same for sora's ragnorak and other people's attacks like donald's or goofy's. --Xsonicdragon 22:04, 10 August 2009 (UTC)
- ...for the love of- people, when I say "the game mechanics have been slightly tweaked", is no one hearing that? Seriously, this is not an "entirely new feature, the likes of which we have never seen before" as some of you seem to be claiming. It's a minor tweak to the system we had in previous games, just like how in KH, Trinity Limit was a contextual ability, while in KH2, it could be activated whenever Sora had full MP. This does not change the fact that the ability is, in essence, a "Super-attack". The fact that you guys are going out of your way to say "It's impossible to compare the "Limit Break" in Days to the "Limit Break" in FF7 because they activate at different gauge levels"...that's absolutely ridiculous. Anyone can recognize that the concept in Days is clearly derived from the same concept we had in KH2 and most of the Final Fantasy games. I mean, you guys don't really think Nomura just suddenly said to everyone during Days' Development, "Oh my god, guys, I've got this crazy idea! What if we make every character have a unique, super-strong attack when they meet certain conditions? This is awesome, why hasn't anyone thought of this before?!"
- Similarly, in KH1, new Item Synthesis unlocked as you made all the items available, while in KH2, it unlocked as you found recipe items or leveled the Moogle. It's still Item Synthesis.Glorious CHAOS! 03:27, 11 August 2009 (UTC)
I have gotten hurt before using ragnorak. I was up against Xemnas data battle (first battle) and he was using his attack where he was slashing me like crazy and he wouldn't stagger from damage (the screen was slightly darker.) Anyway i was in limit form, used ragnorak, hit him with all the slashes, but when sora was charging the ball of light i got hit and it deactivated ragnorak. something like that also happened when i was against Terra. I was just using sonic blade against him while he going to hit me with his ground combo (the one ending with the drill). Reason i used it was to heal me since he was chasing me and i had 1 hp left. I activated it and managed to hit him and got healed a bit, but then when i was about to press triangle again his drill got me and i got hurt. You can check limit form page to make sure. And against Sephiroth, he will react to hits, how can he be slashing you if you already hit him. Even if he began to slash again, you probably would hit him again with that attack unless it was already over, where you would take damage unless you started another special attack from limit form. --Xsonicdragon 03:49, 11 August 2009 (UTC)
- I'm not sure how Limit Form works in KH2FM, but in KH1, the situation is exactly as I described it. However, anything with triangle - that means the previous attack ended, and you have to activate the next one. As such, it seems likely that's why you got hit.Glorious CHAOS! 03:57, 11 August 2009 (UTC)
I thought you were talking about KH2FM. Sorry about the misinterpretation. --Xsonicdragon 04:01, 11 August 2009 (UTC)
Oh and i wonder........ WHY are we discussing about whether the limit break page should be combined with the limits page here? Didn't it say to discuss where it shows a link in the article part of the page. Oh well, it works fine here too. --Xsonicdragon 04:04, 11 August 2009 (UTC)
If limit breaks were combined with limits, wouldn't it be very crowded. The contents table (in the beginning) would be very long and adding limit breaks to the limit page would almost double the size of the limit page. I don't want people having to look at such a long page for just special attacks. For like characters it would make sense for it to be long because characters have journal entries, their place in the storyline, ect. But for limit page to be as long as a character's page is quite unusual and weird.--Xsonicdragon 00:53, 24 August 2009 (UTC)
Hmm...
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Even Pearl and such. The japanese name is listed as Holy and the english version isn't out yet, so why is it listed as Pearl? Lego3400 02:42, September 23, 2009 (UTC)
Hear this out...
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Images...
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Merge Template
Shouldn't we remove the Merge Template? No one is discussing about this anymore. I think it's settled that it will NOT be merged with limits. I'm only typing this to make sure nobody else wants to keep discussing whether it should be merged. Also i don't want people complaining to me about how i removed the merge template without permission.--Xsonicdragon 03:11, September 9, 2009 (UTC)
- I agree; if nobody replies by tomorrow, then I shall remove it. --DoorToNothing 02:46, September 23, 2009 (UTC)
Fix this,
There is no such thing as 'Dual-Wielding'. The ability to use multiple Keyblades at once is called SYNC-BLADE.
- Dual-Wield is the official name for this character, straight from the Ultimania.Glorious CHAOS! 20:15, November 3, 2009 (UTC)
The King
Does anyone know what the actual timing is to get the balls to fire? I can get it charged up to its second state in Final Limit, and I get the "three beams surrounding one beam" that is mentioned as the correct timing for normal limit (which I can't get to happen in normal limit), and there appears to be balls flying out, but that happens no matter how I time it. Also, the balls fly in every direction, not just two. There does appear to be some sort of orange fiery eyes appearing behind Mickey that oscillate, but they don't appear to effect the attack if I time with them.
So
- The multiple pillars only happens for me in normal limit
- Something very close to the balls shown in the image happens no matter what in final limit if charged twice, but isn't dependent on timing and has more than two balls.
I don't want to correct this on the page yet, though, because I am notoriously bad at combat mechanics such as this, and I have no idea if I'm actually correct, or just bad.Glorious CHAOS! 22:00, November 6, 2009 (UTC)
Abilities and things
This page needs to be divided into a list of Limit Breaks, and sections on things that modify the limit break: The Limit Pass, the options in Mission Mode, the Extreme Ring, and the Limit Boost and Final Limit abilities.Glorious CHAOS! 22:02, November 6, 2009 (UTC)
Abilities and things
This page needs to be divided into a list of Limit Breaks, and sections on things that modify the limit break: The Limit Pass, the options in Mission Mode, the Extreme Ring (only a sentence-long mention on the mechanics, not the actual stats), and the Limit Boost and Final Limit abilities.Glorious CHAOS! 22:02, November 6, 2009 (UTC)
Limit Break Video
Why doesn't anybody try to upload Limit Break's video? Maybe somebody should upload it from the JP offical site. Cococrash11
Triva worth noting or just stuff better left out?
Just a few things seemed to be missing from some of the limits though that is likely because it wasn't known at the time.
-Riku's final limit is identical to shape and stature as the command style blade charge from BBS, infact I'd say it was blade charge if it wasn't made of darkness. Honestly if you look at the swords from Master Hearts there is no similarity between them and Riku's final limit except they are both big swords.
-Roxas's limit event horizon is identical to one of Ven's commands. Ven's holy spell and holy rise spell is nearly the same as Roxas's final limit with the beams and everything the only difference being the symbol at the top.
Really probably just pointless stuff but I thought it was worth posting. --24.7.239.218 04:00, July 8, 2010 (UTC)
Transfer
Xemnas
Xemnas's Limit Break is called All-Vanity (オールヴァニティ Ōru Vaniti ).
- Quotes
- "Away with you." (Limit Break)
- "You're an eyesore." (Final Limit)
Xigbar
Xigbar's Limit Break is called Critical Snipe (クリティカルスナイプ Kuritikaru Sunaipu ). During the attack, the camera switches to an over-the-shoulder view while Xigbar stands on thin air, shooting powerful shots to any enemy within vertical range. In its Final Limit form, the shots power up, dealing much more damage, while reducing shot speed and pushing Xigbar slightly backwards with every shot
- Quotes
- "Hey, not bad!" (Limit Break)
- "You had your fun?" (Final Limit)
Xaldin
Xaldin's Limit Break is called Dragoon Storm (ドラグーンストーム Doragūn Sutōmu ).
- Quotes
- "This will cost you." (Limit Break)
- "No holds barred." (Final Limit)
Vexen
Vexen's Limit Break is called Diamond Dust (ダイヤモンドダスト Daiyamondo Dasuto ).
- Quotes
- "I've had enough of this." (Limit Break)
- "You're too much trouble!" (Final Limit)
Lexaeus
Lexaeus's Limit Break is called Ayers Rock (エアーズロック Eāzu Rokku ).
- Quotes
- "My power has no limits!" (Limit Break)
- "I'll crush you!" (Final Limit)
Zexion
Zexion's Limit Break is called Meteor Mirage (メテオミラージュ Meteo Mirāju ).
- Quotes
- "You think you can be forgiven?!" (Limit Break)
- "You brought it upon yourself!" (Final Limit)
Saïx
Saïx's Limit Break is called Berserk (ベルセルク Beruseruku ).
- Quotes
- "You're on." (Limit Break)
- "Don't vex me." (Final Limit)
Axel
Axel's Limit Break is called Explosion (エクスプロージョン Ekusupurōjon ).
- Quotes
- "You asked for it." (Limit Break)
- "Don't say I didn't warn you!" (Final Limit)
Demyx
Demyx's Limit Break is called Wave Gigs (ウェイブギグス Weibu Gigusu ).
- Quotes
- "What did I do?!" (Limit Break)
- "Pipe down and listen!" (Final Limit)
Luxord
Luxord's Limit Break is called Jackpot (ジャックポット Jakkupotto ). During the attack, Luxord pulls out a card that constantly changes symbols, and pressing the A button stops the reel and deals damage to a single target based on the symbol's size and color. During the Final Limit, Luxord pulls out a second card and adds bigger symbols to the reel, increasing potential for massive damage based on the pair of symbols that appear when the reel stops.
- Quotes
- "How I love a game." (Limit Break)
- "Let's even up the deck!" (Final Limit)
Marluxia
Marluxia's Limit Break is called Bloom-Out (ブルームアウト Burūmu Auto ).
- Quotes
- "Your heart will be scattered!" (Limit Break)
- "Sink into the darkness!" (Final Limit)
Larxene
Larxene's Limit Break is called Voltic Rush (ボルティックラッシュ Borutikku Rasshu ).
- Quotes
- "I'm gonna break you!" (Limit Break)
- "You're getting on my nerves!" (Final Limit)
Roxas
Roxas's Limit Break is called Event Horizon (イベントホライズン Ibento Horaizun ). By mashing the A button, Roxas will perform a constant stream of attacks from his light-powered Keyblade, dealing heavy damage. During the Final Limit, Roxas's attacks slow down, but light beams fly out in four directions with every attack.
- Quotes
- "Nice try!" (Limit Break)
- "You're finished!" (Final Limit)
Xion
Xion's Limit Break is called Event Horizon. By mashing the A button, Xion will perform a constant stream of attacks from her light-powered Keyblade, dealing heavy damage. During the Final Limit, Xion's attacks slow, but light beams scatter in four directions with every attack.
- Quotes
- "I have to go on!" (Limit Break)
- "I won't give in...!" (Final Limit)
Donald
Donald's Limit Break is called Fantasia (ファンタジア Fantajia ). During Fantasia, Donald summons many small, colorful explosions to appear, heavily damaging any enemies that get hit.
During Donald's Final Limit, many colorful explosions circle around Donald while he is in midair. The explosions are also somewhat larger, and do much more damage. The explosions start on opposite sides of Donald, and will rotate around him if the attack button is continuously pressed.
Donald's Limit Break is practically identical of his Limits from Kingdom Hearts II, called Comet. The name Fantasia is also the name of the ability that Donald equips to use this Limit.
- Quotes
- "I'm comin' back!" (Limit Break)
- "Watch this!" (Final Limit)
Goofy
Goofy's Limit Break is called Teamwork (ウニゾンアスリート Unizon Asurīto , lit. "Unison Athlete"). During Teamwork, Goofy repeatedly launches himself over short distances, leaving a trail of air behind him. Any enemies that Goofy hits take heavy damage. The attack can be charged for greater distance.
During Goofy's Final Limit, the player may charge the attack an extra mile so that Goofy may launch himself over a much longer distance. Because of the longer distance traveled, Goofy gathers more acceleration. This adds more force to Goofy's launch, which means that he deals more damage.
Goofy's Limit Break is very similar to the final phase of his Knocksmash Limit from Kingdom Hearts II. In this Limit's final phase, Goofy is launched around the field by Sora, leaving behind the same trail of air that is left behind by his Limit Break. The name Teamwork is also the name of the ability that Goofy equips to use this Limit.
- Quotes
- "I'm here to help ya!" (Limit Break)
- "You made me mad!" (Final Limit)
Riku
Riku's Limit Break is called Darkstrom (ダークストローム Dākusutorōmu ). During Darkstrom, Riku quickly darts around the field with his weapon in front of him, attacking enemies in his way. With each dash, he is surrounded in small but plentiful strands of darkness.
During Riku's Final Limit, Riku envelopes his weapon in light, very much like Roxas's and Xion's Limit Breaks. He then makes powerful slash attacks, dealing heavy damage. Although his weapon also becomes enveloped in light, Riku's Final Limit is not as speedy as Roxas's or Xion's Limit Breaks.
Riku's Limit Break is very similar to his Dark Aura Sleight from Kingdom Hearts: Chain of Memories. Both involved dashing around the battle field with the power of darkness. His Final Limit is similar to Master Hearts, a part of his Eternal Session Limit with Sora, which saw Riku and Sora enveloping their Keyblades in energy and slashing the enemy. The light which surrounds his Soul Eater in the Final Limit gives it the appearance it has during part of his Dark Maelstrom attack from Kingdom Hearts Re: Chain of Memories.
- Quotes
- "Like I'd ever give up!" (Limit Break)
- "You can't stop me!" (Final Limit)
The King
The King's Limit Break is called Holy (ホーリー Hōrī ). During Holy, the King is surrounded by hovering balls of light around him. He summons thin beams of light to come from above directly onto enemies. He can also charge up to create a thicker and stronger beam of light. If charged up completely, there will be one huge beam and three thinner beams surrounding the huge beam in a triangle formation. The balls of light work as a shield to attack enemies if they get close to the King, and the beams of light deal devastating damage to the enemies that they come directly down upon.
During the King's Final Limit, precise timing can make a storm of light rays come down from the sky, as well as two orbs of light being fired from the King. The range for this attack is wide, though it does not guarantee a precise hit on the target as his regular Final Limit does.
- Quotes
- "Here goes!" (Limit Break)
- "Gotta win!" (Final Limit)
Sora
Sora's Limit Break is called Ragnarok (ラグナロク Ragunaroku ). During Ragnarok, Sora is lifted into the air. While airborne, Sora gathers thin lasers into a sphere, and then fires them after they have charged up, signified by a white flash. Once the lasers are released, they home in on enemies, dealing great damage to those hit. If the lasers are fired right as the flash occurs, Sora will be surrounded by a web of light, and more lasers will be fired.
During Sora's Final Limit, Sora releases a trio of spinning capsule-shaped beams along with the lasers. The trio of orange beams travels in a straight line, dealing devastating damage to enemies in its path. Like the regular Limit Break, the number of lasers fired can be increased by firing them right as the flash occurs.
Sora's Limit Break originated as one of the obtainable Limit attacks in Kingdom Hearts , a Sleight he can use in Kingdom Hearts: Chain of Memories, and an ability accessible through Limit Form in Kingdom Hearts II Final Mix.
- Quotes
- "Give me strength!" (Limit Break)
- "Light!" (Final Limit)
Dual-Wield Roxas
Dual-Wield Roxas's Limit Break is called Magic Hour (マジックアワー Majikku Awā ) and is similar to Zexion's Limit Break. During Magic Hour, Roxas leaps into the air and shoots up a beam of light with his joined Keyblades. By doing so, he summons many large pillars of light to repeatedly come down onto the battle field. Enemies that get hit take devastating damage.
During Dual-Wield Roxas's Final Limit, Roxas uses even more power. Roxas himself even becomes coated in light during this Final Limit. The pillars of light that he summons are even larger and faster, and deal an even greater amount of damage.
To cancel the attack and move to a better position, press B, while to resume, press A.
Dual-Wield Roxas's Final Limit originates from a similar attack used by Xion in her Final Form.
Magic hour is the best photographic time to shoot the sun (usually at dawn or dusk).
- Quotes
- "You can't stop me!" (Limit Break)
- "Give me strength!" (Final Limit)