Sleight
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Sleight is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Riku or Sora. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles.
Attack Sleights
Attack sleights are formed by combining 3 Attack Cards.
Ability | Description | Obtained | Stock | Value |
Sliding Dash | Slide toward distant targets for a close range attack. | Level 2 | 3 Attack Cards of the same type | 10-15 |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | 3 attack cards of the same type | 20-30 |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage. | Level 12 | Any 3 attack cards | 24 to 26 |
Blitz | Unleash a powerful 3-hit combo upon the enemy. | Level 17 | 3 attack cards of differing types | 10-15 |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A button (Triangle in re-CoM) for up to six additional attacks. | Level 22 | 3 differing types of attack cards | 20 to 23 |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 | 3 attack cards | 0 or 27 |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 | Any 3 attack cards | 1 to 6 |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 | 3 Attack Cards | 7-9 |
Magic Sleights
Magic sleights are formed from 2-3 Magic Cards.
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | 2 Fire cards are in possession | Stock 2 Fire cards. |
Firaga | Scorch the opposition with supreme fire magic. | 3 Fire cards are in possession | Stock 3 Fire cards. |
Blizzara | Chill the opposition with powerful ice magic. | 2 Blizzard cards in possession. | Stock 2 Blizzard cards |
Blizzaga | Freeze the opponent with supreme ice magic. | 3 Blizzard cards are in possession. | Stock 3 Blizzard cards. |
Thundara | Shock the opposition with powerful lightning magic. | 2 Thunder cards in possession. | Stock 2 Thunder cards. |
Thundaga | Fry the opposition with powerful lightning magic. | 3 Thunder cards in possession. | Stock 3 Thunder cards. |
Cura | Restore a lot of HP. | 2 Cure cards in possession. | Stock 2 Cure cards. |
Curaga | Restore a very large amount of HP. | 3 Cure cards in possession. | Stock 3 Cure cards. |
Gravira | Deal damage relative to the enemy's remaining HP. | 2 Gravity cards in possession. | Stock 2 Gravity cards. |
Graviga | Deal damage relative to the enemy's remaining HP. | 3 Gravity cards in possession. | Stock 3 Gravity cards. |
Stopra | Halt enemy movement for a long period of time. | 2 Stop cards in possession. | Stock 2 Stop cards. |
Stopga | Halt enemy movement for a long period of time. | 3 Stop cards in possession. | Stock 3 Stop cards. |
Aerora | Blow away surrounding enemies and inflict damage. | 2 Aero cards in possession. | Stock 2 Aero cards. |
Aeroga | Blow away all enemies in a large radius and inflict damage. | 3 Aero cards in possession. | Stock 3 Aero cards. |
Fire Raid | Hurl the keyblade and inflict fire damage. | Randomly found in a chest | Stock 2 Fire cards plus 1 Attack card. |
Blizzard Raid | Hurl the keybade and inflict blizzard damage | Randomly found in a chest | Stock 2 Blizzard cards plus 1 Attack card. |
Thunder Raid | Throw your keyblade and deal thunder damage | Randomly found in a chest | Stock 2 Thunder cards plus 1 Attack card. |
Stop Raid | Throw your keyblade and cast stop upon impact | Key to Rewards - Wonderland | Stock 2 Stop cards plus 1 Attack card. |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Randomly found in a chest (midway through the game). | Stock 1 Cloud plus 2 Attack Cards. |
Gravity Raid | Throw your keyblade and cast gravity upon impact | Key to Rewards - Halloween Town | Stock 2 Gravity cards plus 1 Attack card. |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Randomly found in a chest (Simba Card is in possesion) | Simba plus 2 Attack Cards. |
Friend Sleights
Ability | Description | Obtained | Requirements |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Castle Oblivion | Any combination of an attack card, Donald, and Goofy (although in re-Com, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit. |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield. | Available from the beginning. | Stock 2 Goofy cards. |
Goofy Tornado | Goofy whirls his sheild around, bashing enemies on a wide area. | Avaliable from the beginning. | Stock 3 Goofy cards. |
Magic | Donald double-casts Fira, Blizzara, Thundara, or Cura. | Avaliable from the beginning. | Stock 2 Donald cards. |
Sandstorm | Aladdin runs around while swinging his sword | 2 Aladdin cards in possesion | Stock 2 Aladdin cards. |
Cross-slash | Cloud assaults the enemy with a three-hit combo. | 2 Cloud cards in possesion | Stock 2 Cloud cards. |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | 3 Cloud cards in possesion | Stock 3 Cloud cards. |
Proud Roar | Simba's roar stuns and deals damage to enemies on front of him | 2 Simba cards in possesion | Stock 2 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | 2 Genie cards in possesion | Stock 2 Genies cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode.
Ability | Description | Requirements |
Dark Break | During this Sleight, Riku leaps into the air and attacks his enemies from above 6 times. Each time, he lands sword first on an enemy and then leaps into the air again. It hits random enemies. | Activated by 3 Soul Eater cards totaling a ranged value of 5-15 |
Dark Firaga | Riku shoots a dark fireball from his hand, which, despite its name, deals non-elemental damage. This means that it cannot be absorbed by Red Nocturne, but also that it doesn't deal extra damage against Blue Rhapsody. | Activated by 3 Soul Eater cards totaling a ranged value of 16-25. |
Dark Aura | Riku flies across the screen several times, damaging every enemy he touches, and at the end stabs his Soul Eater into the ground, causing radial damage to each enemy caught within the range of the attack. | Activated by 3 Soul Eater cards totaling 27. |
MM Miracle | King Mickey appears and pulls out a card, which flashes a bright light that stuns all enemies, heals Riku, and reloads his deck | Riku may use this sleight as long as he has access to at least 2 King Mickey cards, which must be placed next to each other in the sleight. |
Re-Chain of Memories
In addition to the above sleights, Riku has a new sleight in Kingdom Hearts: re-Chain of Memories. For this sleight, Riku combines a King Mickey card with 2 Soul Eater cards or 2 King Mickey cards with a single Soul Eater card, which allows him to perform a new combo move with King Mickey, where they spin in a circle and attack all the surrounding enemies.