Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Abilies are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. Sleights are similiar in nature, and appear in Kingdom Hearts: Chain of Memories. They also appear in Kingdom Hearts II.

Abilities

Combo Plus
Description: Added attacks to prolong ground combos.
Sword learnt at LV9;LV72
Staff learnt at LV66
Shield learnt at LV42

Vortex
Description: When close to a lock-on'ed enemy, Sora spins in a circular fashion while swinging his keyblade wildly.
Sword learnt at LV12
Staff learnt at LV57
Shield Learnt at LV45

Scan
Description: allows enemy's HP bar to be viewable while locking on it.
Sword learnt at LV15
Staff learnt at LV9
Shield learnt at LV12

Blitz
Description: A combo finisher where Sora leaps and delivers a downward slash.
Sword learnt at LV18
Staff learnt at LV63
Shield learnt at LV33

Berserk
Description: Increase Sora's attack power when his HP hits critical(passive ability; HP must be flashing red)
Sword learnt at LV21
Staff learnt at LV36
Shield learnt at LV48

Counter attack
Description: Allows instant recover and retaliation after blocking enemies physical attack(Sora regains MP with each successful strikes)
Sword learnt at LV24
Staff learnt at LV18
Shield learnt at LV21

Air combo plus
Description: Added attacks to prolong air combos.
Sword learnt at LV27
Staff learnt at LV60
Shield learnt at LV57

Aerial Sweep
Description: When near an air-typed enemy, Sora leaps and swings his keyblade, automatically reaching and damaging the enemy(air combo starter)
Sword learnt at LV30
Staff learnt at LV27
Shield learnt at LV60

Treasure Magnet
Description: Attract nearby orbs and treasures dropped by slain enemies
Sword learnt at LV33;LV60
Staff learnt at LV12;LV30
Shield learnt at LV27;LV39

Guard
Description: Sora raises his keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll)
Sword learnt at LV36
Staff learnt at LV24
Shield learnt at LV9

MP Haste
Description: Allows faster MP recovering
Sword learnt at LV45
Staff learnt at LV15
Shield learnt at LV63

Critical Plus
Description: Increase percentage of dealing critical hits.
Sword learnt at LV48
Staff learnt at LV21;LV69
Shield learnt at LV51;LV69

Second Chance
Description: Retain 1HP after receiving a critical hit (provided that you have more than 1HP left.)
Sword learnt at LV51
Staff learnt at LV48
Shield learnt at LV18

MP Rage
Description: Regains MP for ever hit taken from the enemy.
Sword learnt at LV57;LV66
Staff learnt at LV33;LV51
Shield learnt at LV36;LV66

Jackpot
Description: Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
Sword learnt at LV63
Staff learnt at LV54
Shield learnt at LV24

Lucky Strike
Description: Raises percentage of enemy dropping rare items.
Sword learnt at LV69
Staff learnt at LV39
Shield learnt at LV15

Special Abilities

Special abilities, as the name suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them is capable of connecting into a series of combos. Later, in Kingdom Hearts II: Final Mix, Sora can execute these abilities again through Limit Form

Below are the list of special abilities present in Kingdom Hearts:

Kingdom Hearts: Final Mix abilities

Cheer
Description: A battle cry which boosts party's stats(passive ability)
Learnt by obtaining high scores in 100 acre woods mini-game and speak to Owl

Encounter Up (エンカウントアップ)
Description: Increase the rate of spawning and encountering Heartless. eg: Once you cleared all the enemies in one section, leave the area and return. The Heartless will re-spawn.
Learnt after obtaining 15 "Mix" icons

Tech Plus (テックアップ)
Description: Increase the amount of tech points acquired.
Sword learnt at LV18,81
Staff learnt at LV27,81
Shield learnt at LV12,81

  • Additional Tech plus(es) can be learnt by:
Beating Phill's Cup time challenge.
Rescue 90 Dalmations

Leaf Veil (リーフベール)
Description: Becomes invincible while casting Cure.
Sword learnt at LV69
Staff learnt at LV39
Shield learnt at LV24

Sliding Dash (スライドダッシュ)
Description: Sora does a quick slide, pulling himself near the enemy and damaging them.
Sword learnt at LV6
Staff learnt at LV51
Shield learnt at LV39

Stun Impact (スタンインパクト)
Description: Sora strikes his keyblade downwards, creating a small explosive sphere protecting him.(combo finisher)
Sword learnt at LV51
Staff learnt at LV9
Shield learnt at LV18

Hurricane Period (ハリケーンピリオド)
Description: Unconfirmed
Sword learnt at LV27
Staff learnt at LV18
Shield learnt at LV51

Slap Shot (スラップショット)
Description: When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust.
Sword learnt at LV12
Staff learnt at LV69
Shield learnt at LV9

Ripple Drive (リップルドライブ)
Description: unconfirmed
Sword learnt at LV39
Staff learnt at LV12
Shield learnt at LV69

Final Break (ファイナルブレーク)
Description: unconfirmed
Sword learnt at LV33
Staff learnt at LV78
Shield learnt at LV60

Gravity Break (グラビティブレーク)
Description: unconfirmed
In the Olympus, finish Hades Cup's time trial tournament.

Zantetsuken (ザンテツケン)
Description: unconfirmed
Learnt after defeating Kurt Zisa

Ally Abilities

Ally abilities, unlike Sora's act on A.I controls and therefore may result slight uncontrolable gameplay. Aside from that, there are also some ability exclusives to allies, meaning only certain ally from different worlds have access to this ability.

Ally only Abilities:
Second Wind
Description: Hasten the recovery of ally after being knockout'd.

Rocket (Goofy only)
Description: Goofy's exclusive attack where he perform a powerful air blast.

Tornado (Goofy only)
Description: Goofy's crowd control attack where he spirals in a circular fashion, damaging nearby enemies (hence the name)

Charge (Goofy only)
Description: A strong forward lunge that recoils opposing enemies.

Donald

LV10: Berserk
LV15: MP Haste
LV20,40: MP Rage
LV30,45: Treasure Magnet

  • Donald learns cheer after defeating Maleficent(first encounter)

Goofy

LV9: Rocket
LV12: Jackpot
LV15: Charge
LV18,42: Treasure Magnet
LV21: Tornado
LV27: Lucky Strike
LV30: MP Gift
LV33: Second Wind
LV36: Second Chance
LV39,45: MP Rage
LV51: MP Haste
LV54: Berserk

  • Goofy learns Cheer after defeating Parasite Cage(first encounter)

Several other allies have fixed abilities the moment they join you, and all their EXPs will be invested in status growths.

Tarzan

  • Asp Bite

Description: Jump upon the enemy and delivers a spear blow.
MP cost: 1

  • Raging Boar

Description: Tarzan swings the spear wildly while lunging at the closest enemy in range, creating a large recoil(provided if the enemy is still alive)
MP Cost: 1

  • Healing Herb

Description: Tarzan uses a mixed herb to heal allies; equivalent to Cure magic.
MP Cost: 1

  • Wind Armour

Description: Tarzan creates a gust of wind surrounding himself, equivalent to Aero magic.
MP Cost: 2

Shared Abilities

Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, it requires no AP to equip, and once it's equipped, Sora, Donald and Goofy will have the ability(s) selected equipped as well.

High Jump
Description: A higher leap where Sora performs a somersault in the air.
Learnt at: Monstro, after defeating Parasite Cage(first encounter)

Dolphin Kick
Description: A fast, powerful swim that allows Sora to swim through vortex(s).(Merman Form only)
Learnt at: Alantica. after defeating Ursula(first encounter)

Glide
Description: Sora floats and glides in the air slowly.
Learnt at: Neverland, after sealing the keyhole in the clocktower.

Super Glide
Description: A faster, longer enhancement of Glide.
Learnt at: End of World, after defeating Chernabog.

  • Sora, Donald and Goofy can glide(fly) infinitely in Neverland.

See Also