Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.
Mechanics
Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.
Kingdom Hearts Union χ
In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn.
Magic Pulse +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse +5 | 6★ | x3.50 | x3.60 | x3.70 | x3.80 | x3.90 | x4.00 | 4 | |
Magic Pulse +6 | 7★ | — | — | — | — | — | x11.86 | 4 |
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).
Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse II +5 | 6★ | x3.82 - 5.42 | x3.86 - 5.46 | x3.90 - 5.50 | x3.94 - 5.54 | x3.98 - 5.58 | x4.02 - 5.62 | 3 | |
Magic Pulse II +6 | 7★ | — | — | — | — | — | x9.18 - 13.48 | 3 |
Kingdom Hearts III
In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds.
Kingdom Hearts Dark Road
In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.
Learning Magic Pulse
Kingdom Hearts Birth by Sleep
- Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
- Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
- Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
- Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.
Kingdom Hearts Union χ
- Magic Pulse +5 is the special attack for medal 470: Illustrated Aqua A.
- Magic Pulse +6 is the special attack for medal 1138: Illustrated Aqua A.
- Magic Pulse II +5 is the special attack for medal 977: HD Aqua.
- Magic Pulse II +6 is the special attack for medal 1411: HD Aqua.
Kingdom Hearts III
- Aqua has Magic Pulse as a default ability.
Kingdom Hearts Dark Road
- The Aqua card has Magic Pulse as its ability.
Other appearances
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.