Sizzling Edge
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
It is just a flawed specimen that has wandered out.
| |
---|---|
This article is in need of a better picture!
Images on this article are of poor quality and do not comply with the wiki's media policy. Please upload a better image. |
Kingdom Hearts 358/2 Days Sizzling Edge | |||||
---|---|---|---|---|---|
"A weapon that possesses very high Strength. Effective against tough enemies." | |||||
Japanese | レイジングエッジ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+55 | +2 | +45 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+2 | +1 | +4 | +1 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Striker | |||||
Obtained | |||||
Fearless Gear ③ (Axel) |
Kingdom Hearts 358/2 Days Sizzling Edge+ | |||||
---|---|---|---|---|---|
"An upgraded Sizzling Edge. Possesses very high Strength. Effective against tough enemies." | |||||
Japanese | レイジングエッジ+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+60 | +2 | +40 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+2 | +1 | +0 | +1 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Striker | |||||
Obtained | |||||
Fearless Gear+ ③ (Axel) |
Sizzling Edge (レイジングエッジ Reijingu Ejji , lit. "Razing Edge") are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Sizzling Edge+.
Design
A Sizzling Edge chakram has a silver, gear-like wheel as a base, with six broad and curved gear teeth. Two oblong, red protrusions jut out of either end of the main wheel. The handle is a silver cross and two ends of the cross are connected to the main wheel by a red triangle.
Gameplay
The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target. The aerial combo starts with a downwards throw below Axel.