Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days
Justice
"A weapon that enables your attacks to reach a wide area."
Japanese ジャスティス
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Luxord)
Kingdom Hearts 358/2 Days
Justice+
"An upgraded Justice.
Enables your attacks to reach a wide area."
Japanese ジャスティス+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Loaded Gear+ ② (Luxord)

Justice (ジャスティス Jasutisu?) is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to Justice+.

Design

A card from Luxord's Justice deck has the exact same shape and diamond-like symbol as that of The Fool deck. It is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.

Justice is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XI (11).

Gameplay

Justice's ground combo starts with Luxord performing a 360-degree spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360-degree spinning attack with larger versions of the cards held in each hand. This weapon has no   combo.

See Also

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