Abilities (KHII)

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Kingdom Hearts II abilities has somewhat a similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.

Sora's Abilities

Action

Guard
AP Cost: 2AP
Description: By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)

Upper Slash
AP Cost:4AP
Description: Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.

Over the Horizon
AP Cost: 2AP
Description: During the period of executing combo, pressing square will allow more combos to connect.

Finisher Leap
AP Cost: 5AP
Description: At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.

Retaliating Slash
AP Cost: 3AP
Description: When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.

Slapshot
AP Cost: 2AP
Description: Sora swings his Keyblade wildly, damaging all nearby enemies in range.

Dodge Slash
Cost: 2AP
Description: When an attack misses Sora, Sora returns with an Evade & Counter type attack.

Sliding Dash
AP Cost 2AP
Description: Sora does a quick slide, pulling himself near the enemy and damaging them.

Guard Break
AP Cost: 3AP
Description: Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.

Explosion
AP Cost: 3AP
Description: Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.

Aerial Sweep
AP Cost: 2AP
Description: Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.

Aerial Spiral
AP Cost: 2AP
Description: An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.

Aerial Finish
AP Cost: 3AP
Description: Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.

Counter Guard
AP Cost: 4AP
Description: An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).

Auto Valor
AP Cost: 1AP
Description: When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.

Auto Wisdom
AP Cost: 1AP
Description: When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.

Auto Master
AP Cost: 1AP
Description: When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.

Auto Final
AP Cost: 1AP
Description: When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.

Auto Summon
AP Cost: 2AP
Description: When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).

Growth

Final Mix exclusive

Support

Scan
AP Cost: 2AP
Description: allows enemy's HP bar to be viewable while locking on it.

Aerial Recovery
AP Cost: 2AP
Description When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.

Combo Plus
AP Cost: 1AP
Description: Added attacks to prolong ground combos

Air Combo Plus
AP Cost: 1AP
Description: Added attacks to prolong air combos

Combo Boost
AP Cost: 3AP
Description: Raises damage inflicted when executing combo finishers

Air Combo Boost
AP Cost: 3AP
Description: Raises damage inflicted when executing air combo finishers

Reaction Boost
AP Cost: 2AP
Description: Raises damage(s) inflicted when attacking through Reaction Command(s)

Finishing Plus
AP Cost: 5AP
Description: Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.

Negative Combo
AP Cost: 2AP
Description: Reduces one hit from air and ground combos

Berserk Charge
AP Cost: 5AP
Description: While MP is recharging, combos continue forever, until MP is recharged fully.

Damage Drive
AP Cost: 3AP
Description: Recovers Drive Gauge whenever Sora receives damage from enemies.

Drive Boost
AP Cost: 3AP
Description: Drive Gauges recovers faster when MP is drained to zero.

Form Boost
Cost: 5AP
Description: Prolong the period when Sora accesses Forms

Summon Boost
AP Cost: 5AP
Description: Prolong the period of summoned allies

Combination Boost
AP Cost: 4AP
Description: Increase damage inflicted when attacking with Limit attacks

Experience Boost
AP Cost: 3AP
Description: When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boost is equipped(accessible through Gullwing, EXP earned is tripled)

Leaf Bracer
AP Cost: 1AP
Description: Cure effect will continue even taking damage or interrupted.

Magic Lock-On
AP Cost: 1AP
Description: Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.

Draw
AP Cost: 3AP
Description: Automatically attracts HP, MP, Drive Orbs towards Sora

Jackpot
AP Cost: 4AP
Description: Raises the amount of HP orbs, MP orbs etc. dropped by slain foes

Lucky Lucky
AP Cost: 5AP
Description: Raises percentage of enemy dropping rare items.

See also: Seven Lucky Lucky combo

Fire Boost
AP Cost: 3AP
Description: Increase the potential of Fire capabilities.

Blizzard Boost
AP Cost: 4AP
Description: Increase the potential of Blizzard capabilities.

Thunder Boost
AP Cost: 5AP
Description: Increase the potential of Thunder capabilities.

Item Boost
AP Cost: 2AP
Description: Increase the effect of healing items.

MP Rage
AP Cost: 3AP
Description: MP gauge recovers faster for every hit taken.

MP Haste
AP Cost: 3AP
Description: Hasten the reload speed when the MP gauge hits zero.

Defender
AP Cost: 3AP
Description: Defence increases when HP flashes red.

Second Chance
AP Cost: 4AP
Description: Retain 1 HP after receiving a critical blow.(provided Sora has 2 or more HP left)

Once More
AP Cost: 4AP
Description: Retain 1 HP after receiving a combo.

Keyblade Abilities

Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively.

Defender
Description: Raises defence when HP reaches critical.

Form Boost
Description: Prolong the period during using forms.

Drive Boost
Description: Drive Gauge recovers faster when the MP gauge is reloading.

Air Combo Plus
Description: Adds 1 hit to an air combo.

MP Rage
Description: MP recovers faster when receiving damage.

Air Combo Boost
Description: Increases damages inflicted when delivering an air combo finisher.

Item Boost
Description: Items used on the field have greater effect.

Draw
Description: Attracts prize balls towards Sora.

MP Haste
Description: MP recovers faster.

Thunder Boost
Description: Thunder damage is increased.

Experience Boost
Description: When in critical health, EXP gained is doubled.

Finishing Plus
Description: Two combo finisher are allowed to execute simultaneously after finishing a combo.

Reaction Boost
Description: Damage from Reaction Commands is increased.

Jackpot
Description: Chance of getting HP, MP, Munnie, and Drive Ball prizes is increased.

Lucky Lucky
Description: Chance of receiving prize boxes is increased.

see also: Seven Lucky Lucky combo

Blizzard Boost
Description: Increase the capabilities of Blizzard abilities

Combo Boost
Description: Increase damage inflicted when using combo attacks.

Combo Plus
Description: Adds 1 hit to a ground combo.

Fire Boost
Description: Increase the potential of Fire capabilities.

Berserk Charge
Description: Allows combos to continue infinitely when the MP gauge recharges.

Combo Minus
Description: Subtract 1 hit from the combo counter.

MP Hastega
Description: MP charges at 1.25 times faster than its original speed.

Lion Sora's Abilities

When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled, though all the support abilities Sora equipped is carried over in this form.

Combo Upper
Description:Sora knocks enemy into the air in the middle of a combo by pressing square.

Aerial Impulse
Description: Pressing square when executing air combos will add on a few extra attacks.

Finishing Blast
Description: Combo finisher; The equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.

Retaliating Smash
Description: When knocked onto the air, pressing square will allow Sora to execute a few retaliating slashes.

Running Tackle
Descripiton: When Dashing, pressing X will allow Sora to hover in a circular fashion while swinging his Keyblade.

Shared Ability

Dash
Description: When running, rapidly press the square button to allow Sora to ram wildly. The equivalent of Quick Run.

Ally Abilities

Ally abilities, like the original game, relies fully on A.I controls, however, ally abilities now takes an innovative development where it can the be determined how often the ally would use the attack.

Donald

Action

Donald Fire AP Cost: 2AP Description: Allows Donald to cast a fire elemental spell; Cost 10MP

Donald Blizzard AP Cost: 2AP Description: Allows Donald to cast a blizzard elemental spell; Cost 10MP

Donald Thunder AP Cost: 2AP Description: Allows Donald to cast Thunder element at 10MP cost.

Donald Cure AP Cost: 3AP Description: Allows Donald to cast Cure element at expense of all MP.

Support

Draw AP Cost: 3AP Description:Attracts Prize balls towards Donald.

Jackpot AP Cost: 4AP Description: Chance of receiving prize balls is increased.

Lucky Lucky AP Cost: 5AP Descrpition: Chance of receiving prize boxes is increased.

Fire Boost AP Cost: 3AP Description: Increase the potential of fire based capabilities.

Blizzard Boost AP Cost: 4AP Description: Increase the potential of blizzard based capabilities.

Thunder Boost AP Cost: 5AP Description: Increase the potential of thunder based capabilities.

MP Rage AP Cost: 3AP Description: Restores MP for each hit taken from enemies.

MP Hastera AP Cost: 4AP Description: MP recovers at a very fast rate.

Auto Limit AP Cost: 1 AP Description: Allows Sora and Donald to use appropriate Limit move by pressing Triangle.

Hyper Healing AP Cost: 3AP Description: Donald quickly revives from KO with more HP.

Auto Healing AP Cost: 3AP Description: When Donald is switched for a member, his HP is automatically recovered.

Goofy

See Also