Master Form

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Revision as of 02:25, 10 January 2009 by khwikia>GohanRULEZ
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Master Form(達人フォーム Mejin Youshiki) is a Drive Form of Sora from Kingdom Hearts II.

Earned when you reunite with King Mickey, Master Form is like a hybrid between the Valor and Wisdom forms Sora can become, but with a strong focus on aerial attacks.

While in this form, Sora wields two Keyblades, however, unlike the Valor Form, the second Keyblade floats in front of his hand while spinning idly.

Leveling Up

Leveling up Master Form is somewhat easy as gaining EXP prolongs the deplenishing of your drive meter. Sora must collect Drive Orbs to gain experience while in this form, and since gaining them boosts the time you have in that form the leveling up quickens. The best place to level up is on the Ridge and Summit in the Land of Dragons. Defeat all the heartless and then use the smallest fireworks and fire (or variants) to blow up the big carts and get drive orbs. when all the drive orbs are obtained, go to the Summit, return as soon as possible and repeat. In addition to that, you can also go to Beast's Castle after the second visit and land in the Parlor. Fight your way through the main hall outside the Parlor, and if you still have Drive time left, go through the West Hall. Another good way to level it up is to equip Sora's Jackpot ability, put one of the two keyblades as the Wishing Lamp, and go through the Antechamber in the Land of Dragons and use Fire on all of the Heartless that appear. You can get at least 200-250 points each pass.

Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height, and can deflect projectiles.

Other Information

Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern.

Abilities

Actions

Ability Description
Master Strike A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
Disaster A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
Magic Master Increases the overall capabilities of Magic attacks.

Growth

Ability Description
Aerial Dodge A double jump where Sora does another leap in mid-air, accessible via pressing the Circle button.

Support

Ability Description
Synch Blade Allows Sora to wield two Keyblades at once.
Air Combo Plus Added attacks to prolong air combos.
Endless Magic Magic combos can continue indefinitely.
Draw Attract nearby orbs.
MP Hastera MP recharge time is faster 1.5 times than normal.

Pros

  • Powerful finishers, many-hit combos, balanced enhancement of magic and melee.

Cons

  • This form has all-aerial attacks (every first strike executed will launch Sora onto the air), and each hit that makes its mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo.

Trivia

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