Game:Ursula
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Ursula is one of the bosses in the world Atlantica. Fighting her is made possible in Kingdom Hearts and Kingdom Hearts: Chain of Memories; but in Kingdom Hearts II, the combat is replaced by a song sequence, Ursula's Revenge.
Strategies
Kingdom Hearts
First encounter
The first encounter with Ursula is in Ursula's Lair.
Ursula has stolen King Triton's trident by then, but does not use it in this battle. Rather, she fights by swinging her hands and tentacles, and every now and then, she would spin vigorously round the room, injuring Sora and company if they come near. Flotsam and Jetsam are also in the lair to deal damage to Sora - Sora should take them out first using physical attacks (their HP is rather low) and then, concentrate on Ursula.
It should be noted that in Ursula's lair, there is a huge cauldron in the centre, and the liquid in the cauldron changes colour often, and if the spell cast on the cauldron is of the corresponding colour, the cauldron will emit flames and stun Ursula for a period of time. Red indicates that you have to use Fire, blue indicates Blizzard and yellow indicates Thunder (about the same strategy as for the Phantom at the Clock Tower in Neverland). You may lock on to the cauldron to cast the spell, though it should be noted that physical attacks will not work on the cauldron.
Once Ursula is stunned, take this opportunity to use physical attacks on her.
Her attacks are few but rather unpredictable, so the key to winning this battle is the cauldron at the centre of the lair - use it to your advantage. Also remember that after a period of time, Flotsam and Jetsam will be periodically revived and will come after Sora to deal damage to him, so take them out while they are still alive. Like all other boss battles, do heal when necessary.
Second encounter
Ursula can be found in a room hidden beyond the Calm Depths, where the water currents might push Sora away - use Mermaid Kick to get to that room. In this room, Sora and company will confront a gargantuan Ursula, this time, wielding King Triton's trident. It should be noted that if Sora uses any form of Aero magic here, this will strengthen Ursula.
Her only weak point is the head, so it is best to use physical attacks on it. Occasionally Ursula wil push Sora away from her head, so get as close to her as you can. Don't be shy about using the Keyblade - and do heal when necessary.
Kingdom Hearts: Re:Chain of Memories
Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula.
Note that while Ursula is alert, most sleights do not work on her, so it is best to use melee attacks. It is recommended to stock cards from numbers 7-9, as well as a few Cure cards - and if you do have place for more cards, fill it with 0 cards in order to break Ursula's attacks.
The Trick Card, if found and used, would cause Ursula to choke, and be stunned for a period of time. It is then and only then that Sora may use Sleights on her. However, the time period is rather short - you can only perform seven melee attacks (or two sleights) before she is back to form. Be prudent during this battle, and heal when necessary. Alternatively, you may use the Search Ghost enemy card to drain out Ursula's HP - every hit you make gives you some amount of HP, or use the Oogie Boogie enemy card to heal yourself tenfold.
Kingdom Hearts II
As said earlier, here, the combat sequence is replaced with a musical sequence, Ursula's Revenge. There are only two commands to this sequence - a blue circle with an X (i.e. hit the X button at the right time), and a purple circle with an X (i.e. hit the X button as many times as you can to drain out her HP). Successfully executing both these commands will deplete Ursula's HP.
It should be noted that in Kingdom Hearts II: Final Mix+, you have to use the Circle button in place of the X button.