Kingdom Hearts III

Second Form

Revision as of 05:45, 4 March 2019 by Aquova (talk | contribs) (Adds abilities table for Second Form, some additional details about naming with respect to each keyblade.)
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Second Form
Japanese 2ndフォーム Sora Second Sprite KHIII.png
Rōmaji 2nd Fōmu

Keyblades Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk

Second Form is a Formchange in Kingdom Hearts III. It grants Sora clothing based on his outfit from Kingdom Hearts II and gives him access to familiar abilities. It is triggered by the Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk. The Keyblade determines the name of the Formchange. The Kingdom Key refers to it as Second Form, Starlight calls it Second Form S, Midnight Blue and Phantom Green call it the Second Form P, and Dawn Till Dusk refers to it as Second Form D. The only difference between the four sub-forms is the third-level finisher.

Appearance

Main article: Form:Sora

Second Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts II. While wearing his original outfit during the Olympus episode, Sora's clothes do not change. In addition, when using the max-level Shotlock, Sora's clothes will also briefly change to his Kingdom Hearts II style, even when not in Second Form. Template:Section-stub

Mechanics

Second Form grants Sora several of his abilities from Kingdom Hearts and Kingdom Hearts II that are otherwise unusable outside of the Formchange. The third-level finisher for Starlight replaces Ars Arcanum with Ancient Light.

Abilities

Shotlocks
Shotlock Description Notes
King of Hearts Fire a burst of magical projectiles from the end of your Keyblade.  
Ragnarok Fire streams of brilliant light that fly at targets  
Blades of the Round - Starlight only.
Union Ragnarok - Starlight only.
Form Actions
Ability Description Notes
Explosion Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.  
Lunge 'n' Launch Lunge at foes with a devastating strike and launch them skyward.  
Ripple Drive Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.  
Hurricane Winder Somersault at enemies and hit them with a devastating series of blows.  
Aerial Finish Issue a devastating flurry of attacks that sends enemies reeling.  
Magnet Burst Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.  
Stun Impact Project a shock wave that stuns enemies. Your Magic stat determines damage.  
Sonic Blade Strike at the enemies as you race by. Continue pressing   when prompted to perform additional attacks.  
Ars Arcanum Ravage the enemy with a devastating flurry of attacks. Continue pressing   when prompted to perform additional attacks.  
Ancient Light - Starlight only


Strategy

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