Final Form
Final Form | ||
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"A Form that unleashes the Keyblade's true power." | ||
Japanese | ファイナルフォーム | |
Rōmaji | Fainaru Fōmu
| |
Growth Ability | Glide | |
Drive Gauges | 5 | |
Allies Required | Both |
LV | EXP | Bonus | |
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Sora | Final Form | ||
LV1 | 0 | — | Glide LV1 |
LV2 | 20 | Auto Final | Form Gauge +1 |
LV3 | 80 | Glide LV1 | Form Gauge +1 Glide LV2 |
LV4 | 152 | Form Boost | Form Gauge +1 |
LV5 | 242 | Glide LV2 | Form Gauge +1 Glide LV3 |
LV6 | 350 | Form Boost | Form Gauge +1 |
LV7 | 500 | Glide LV3 | Form Gauge +1 Glide MAX |
LV | EXP | Bonus | |
---|---|---|---|
Sora | Final Form | ||
LV1 | 0 | — | Glide LV1 |
LV2 | 12 | Auto Final | Form Gauge +1 |
LV3 | 36 | Glide LV1 | Form Gauge +1 Glide LV2 |
LV4 | 84 | Form Boost | Form Gauge +1 |
LV5 | 160 | Glide LV2 | Form Gauge +1 Glide LV3 |
LV6 | 293 | Form Boost | Form Gauge +1 |
LV7 | 450 | Glide LV3 | Form Gauge +1 Glide MAX |
Final Form |
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Kingdom Hearts Unchained χ |
KINGDOM HEARTS II (2005) This ultimate form increases all of Sora's attributes. |
Final Form is a Drive Form that unleashes the Keyblade's true power which appears in Kingdom Hearts II. It uses both of Sora's party members, and consumes five of Sora's Drive Bars. It represents Sora's completion,[1] and can be unlocked after Sora and Roxas come to terms at the Dive to the Heart. Its emblem is a white wave.
Design
This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a Heartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.
No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white light that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.
Mechanics
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of Antiform. In Kingdom Hearts II, it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In Kingdom Hearts II Final Mix, it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the Light & Darkness ability allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.
Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. Magic is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the Growth Ability to glide. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks.
Final Form gains an experience point for each Nobody defeated, including Organization XIII members. Leveling up Final Form will upgrade the Growth Ability, Glide, for itself and Sora's standard form. Also, leveling up Final Form grants Auto Final and two Form Boost abilities to Sora's standard form.
Abilities
Form Actions | |||||||||
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Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Ground Cross Swing (ファイナル地上交差振り Fainaru Chijō Kōsa-furi , lit. "Final Ground Cross Swing") |
Physical | x0.33 | 0.38 | △ | X | ||||
Ground Thrust (ファイナル地上突き Fainaru Chijō Tsuki , lit. "Final Ground Thrust") |
Physical | x0.25 | 0.3 | X | X | ||||
Cross Consecutive Swing (ファイナル地上連続振り Fainaru Chijō Renzoku-furi , lit. "Final Ground Continuous Swing") |
Physical | x0.25 | 0.3 | △ | O | ||||
Air Diagonal Spin (ファイナル空中斜め回転 Fainaru Kūchū Naname Kaiten , lit. "Final Aerial Diagonal Spin") |
Physical | x0.33 | 0.38 | △ | O | ||||
Air L-R Swing (ファイナル空中左右振り Fainaru Kūchū Sayū-furi , lit. "Final Aerial Left and Right Swing") |
Spin | Physical | x0.2 | 0.24 | △ | X
| |||
Sweep | Physical | x0.25 | 0.3 | △ | X | ||||
Cross Swing | Physical | x0.25 | 0.3 | △ | O | ||||
Auto Jump Support (オートジャンプ援護 Ōto Janpu Engo ) |
Physical | x0.2→x0.2→x0.1→x0.1 | 0.24→0.24→0.12→0.12 | △ | X | ||||
Auto Fall Support (オート降下援護 Ōto Kōka Engo ) |
Physical | x0.2→x0.2 | 0.24→0.24 | △ | X | ||||
Auto Land Support (オート着地援護 Ōto Chakuji Engo ) |
Physical | x0.2→x0.2 | 0.24→0.24 | △ | X | ||||
Auto Glide Support (オートグライド援護 Ōto Guraido Engo ) |
Physical | x1.0 | 1.2 | △ | X | ||||
Auto Item Support (オートアイテム援護 Ōto Aitemu Engo ) |
Physical | x0.2→x0.2→x0.2→x0.2→x0.2 →x0.2→x2.0→x2.0→x2.0→x2.0 |
0.24→0.24→0.24→0.24→0.24 →0.24→2.4→2.4→2.4→2.4 |
△ | X | ||||
Auto Magic Support (オート魔法援護 Ōto Mahō Engo ) |
Physical | x0.2→x2.0 (3x) | 0.24→2.4 (3x) | △ | X | ||||
Auto Knockback Support (オート吹き飛び援護 Ōto Fukitobi Engo , lit. "Auto Blow Away Support") |
Physical | x0.2 | 0.24 | △ | X | ||||
Auto Balance Support (オートリカバリー援護 Ōto Rikabarī Engo , lit. "Auto Recovery Support") |
Physical | x0.2 | 0.24 | △ | X | ||||
Action Abilities | |||||||||
Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Final Arcana | Weapon | Physical | x0.2 | 0.3 | X | O
| |||
Sparks | Physical | x0.5 | 0.6 | X | O | ||||
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. | |||||||||
Final Strike | Spin | Physical | x0.2 | 0.24 | X | O
| |||
Light | Physical | x0.25 | 0.3 | X | O | ||||
Somersault | Physical | x0.5 | 0.6 | X | O | ||||
Swoop | Physical | x1.0 | 1.2 | X | O | ||||
While spinning in midair, deals a powerful finishing combo move to a single target. | |||||||||
Final Arts | Swing around | Physical | x0.33 | 0.38 | △ | O
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Rush | Physical | x0.5 | 0.6 | X | O | ||||
Horizontal Sweep | Physical | x1.0 | 1.2 | X | O | ||||
Unleashes a powerful finishing combo move to get rid of several targets at once. | |||||||||
Auto Assault | The Keyblade automatically unleashes attacks in various situations. | ||||||||
Crime & Punishment | A Keyblade held in each hand unleashes powerful magic spells. | ||||||||
Mobile Action | Actions will be enabled while moving. | ||||||||
Growth Abilities | |||||||||
Ability | LV Learned | Description | |||||||
Glide LV1 | LV1 | Press in mid-air to ride the wind. Keep the button pressed down for longer action. | |||||||
Glide LV2 | LV3 | Press in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action. | |||||||
Glide LV3 | LV5 | Press in midair to ride the wind at great speed. Keep the button pressed down for longer action. | |||||||
Glide MAX | LV7 | Press in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. | |||||||
Support Abilities | |||||||||
Ability | Description | ||||||||
Synch Blade | Allows Sora to wield two Keyblades at once. | ||||||||
MP Haste | MP recharges at 1.25 times the original speed. | ||||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Strategy
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast Curaga if needed, as there are no party members to help.
Since Final Form levels by defeating Nobodies, it is best to avoid using it while fighting Heartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the Bond of Flame, whose Fire Boost makes it easier to quickly slay Nobodies, or the Fatal Crest and Fenrir, which have excellent stats. The Ultima Weapon's MP Hastega is very useful in making it easier to slay Nobodies, while Oathkeeper's Form Boost allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip Oblivion as Sora's main Keyblade so he can quickly recover Drive Bars while his MP is recharging. The best locations to train at are the Mysterious Tower and Naught's Skyway in the Castle That Never Was, as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the Proof of Existence, allowing Sora to quickly refill his Drive Gauge.
As activating Final Form reduces the amount of points by 10 on AntiForm's hidden counter, extensively using this form can make it easier to activate Valor Form, Wisdom Form, Limit Form, and Master Form during battle without the risk of accidentally triggering AntiForm by mistake.
Gallery
Final Form Sora in the Kingdom Hearts II manga.
Notes and references
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |