I told people to do Destiny Islands, let us all comment, and then proceed from there. I have murder in my eyes for the people who decided to instead throw everything up so that it will now be that many times harder to get them all in standard. The non-DI guides should be locked for now, they are going to need a heavy reformatting.
Death: Use knock out or take down, not "deplete to 0".
Strategies: Strategies should NOT tell you "this is the way to do it". They should focus on how to deal with the opponent's attacks, and at best point out efficient tricks to use. We should not be trying to tell the players there's only a few ways to do the fight.
Dual-boss battles: Just put their pictures next to each other. For phases, use separate boss boxes; the boss box needs to be more rounded, like on the FFwiki guides or the bradygames guides themselves.
FM: Design a template like the canonend one that covers FM-only content, and another that covers original-only content.
Order: Contents, Basics, Walkthrough per World. I don't think we need Appendixes (since our existing pages are already pretty much appendixes), and part of the whole "When you return with X" idea is that we won't have Ultima Weapon thrown in somewhere at the end. For example, in KH it would be part of the Traverse Town article.
Bestiary: I forgot whose guides they are, but one of the gamefaqs writers always lists the enemies and treasures at the beginning of the world. We will be doing this per each room: A simple, rounded template, two columns, with a list of enemies and a list of treasures in the room will work.
Colors: Honestly, ENX, yours is so bright that it physically hurts my eyes. However, Erry's is a bit bland. Can you guys try to reach a happy medium between the two? (And maybe not all the text has to be white).