The concept of Assists comes from both Dissidia 012' s Assist System and Birth By Sleep' s D-Link System. Assists are allies that can be summoned in battle, but for that they need their Assist Gauge to be filled. It is filled by inputting various actions (for example, parrying an HP Attack, or dealing a very long combo...) Once the Assist is summoned, he acts as a non-controllable ally that also attacks the enemy. The Assist Gauge progressively disappears as the ally acts. Under specific conditions (similar to FFXII's Esper System) the ally may unleash a powerful attack and disappear afterward. This attack is called a "Finisher".
Assists gain levels as they are used. There are five levels. Each level grants bonuses both to the Assist (giving him a slight stat bonus and new attacks, as well as passive skills) and to the Player (by giving him special Passive Abilities)
Zack
Zack's Assist is focused on powerful, offensive physical attacks that crush barriers and assault the enemy. He lacks defensive and magical abilities (Except some weak Fire spells) but he will inflict a lot of damage.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Fire (Ground)
|
Ground
|
Level 1
|
Sends a slow-moving fireball towards the enemy. Deals Fire damage.
|
Blade Beam
|
Ground
|
Level 2
|
Attacks from afar with a white shockwave.
|
Dark Hazard (Ground)
|
Ground
|
Level 5
|
Performs a combo by empowering the Buster Sword with Darkness, before slamming the enemy to the ground. Deals Dark damage.
|
Dark Braver
|
Aerial
|
Level 1
|
Slams sword to the ground in a quick yet powerful descending attack. Deals Dark damage.
|
Fire (Midair)
|
Aerial
|
Level 3
|
Sends a slow-moving fireball towards the enemy. Deals Fire damage.
|
Dark Hazard (Midair)
|
Aerial
|
Level 4
|
Performs a combo by empowering the Buster Sword with Darkness, before slamming the enemy to the ground. Deals Dark damage.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Hero's Entrance (Ground)
|
Ground
|
Level 1
|
Deals a quick combo before jumping and slamming sword into the ground, dealing HP damage and releasing an impressive shockwave.
|
Dark Meteor
|
Ground
|
Level 3
|
Sends a rain of dark meteors to shower on the enemy.
|
Hero's Entrance (Midair)
|
Aerial
|
Level 1
|
Deals a quick combo before jumping and slamming sword into the ground, dealing HP damage and releasing an impressive shockwave.
|
Finishing Touch
|
Aerial
|
Level 5
|
Sends a dark-powered tornado on the enemy, drawing closer all enemies.
|
Finisher
Zack uses Hero's Pride as a Finisher, and only uses it when inflicting Break on the enemy. He will warp before striking the enemy several times from all sides before warping directly above the enemy and dealing the final hit that deals HP damage. The combo before the HP hit deals Dark damage.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
Level 3
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo +++
|
Action
|
Level 5
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
Level 4
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Ground Counter
|
Extra
|
Level 3
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
Level 2
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Bravery Rage
|
Extra
|
Level 2
|
When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
|
Bravery Rage +
|
Extra
|
Level 4
|
When hit by a HP attacks, gain Bravery equal to 1/5 of total damage.
|
Critical Break +
|
Extra
|
Level 5
|
Critical Hit ratio increases while attacking an enemy in Break.
|
Link Abilities
Pete
Pete's Assist focuses on chaotic and unpredictable attacks that inflict multiple status effects. He is annoying as an opponent, because his attacks are hard to dodge.
Attacks
Brave Attacks
Ability
|
Type
|
Obtained
|
Description
|
Combo +
|
Extra
|
Level 1
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Fire Booster
|
Extra
|
Level 2
|
Increases the power of Fire elemental attacks.
|
Brick Wall +
|
Extra
|
Level 3
|
Allows to take some Brave Attacks without flinching.
|
Fire Finish
|
Extra
|
Level 4
|
May inflict Ignite with normal attacks.
|
Attack Ex Range +
|
Extra
|
Level 5
|
Absorbs nearby Ex Force while attacking.
|
Move
|
Type
|
Obtained
|
Description
|
Chaos Sphere (Ground)
|
Ground
|
Level 1
|
Throws a bouncing sphere towards the opponent. It homes in slightly and may inflict Burn, Freeze, Jolt or Air-Toss randomly. Deals Dark Damage.
|
Spheric Shield (Ground)
|
Ground
|
Level 2
|
Creates a small circular shield of light that slightly increases Bravery. It parries most Brave attacks but is helpless while facing HP Attacks and standard Guard-Crushing attacks.
|
Belly Blaster
|
Ground
|
Level 4
|
Pete dashes towards the enemy and hits him with his belly. Very quick starting, but long cooldown.
|
Temper Tantrum
|
Aerial
|
Level 1
|
Pete slams himself to the ground, dealing Brave Damage and crushing the enemy.
|
Chaos Sphere (Midair)
|
Aerial
|
Level 3
|
Throws a bouncing sphere towards the opponent. It homes in slightly and may inflict Burn, Freeze, Jolt or Air-Toss randomly. Deals Dark Damage.
|
Spheric Shield (Midair)
|
Aerial
|
Level 5
|
Creates a small circular shield of light that slightly increases Bravery. It parries most Brave attacks but is helpless while facing HP Attacks and standard Guard-Crushing attacks.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Fruit Shot (Ground)
|
Ground
|
Level 1
|
Pete jumps and kicks in a giant fruit, making it bounce on the enemy and kicking it again twice (dealing Brave damage) before slamming it on the enemy with full power, dealing HP Damage.
|
Devious Smash
|
Ground
|
Level 5
|
Pete turns into "Captain Dark" and summons a dark aura with quite a short range, but that is quite quick, and blinds the enemy temporarly upon impact.
|
Justice Slam
|
Ground
|
Level 1
|
Pete turns into "Captain Justice" and attacks the enemy several times while imbued with Light.
|
Fruit Shot (Midair)
|
Aerial
|
Level 1
|
Pete jumps and kicks in a giant fruit, making it bounce on the enemy and kicking it again twice (dealing Brave damage) before slamming it on the enemy with full power, dealing HP Damage.
|
Finisher
Pete of course uses his Rumble Rave as a finisher, as a 50% chance when the opponent is inflicted a status effect. It causes him to get into Captain Dark's cart and dash at the enemy madly, increasing his bravery with each hit before the Rumble Rave explodes, dealing massive HP damage.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Ground Counter
|
Extra
|
Level 3
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
Level 2
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Bravery Rage
|
Extra
|
Level 2
|
When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
|
Crisis Half
|
Extra
|
Level 4
|
Lowers all damage by 50% when at low HP.
|
Status Boost +
|
Extra
|
Level 3
|
Increases enemy's Status Effect Duration.
|
Status Boost ++
|
Extra
|
Level 5
|
Increases even more enemy's Status Effect Duration.
|
Fire Finish
|
Extra
|
Level 4
|
May inflict Ignite with normal attacks.
|
Blizzard Finish
|
Extra
|
Level 3
|
May inflict Freeze with normal attacks.
|
Aero Finish
|
Extra
|
Level 2
|
May inflict Air-Toss with normal attacks.
|
Thunder Finish
|
Extra
|
Level 1
|
May inflict Jolt with normal attacks.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Fire Finish
|
Extra
|
Level 1
|
May inflict Ignite with normal attacks.
|
Blizzard Finish
|
Extra
|
Level 2
|
May inflict Freeze with normal attacks.
|
Aero Finish
|
Extra
|
Level 3
|
May inflict Air-Toss with normal attacks.
|
Thunder Finish
|
Extra
|
Level 4
|
May inflict Jolt with normal attacks.
|
Status Boost +
|
Extra
|
Level 5
|
Increases enemy's Status Effect Duration.
|