Talk:Magic Pulse
Merge in[edit]
Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.
Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or freeze enemies.
To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.
Magic Pulse 3 is a level 4 finish command. It unleashes a spinning sphere. There is a 75% chance that it can confuse, freeze, or bind enemies. To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.
Magic Pulse 4 is a Level 5 Command Finisher for Aqua which can induce magical damage.
Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing at the correct intervals. The orbs can induce Bind, Poison, Confuse or freeze enemies.
To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
0.2[edit]
Should it be mentioned that in 0.2 Birth by Sleep -A fragmentary passage- Aqua uses this move as a combo finish? Blackchaos27 (talk) 04:18, 30 January 2018 (UTC)
- If we can find some sort of official data naming it as such. If not, we would put it in other appearances and call it a "move similar to Magic Pulse", or something like that."We're werewolves, not swearwolves." (KrytenKoro) 13:34, 13 March 2018 (UTC)