Ifrit
Kingdom Hearts 358/2 Days Ifrit | |||||
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"A weapon that enables your attacks to reach a wide area and deal immense damage." | |||||
Japanese | イフリート | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+57 | +1 | +43 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+6 | +2 | +3 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Offensive Block 2: Defender 3: Chain Power | |||||
Obtained | |||||
Nimble Gear ④ (Axel) |
Kingdom Hearts 358/2 Days Ifrit+ | |||||
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"An upgraded Ifrit. Enables your attacks to reach a wide area and deal immense damage." | |||||
Japanese | イフリート+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+73 | +1 | +27 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+6 | +2 | +3 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Offensive Block 2: Defender 3: Chain Time | |||||
Obtained | |||||
Nimble Gear+ ④ (Axel) |
Ifrit (イフリート Ifurīto ) are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ifrit+.
Design
An Ifrit chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other chakrams, which usually have a four-pronged handle.
Etymology
They are named after Ifrit, a recurring fire-based summon that appears in many Final Fantasy video games. It also appears as a boss in Final Fantasy X-2, a server in Final Fantasy XI, and an airship in Final Fantasy XII, among others things in the Final Fantasy universes.
Gameplay
The ground combo starts out with a short ranged swing with both chakram, followed by a spinning motion accompanied with an upper-swipe. It ends with another spinning motion, chakrams telepathically twirling around the caster.
The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.