User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough/Story Walkthroughs/Final Episode

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Radiant Garden Logo KHBBS.png

The Final Episode is a special extension of Aqua's Scenario that can only be unlocked after you have cleared all three character's stories at least once. It serves as the true ending of the game and unlocks certain rewards upon its completion. All worlds in the Lanes Between will be available to you for visiting, save for the Land of Departure and Keyblade Graveyard. The true point behind playing the Final Episode can be found in the Radiant Garden, which is unlocked after a chain of lengthy cutscenes play. As soon as they end, however, you will find Aqua on the World Map at the same level and with the same stats and Command Deck as when you completed her scenario.

Before you land in the Radiant Garden, however, make sure Aqua has the Second Chance, Once More, and Dark Screen abilities activated. Equip the Final Episode-exclusive Bright Crest Keyblade to increase Aqua's Magic stat, and proceed with the final stage of your journey.

Defeat Xehanort and break his hold over Terra!
Terra-Xehanort KHBBS.png
HP: 1200
Strength: 27
Defense: 16
Status Resistances: IMMUNE TO EVERYTHING
Physical: x1.0
Fire: x1.0
Blizzard: x1.0
Thunder: x1.0
Dark: x0.75
Prizes: N/A
Strategy
During this rather complicated boss fight, it is important that you retain a constant hit-and-run strategy. Lock-On to Terra-Xehanort as soon as the battle begins and prepare to defend against whatever attack within his arsenal he throws at you. If Aqua is close enough to the boss, he will attempt to unleash a devastating Keyblade combo similar to Terra's Ars Solum, but you can prevent taking the large amount of damage this attack deals by simply using Barrier and following it up with Counter Blast to knock the boss back and cease his assault. If Aqua is at a farther distance, Terra-Xehanort will open with an ability similar to the Dark Volley Shotlock, so cast Barrier multiple times in a row to send the projectiles back to the boss to deal damage to him yourself.

Terra-Xehanort will use a dark version of Terra's Slide and Sonic Impact combo to get around the battlefield at a faster rate and deal damage to Aqua, so use Barrier to avoid the blow and prepare to do so again to stop the potential Ars Solum Command or standard three-hit combo that follows. Shotlocks are a good way to hit Terra-Xehanort while he's mobile, but do not attempt a full barrage; he'll simply dodge it. Utilize Commands that are good at following moving targets such as Magic Hour or Time Splicer to deal most of your damage in combination with Barrier and Counter Blast (there is little chance that the Commands will hit however, as your opponent is quite skilled at dodging). Do not attempt to use your standard Keyblade attack at any time during this battle, as Terra-Xehanort will merely block it and counter with a dark version of Terra's Counter Hammer. If Terra-Xehanort uses the Quake Command, Cartwheel to avoid the large stones that rise from the ground or attempt another Counter Blast by using Barrier.

When Terra-Xehanort's HP reaches about half, he will gain access to the Curaga Command, which can restore large amounts of HP if he is given the chance to execute it. While this is a great annoyance considering the fact that every usage of Curaga extends the duration of this battle by forcing you to deal the damage that was just erased all over again, the effects of Curaga can be quickly vanquished by temporarily favoring the more offensive side of the hit-and-run strategy you've been following. Terra-Xehanort will begin attacking Aqua with Terra's Dark Impulse Command Style, so use Barrier to stop the boss's attack before he has a chance to execute its Finisher. If Terra-Xehanort does manage to hit Aqua with Dark Impulse's Finisher either because he caught you off-guard or you chose to Cartwheel away from the boss instead of block his attack, use Payback Surge to quickly regain your footing and deal large amounts at the same time. Should Terra-Xehanort cast the Meteor spell, chain multiple Cartwheels together to avoid the incoming giant rock as it slowly descends upon you. Whenever the boss transforms his Keyblade into a giant cannon using Terra's Ultima Cannon Shotlock, get as far away from him as possible and chain multiple Cartwheels together along the edges of the battlefield to avoid the resulting explosion. Terra-Xehanort will utilize all of these more powerful new skills in combination with those from the first phase of the battle almost unceasingly, so always be on your guard!

In short, Aqua's Barrier is the key to surviving this rather long and difficult boss fight. Use it whenever Terra-Xehanort attempts a physical combo to stop him short, and only use your Shotlock when he is far away so he has a greater chance of taking damage from the initial blast. Using Counter Blast as your main source of offense should allow you to fill the Command Gauge multiple times in a row, and it will also access Aqua's Finish Command. While any and all of these Commands are powerful and beneficial in some way, Teleport Spike is highly recommended due to its lengthy duration, power, accuracy, and most importantly, the temporary period of invulnerability Aqua is granted as she executes it. Only mastered Commands classified as "Advanced" or "Ultimate" should be brought into this fight, and Curaga is a must (you may also wish to consider subsituting Barrier for Renewal Barrier due to its healing capabilities) if you wish to survive until the battle's end! Seeker Mine can also be brought into this battle as a backup source of offense, but as with other offensive Commands, there is little chance Terra-Xehanort will take damage from it. So long as you heal when necessary and defend against and counter as many of the boss's attacks as you can, Aqua should eventually emerge from this fight victorious.

Defeat Xehanort and his shadowy other!
Terra-Xehanort (with Dark Figure) KHBBS.png
HP: 1500
Strength: 27
Defense: 16
Status Resistances: IMMUNE TO EVERYTHING
Physical: x1.0
Fire: x1.0
Blizzard: 1.0
Thunder: x1.0
Dark: x0.75
Prizes: N/A
Strategy
The battle with Terra-Xehanort does not end after his first defeat. Now Aqua must worry about a dark symbiote the boss has created to do battle with him known as the "Guardian," as well. While this fight is significantly less difficult than the one that preceded it, it is by no means easy to obtain victory.

As with the last battle, it is important to maintain a constant hit-and-run strategy. The Guardian will do a majority of the attacking, so block its mighty close-range punches with Barrier and use Cartwheel to dodge the twin waves of energy it sends rippling in Aqua's direction whenever she is out of range. Counter Blast and other physical Commands such as Magic Hour and Time Splicer can be used to deal tremendous amounts of damage to Terra-Xehanort, but be warned that he will avoid Magic Commands such as Firaga Burst or Shotlocks with great success. If the dark symbiote suddenly rises into the sky and the battle area darkens, chain multiple Cartwheels together to avoid the shockwaves that erupt as the creature launches itself out of the ground. Should Aqua be hit by the Guardian as it rises, it will carry her high above the battlefield and then slam her back down. Use Curaga as soon as this happens to recover your precious HP.

After about half of Terra-Xehanort's HP has been depleted, the Guardian will begin launching dark spheres of energy at Aqua whenever she approaches. Use Barrier to deflect them or use Cartwheel multiple times to simply dodge them. If the Guardian floats towards Aqua and grabs her, rapidly tap X to escape, or face Terra-Xehanort's powerful Ars Solum. There is also a slight chance that Aqua will be teleported to an alternate version of the battlefield whenever this happens, too. Should Aqua be taken to this mysterious realm, use Cartwheel to avoid the energy spheres the Guardian fires and press Square as soon as you reach the pool of light in which you find Terra standing. Press X when prompted to execute Dual Limit with Terra, a powerful Command that can easily wipe out an entire bar of the Guardian's HP. If you attack Terra by mistake or on purpose, however, you will be returned to the normal battlefield. Eventually the battle will resume as normal, whether you executed Dual Limit or not.

The rest of this final confrontation with Terra-Xehanort is simply about surviving the Guardian's attacks from the first and second phases of the battle, which it now uses in combination, with your hit-and-run strategy. Attack Terra-Xehanort whenever possible and remember to heal with Curaga when necessary! Block and counter the boss's attacks if you can, and eventually Terra-Xehanort and his dark symbiote will fall.

Now that the Final Episode is over and done with, you are given one last opportunity to save your game after several more lengthy cutscenes play. Do this to unlock the first of two very-difficult-to-beat secret bosses in your Terra, Ventus, and Aqua save files and potentially unlock the Secret Ending depending on whether you've met the conditions of your difficulty setting or not. These requirements are listed below:

Difficulty Level Conditions for Unlocking "Blank Points"
Beginner Not unlockable.
Standard Clear the Final Episode and each character's Reports section.
Proud Clear Terra, Ventus, and Aqua's scenarios, as well as the Final Episode.
Critical Clear Terra, Ventus, and Aqua's scenarios, as well as the Final Episode.


<-- Previous Page | Main Page | Next Page -->