Sleight
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Sleight (from "sleight of hand"; ストック技 sutokku-gi, "stock technique" in the Japanese versions) is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Sora or Riku. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles. Each sleight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailable to use for the remainder of the battle unless an Elixir or Megalixir is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).
Attack Sleights
Attack sleights are formed by combining 3 Attack Cards.
Ability | Description | Obtained | Requirements |
Sliding Dash | Slide toward distant targets for a close-range attack. | Level 2 | + + (10-15) Three attack cards of the same type. |
Blitz | Unleash a powerful three-hit combo upon the enemy. | Level 17 | + + (10-15) Three attack cards of differing types. |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | + + (20-23) Three attack cards of the same type. |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 (Level 22 in Re:COM) | + + (0 or 27) |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. | Level 12 | + + (24-26) |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A/Triangle button for up to six additional attacks. | Level 22 (Level 27 in Re:COM) | + + (20-23) Three attack cards of differing types. |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 (Level 42 in Re:COM) | + + (1-6) |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 (Level 52 in Re:COM) | + + (7-9) |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Enter Castle Oblivion | + + + + |
Magic Sleights
Magic sleights are formed from 2-3 Magic Cards.
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | Received card after beating Axel. | Stock 2 Fire cards. |
Firaga | Scorch the opposition with supreme fire magic. | Received card after beating Axel. | Stock 3 Fire cards. |
Blizzara | Chill the opposition with powerful ice magic. | Received card from the beginning. | Stock 2 Blizzard cards |
Blizzaga | Freeze the opponent with supreme ice magic. | Received card from the beginning. | Stock 3 Blizzard cards. |
Thundara | Shock the opposition with powerful lightning magic. | Received card after beating Larxene. | Stock 2 Thunder cards. |
Thundaga | Fry the opposition with powerful lightning magic. | Received card after beating Larxene | Stock 3 Thunder cards. |
Cura | Restore a lot of HP. | Received card from the beginning. | Stock 2 Cure cards. |
Curaga | Restore a very large amount of HP. | Received card from the beginning. | Stock 3 Cure cards. |
Gravira | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 2 Gravity cards. |
Graviga | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 3 Gravity cards. |
Stopra | Halt enemy movement for a long period of time. | Card randomly found in a chest in Wonderland. | Stock 2 Stop cards. |
Stopga | Halt enemy movement for a very long period of time. | Card randomly found in a chest in Wonderland. | Stock 3 Stop cards. |
Aerora | Blow away surrounding enemies and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 2 Aero cards. |
Aeroga | Blow away all enemies in a large radius and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 3 Aero cards. |
Fire Raid | Hurl the keyblade and inflict fire damage. | Randomly found in a chest in Monstro. | Stock 1 Fire card plus 2 Attack cards. |
Blizzard Raid | Hurl the keybade and inflict ice damage. | Randomly found in a chest in Olympus Coliseum. | Stock 1 Blizzard card plus 2 Attack cards. |
Thunder Raid | Hurl the keyblade and inflict thunder damage. | Key to Rewards - Neverland. | Stock 1 Thunder card plus 2 Attack cards. |
Stop Raid | Hurl the keyblade and trigger Stop upon impact. | Key to Rewards - Wonderland (CoM only) | Stock 1 Stop card plus 2 Attack cards. |
Lethal Frame | Stop time for all enemies and deal multiple blows on the closest enemy. | Level 37 (Re:CoM only) | Stock 1 Stop card plus 2 Attack cards. |
Judgment | Hurl the Keyblade toward the enemy for multiple attacks . | Randomly found in a chest in Destiny Islands. | Stock 1 Aero plus 2 Attack Cards. |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Randomly found in a chest in Hollow Bastion | Stock 1 Cloud plus 2 Attack Cards. |
Gravity Raid | Hurl the keyblade and trigger Gravity upon impact. | Key to Rewards - Halloween Town. (CoM only) | Stock 1 Gravity card plus 2 Attack cards. |
Homing Fira | Cast a Fira spell that seeks out the targeted enemy. | Randomly found in a chest in Neverland. (CoM only) | Stock Aero plus Fire plus any magic card. |
Firaga Break | Inflict fire damage on enemies in front of you with a powerful attack. | Randomly in a chest in Twilight Town. (CoM only). | Stock Fire plus Mushu plus any attack card. |
Mega Flare | Incinerate all enemies in a wide area. | Level 52 in CoM Level 57 in Re:COM |
Stock Mushu plus 2 Fire. |
Firaga Burst | Incinerate enemies nearby with a meteor shower-like attack. | Clear Balloon Glider minigame. (Re:COM only) | Stock 2 Fire plus a Gravity card. |
Magnet Spiral | Pull multiple enemies closer before attacking them. | Defeat Riku Replica on 9th Floor. (Re:COM only) | Stock 2 Gravity cards and 1 Attack card. |
Aqua Splash | Spray melted ice at the enemy over a period of time, inflicting ice damage. | Key to Rewards - Monstro. | Stock 1 Blizzard, 1 Fire and 1 Aero card. |
Homing Blizzara | Cast a Blizzara spell that seeks out the targeted enemy. | Randomly found in chest in Atlantica. | Stock Aero plus Blizzard plus any magic card. |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Randomly found in a chest in Atlantica. | Simba plus 2 Attack Cards. |
Tornado | Blow away enemies in a wide area, inflicting damage and stunning them. | After Level 32. (Level 37 in Re:COM only) | Aero plus Gravity plus any summon card. |
Freeze | Freezes nearby enemies, attacking a frozen enemy deals greater damage. | Defeat Vexen on 11th Floor. (Avalible in Re:COM only) | Stock 2 Blizzard cards and 1 Stop card. |
Quake | Inflict damage on all ground enemies with a violent tremor. | Key to Rewards - Atlantica | Gravity plus Simba plus any magic card. |
Warpinator | Eliminate the closest enemy. Not always successful. | Defeat Riku Replica on 8th Floor. | Stop plus Gravity plus Aero. |
Warp | Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful. | Key to Rewards - Twilight Town | Stop plus Aero plus Aero |
Bind | Hold enemies in place. Enemies can still attack from their positions. | Eeyore - 100 Acre Wood - Key to Rewards - Halloween Town (In Re:COM only) | Stock 1 Gravity card, 1 Stop card plus 1 Magic card. |
Confuse | Temporarily confuse enemies so they attack less often. | Piglet - 100 Acre Wood | Stock 1 Genie card, 1 Tinker Bell card and 1 Summon card. |
Terror | Strike fear in the enemy so they no longer approach. | Received after meeting Jack in Halloween Town. | Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. |
Gifted Miracle | Reload cards and reset the counter while restoring HP to friends and foes alike. | Randomly in a chest in Halloween Town. | Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. |
Synchro | Set surrounding enemies' HP to that of the target. | Rabbit - 100 Acre Wood - Key to Rewards - Wonderland (In Re:COM only) | Stock 1 Cure card, 1 Gravity card and 1 Aero card. |
Teleport | Rematerialize behind the targeted enemy, stunning it for a short time. | Randomly found in a chest in Neverland. | Stock 2 of any magic cards plus 1 Peter Pan or Stock 1 Stop card, 1 Aero card and 1 Item card. |
Holy | Inflict damage on a targeted enemy and all surrounding enemies. | After Level 42. (Level 47 in Re:COM only) | Stock Mega-ether plus Megalixir plus any item card . |
Friend Sleights
Ability | Description | Obtained | Requirements |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Castle Oblivion | Any combination of an attack card, Donald, and Goofy (although in Re:COM, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit. |
Wild Crush | With Donald's help, Sora uses Goofy as a battering ram and charges at nearby enemies. | Available from the beginning (ReCOM only). | Stock 1 Goofy card first, then 1 Donald card, then finally, 1 Attack card. |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield.(GBA Version Only) | Available from the beginning. | Stock 2 Goofy cards. |
Goofy Tornado LV2 | Goofy whirls his shield around, bashing enemies on a wide area for a fixed period of time.(Re:CoM only) | Available from the Beginning. | Stock 2 Goofy cards |
Goofy Tornado LV3 | Goofy whirls his shield around, bashing enemies on a wide area for an extended period of time. | Available from the beginning. | Stock 3 Goofy cards. |
Goofy Smash | Goofy bashes enemies into the air, Sora smacks the enemy higher into the air, by using the reaction command (triangle button) Goofy Smashes enemy to the ground. | Available from the beginning. (Available in Re:COM only). | Stock 1 Goofy card plus 1 attack card. |
Magic | Donald double-casts Fira, Blizzara, Thundara, or Cura (-ga level when using 3 cards). | Available from the beginning. | Stock 2 or 3 Donald cards. |
Blazing Donald | Donald flubs a fire spell... | Key to Rewards - Agrabah. | Stock 1 Fire, 1 Donald, and 1 other Magic card. |
Stardust Blitz | Knock up to three of Donald's fireballs towards the enemy | Key to Rewards - Twilight Town. (Avalible in Re:COM only). | Stock 1 Donald card plus 1 Fire card. |
Lucky Bounty | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Avalible from the beginning. (Avalible in Re:COM only) | Stock 2 or 3 Pluto cards |
Sandstorm | Aladdin runs around while swinging his sword. | Aladdin joins the party. | Stock 2 or 3 Aladdin cards. |
Cross-Slash | Cloud assaults the enemy with a three-hit combo. | Complete Olympus Coliseum. | Stock 2 Cloud cards. |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | Complete Olympus Coliseum. | Stock 3 Cloud cards. |
Cross-Slash+ | Cloud swoops down from the skies attacking one enemy. | Randomly found in a chest in Hollow Bastion - Complete Veggie Panic minigame (In Re:COM only) | Stock 1 Cloud, 1 Stop, and 1 Attack card. |
Proud Roar | Simba's roar stuns and deals damage to enemies in front of him | 2 Simba cards in possession | Stock 2 or 3 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | Complete Agrabah. | Stock 2 or 3 Genie cards. |
Splash | Dumbo douses enemies over a set time period, dealing ice damage. | Defeat the Heartless Challenge in Monstro. | Stock 2 or 3 Dumbo cards. |
Flare Breath | Mushu breathes fire at enemies in a wide area, inflicting fire damage. | Key to Rewards - Hollow Bastion | Stock 2 or 3 Mushu cards. |
Paradise | Bambi bounds around and drops HP recovery items. | Complete 100 Acre Wood. | Stock 2 or 3 Bambi cards. |
Idyll Romp | Bambi zigzags around the battlefield, confusing the enemy. | Tigger - 100 Acre Wood | Stock 1 Bambi card plus 2 Attack cards. |
Twinkle | Tinker Bell restores a lot of HP over a set time period. | Complete Neverland. | Stock 2 or 3 Tinker Bell cards. |
Surprise! | Jack double-casts Fira, Blizzara, Thundara, or Gravira OR triple-casts Firaga, Blizzaga, Thundaga, or Graviga. | Meet Jack Skellington in Halloween Town. | Stock 2 or 3 Jack cards. |
Ferocious Lunge | Beast charges in a straight line, scattering the opposition. | Beast joins the party. | Stock 2 or 3 Beast cards. |
Hummingbird | Peter Pan soars around, striking enemies in a wide area. | Peter Pan joins the party. | Stock 2 or 3 Peter Pan cards. |
Spiral Wave | Ariel whirls back and forth, striking many enemies. | Ariel joins the party. | Stock 2 or 3 Ariel cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode. In Re:Chain of Memories, Riku is also able to use Holy Burst and three Duel sleights outside of Dark Mode.
Attack sleights
Friend sleights
Duel sleights
Ability | Description | Requirements |
Impulse | Knock foes into the air before a slam down to the ground, damaging multiple enemies. (Re:CoM) | Win a duel that requires you to break three cards. |
Dark Impulse | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break three cards. |
Maelstrom | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break five cards. |
Dark Maelstrom | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break five cards. |
Barrage | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break seven cards. |
Dark Barrage | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break seven cards. |