Retain 1 HP even after receiving a critical hit (provided that Sora has 2 or more HP left.)
Drop-related
Ability
|
Description
|
Treasure Magnet |
Attract nearby orbs and treasures dropped by defeated enemies. Effect can be stacked to attract drops from further away.
|
Jackpot |
Raises the amount of HP orbs, MP orbs, etc. dropped by defeated enemies.
|
Lucky Strike |
Raises percentage of enemy dropping rare items.
|
Special Abilities
Special abilities, as the name suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them is capable of connecting into a series of combos. Later, in Kingdom Hearts II: Final Mix, Sora can execute these abilities again through Limit Form
Below are the list of special abilities present in Kingdom Hearts:
Kingdom Hearts: Final Mix abilities
Ability
|
Description
|
Sword Level
|
Staff Level
|
Shield Level
|
Obtained
|
Cheer |
A battle cry which boosts party's stats(passive ability) |
N/A |
N/A |
N/A |
Learnt by obtaining high scores in 100 acre woods mini-game and speak to Owl
|
Encounter Up (エンカウントアップ) |
Increase the rate of spawning and encountering Heartless. eg: Once you cleared all the enemies in one section, leave the area and return. The Heartless will re-spawn. |
N/A |
N/A |
N/A |
Learnt after obtaining 15 "Mix" icons
|
Tech Plus (テックアップ) |
Increase the amount of tech points acquired. |
LV18,81 |
LV27,81 |
LV12,81 |
Additional Tech plus(es) can be learnt by: *Beating Phill's Cup time challenge. *Rescue 90 Dalmations
|
Leaf Veil (リーフベール) |
Becomes invincible while casting Cure. |
LV69 |
LV39 |
LV24 |
|
Sliding Dash (スライドダッシュ) |
Sora does a quick slide, pulling himself near the enemy and damaging them. |
LV6 |
LV51 |
LV39 |
|
Stun Impact (スタンインパクト) |
Sora strikes his keyblade downwards, creating a small explosive sphere protecting him.(combo finisher) |
LV51 |
LV9 |
LV18 |
|
Hurricane Period (ハリケーンピリオド) |
Unconfirmed |
LV27 |
LV18 |
LV51 |
|
Slap Shot (スラップショット) |
When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust. |
LV12 |
LV69 |
LV9 |
|
Ripple Drive (リップルドライブ) |
unconfirmed |
LV39 |
LV12 |
LV69 |
|
Final Break (ファイナルブレーク) |
unconfirmed |
LV33 |
LV78 |
LV60 |
|
Gravity Break (グラビティブレーク) |
unconfirmed |
|
|
|
In the Olympus, finish Hades Cup's time trial tournament.
|
Zantetsuken (ザンテツケン) |
unconfirmed |
|
|
|
Learnt after defeating Kurt Zisa
|
Ally Abilities
Ally abilities, unlike Sora's act on A.I controls and therefore may result slight uncontrolable gameplay. Aside from that, there are also some ability exclusives to allies, meaning only certain ally from different worlds have access to this ability.
Ally only Abilities:
Second Wind
Description: Hasten the recovery of ally after being knockout'd.
Rocket (Goofy only)
Description: Goofy's exclusive attack where he perform a powerful air blast.
Tornado (Goofy only)
Description: Goofy's crowd control attack where he spirals in a circular fashion, damaging nearby enemies (hence the name)
Charge (Goofy only)
Description: A strong forward lunge that recoils opposing enemies.
LV10: Berserk
LV15: MP Haste
LV20,40: MP Rage
LV30,45: Treasure Magnet
- Donald learns cheer after defeating Maleficent(first encounter)
LV9: Rocket
LV12: Jackpot
LV15: Charge
LV18,42: Treasure Magnet
LV21: Tornado
LV27: Lucky Strike
LV30: MP Gift
LV33: Second Wind
LV36: Second Chance
LV39,45: MP Rage
LV51: MP Haste
LV54: Berserk
- Goofy learns Cheer after defeating Parasite Cage(first encounter)
Temporary Allies Abilities
Several other allies have fixed abilities the moment they join you, and all their EXPs will be invested in status growths.
Description: Jump upon the enemy and delivers a spear blow.
MP cost: 1
Description: Tarzan swings the spear wildly while lunging at the closest enemy in range, creating a large recoil(provided if the enemy is still alive)
MP Cost: 1
Description: Tarzan uses a mixed herb to heal allies; equivalent to Cure magic.
MP Cost: 1
Description: Tarzan creates a gust of wind surrounding himself, equivalent to Aero magic.
MP Cost: 2
AP Cost: 2
Description: Aladdin makes a leap towards an aerial-typed enemy and delivers a series of sword strikes.
MP Cost: 1
Description: Aladdin makes a forward charge while swinging his scimitar wildly, damaging all foes in range.
MP Cost: 1
Description: Ariel spirals and lunge at the closest enemy in range, inflicting multiple hits.
MP Cost: 1
Description: Ariel throws a potion on any of her allies, protecting them with a barrier of wind. (potion's quantity in the inventory is unaffected)
MP Cost: 2
Description: Ariel throws a potion on any of her allies, healing them (potion's quantity in the inventory is unaffected)
MP Cost: 1
Description: Ariel throws a potion above her, releasing bolts of Thunder. (potion's quantity in the inventory is unaffected)
MP Cost: 1
Description: Jack makes a forward slide, damaging all foes in range
MP Cost: 1
Descrption: Jack fires a fireball at a targeted enemy; equivalent to Fira
MP Cost: Zero to One (Doesn't always reduce MP)
Descripton: Jack fires shards of ice crystals on a targeted enemy; equivalent to Blizzara
MP Cost: Zero to One (Doesn't always reduce MP)
Description: Jack summons bolts of Thunder striking down, damaging nearby enemies; equivalent to Thundara
MP Cost: 1
Descripton: Jack summons Dark spheres on a targeted enemy(ies), crushing down their HP; equivalent to Gravira
MP Cost: 1
Description: Peter flies and lunge in a circular fashion while swinging his knife, damaging enemy(ies) multiple times'
MP Cost: 1
Description: Peter casts a cloak of wind protecting his friends; equivalent to Aero
MP Cost: 2
Description: Peter freezes enemies in their tracks, halting them. Equivalent to Stopra.
MP Cost: 2
Effect: Beast makes a powerful forward thrust, dealing massive damage upon enemies opposing his path.
MP Cost: 1
Description: Beast makes a ferocious growl, creating shockwaves and damaging nearby enemies.
MP Cost: 1
Shared Abilities
Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, it requires no AP to equip, and once it's equipped, Sora, Donald and Goofy will have the ability(s) selected equipped as well.
High Jump
Description: A higher leap where Sora performs a somersault in the air.
Learnt at: Monstro, after defeating Parasite Cage(first encounter)
Dolphin Kick
Description: A fast, powerful swim that allows Sora to swim through vortex(s).(Merman Form only)
Learnt at: Alantica. after defeating Ursula(first encounter)
Glide
Description: Sora floats and glides in the air slowly.
Learnt at: Neverland, after sealing the keyhole in the clocktower.
Super Glide
Description: A faster, longer enhancement of Glide.
Learnt at: End of World, after defeating Chernabog.
- Sora, Donald and Goofy can glide(fly) infinitely in Neverland.
See Also
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