Kingdom Hearts 358/2 Days Nescience
|
"A weapon that performs extremely well in midair. Outstanding for taking on fliers."
|
Japanese
|
無明海
|
Stats
|
Strength
|
Magic
|
Base
|
Unit
|
Ultima
|
Base
|
Unit
|
+25
|
+1
|
+0
|
+0
|
+1
|
Defense
|
Crit Rate
|
Crit Bonus
|
Base
|
Unit
|
Base
|
Unit
|
Base
|
Unit
|
+0
|
+1
|
+6
|
|
+4
|
|
Attack Speed
|
Approach Speed
|
Ground
|
Air
|
1.0
|
1.0
|
1.0
|
Abilities
|
1: Combo-Jump 2: Chain Power 3: Combo-Air Slide
|
Obtained
|
Attach Duel Gear ④
|
|
Kingdom Hearts 358/2 Days Nescience+
|
|
Japanese
|
無明海+
|
Stats
|
Strength
|
Magic
|
Base
|
Unit
|
Ultima
|
Base
|
Unit
|
|
+0
|
+0
|
|
+0
|
Defense
|
Crit Rate
|
Crit Bonus
|
Base
|
Unit
|
Base
|
Unit
|
Base
|
Unit
|
|
+0
|
|
+0
|
|
+0
|
Attack Speed
|
Approach Speed
|
Ground
|
Air
|
1.0
|
1.0
|
1.0
|
Obtained
|
Attach Duel Gear+ ④
|
|
Kingdom Hearts 358/2 Days Nescience++
|
"The ultimate Nescience. Performs extremely well in midair. Outstanding for taking out fliers."
|
Japanese
|
無明海++
|
Stats
|
Strength
|
Magic
|
Base
|
Unit
|
Ultima
|
Base
|
Unit
|
+61
|
+1
|
+0
|
+0
|
+1
|
Defense
|
Crit Rate
|
Crit Bonus
|
Base
|
Unit
|
Base
|
Unit
|
Base
|
Unit
|
+0
|
+1
|
+6
|
+0
|
+6
|
+0
|
Attack Speed
|
Approach Speed
|
Ground
|
Air
|
1.0
|
1.0
|
1.0
|
Abilities
|
1: Combo-Jump 2: Combo-Air Slide 3: Aero Finish
|
Obtained
|
Attach Duel Gear++ ⑤
|
|