Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Two Become One

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Kingdom Hearts II Final Mix
Two Become One
Token
Two Become One Keychain KHIIFM.png
Japanese めぐりあう二人
Stats
Strength Magic Length
+5 +4
Ability
Light & Dark
Obtained
Defeat Roxas in front of Memory's Skyscraper.
Kingdom Hearts 358/2 Days
Two Become One
"A weapon transformation brought about by installing another Ability Unit in an Oathkeeper."
Japanese めぐりあう二人
Stats
Strength Magic
Base Unit Ultima Base Unit
+110 +4 +15 +30 +4
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +4 +10 +4 +24 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Damage Control
Obtained
Zero Gear ⑤ + 2 Ability Unit Ⓛ (Roxas/Xion)

Two Become One (めぐりあう二人 Meguriau Futari?, lit. "Serendipitous Duo") is a Keychain for Sora's Keyblade found in Kingdom Hearts II Final Mix and a form of Roxas's Keyblade found in Kingdom Hearts 358/2 Days. Two Become One represents Roxas, a fact borne out by its obtainment, appearance, and ability, Light & Dark, which causes the activation of any Drive form in combat to put Sora in either Anti or Final Form.

Design

Two Become One is one of the more sword-like Keyblades, possessing a curved, notched blade that bears a slight resemblence to soul eater and the way to the dawn, with a noticeably sharp edge. Its color scheme is derived from a fusion of Roxas's Oathkeeper and Oblivion Keychains, and the handle is composed of the same checkerboard pattern on Roxas's wristband. The Keyblade's design is also covered with references to Roxas's Nobody nature; the usual Nobody thorns make up the teeth and rainguard, which is black and rounded. The chain links are heavily stylized versions of the Nobody Emblem, and the full Nobody Emblem adorns the hilt. The token itself is Roxas's charm.


Gameplay

In Kingdom Hearts 358/2 Days, this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast array consisting of a horizontal slash left, the same slash right, a vertical downward slash and ends with a jump back and a rushing diagonal spinning slash. You can change the combo and end it after the first upward slash by pressing Y, this will cause a jump into the air and a slightly angled spinning slash. The aerial combo is a rush forward and two downward spinning slashes from either side.

See also