Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Melody of Memory

Samurai

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Samurai

Samurai KHII.png

The Samurai in 358/2 Days

Japanese サムライ
Rōmaji Samurai

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Melody of Memory
Samurai

Kingdom Hearts II
A samurai. A high-ranking Nobody. Using swords and their sheaths as weapons, it can handle up to four weapons at a time. It attacks with calmness and efficiency.
Make sure not to lose sight of it once it hides beneath the ground. After parrying its attack, it sits and waits, giving an opportunity to use reaction commands.
Fight one-on-one while the others sit back and watch.
Kingdom Hearts 358/2 Days
An advanced Nobody well-suited to combat in close quarters.
It pairs naturally high attack power with a dual blade attack that brings targets into submission.
These Nobodies serve under Roxas.

Location HP Strength Defense EXP
Radiant Garden
Episode 1
50 11 5 30
The Land of Dragons
Episode 2 (Pre-Xigbar reveal)
122 34 19 425
Twilight Town
Episode 2
152 43 25 860
The World That Never Was 160 45 26 1000
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×6
Dense Gem (12%), Serenity Crystal (4%)
World(s)
Radiant Garden, The Land of Dragons, Twilight Town, The World That Never Was
Location HP Strength Defense EXP
Radiant Garden
Episode 1
50 11 5 24
Radiant Garden
Cavern of Remembrance
228 67 39 800
The Land of Dragons
Episode 2 (Pre-Xigbar reveal)
122 34 19 340
Twilight Town
Episode 2
152 43 25 688
The World That Never Was 160 45 26 800
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Dense Gem (12%)
World(s)
Radiant Garden, The Land of Dragons, Twilight Town, The World That Never Was
Cup HP Strength Defense
Titan Cup

Match 7: 2 Samurai

138 39 22
Titan Paradox Cup

Match 7: 2 Samurai

240 70 41
Hades Paradox Cup

Match 9: 1 Samurai
Match 31: 2 Samurai
Match 33: 4 Samurai
Match 38: 4 Samurai

290 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 7: 2 Samurai

148 42 24
Titan Paradox Cup

Match 7: 2 Samurai

240 70 41
Hades Paradox Cup

Match 9: 1 Samurai
Match 31: 2 Samurai
Match 33: 4 Samurai
Match 38: 4 Samurai

290 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
33 1102 3306 8 24
71 2111 6334 18 68
91 1172 3515 75 27
Fire Blizzard Thunder Aero
x0.99 x1.12 x0.41 x1.25
Ignite Freeze Jolt Air-Toss
x0.30 x0.30 x0.30 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch?
X
Rewards

Missions 15-35

Missions 62-72

Missions 73-93

Story Mode
Munny x11
Mission Mode
Munny x6
World(s)
The World That Never Was

The Samurai is a high-ranking Nobody controlled by Roxas that is found in Kingdom Hearts II and Kingdom Hearts 358/2 Days.

Story

Kingdom Hearts II

A pair of Samurai Nobodies suddenly appear as Sora and his friends approach Memory's Skyscraper, separating Sora from Donald and Goofy so that their master Roxas, who simultaneously appears from a Corridor of Darkness, can attack Sora and pull them both into the Station of Awakening. While Sora and Roxas fight within their own hearts, Donald and Goofy slay the Samurai.

Design

A Samurai has a distinctive cylindrical head that is a darker shade of grey than the most of the rest of its body. This head bears six diagonal slits on the front, three on each side. The majority of its body appears to be covered in a grey jumpsuit with bell sleeves and a lighter grey seam going down the front. Each sleeve has the Nobody emblem printed on them, and only the Samurai's black hands are visible. The creature's black, featureless, pointed feet sprout out from the legs of the jumpsuit.

There is also a dark grey belt-like pattern that wraps around its waist, though it does not seem to have a purpose. The (also grey) swords used by the Samurai usually just float very close to it, either crossing behind its back or resting at either of its hips. The shape of certain parts of a Samurai's body, particularly its legs, have a vague resemblance to the design of the Nobody symbol, and it can, like all lesser Nobodies, contort itself in normally impossible ways.

The Samurai is based on the eponymous job class from Final Fantasy.

Strategy

Kingdom Hearts II

Samurai Nobodies do not attack very spontaneously. Rather, these Nobodies will remain calm and poised for a long while before sending a flurry of blade swipes at Sora. Moving slowly, but gracefully, Samurais wait for Sora's attack before attacking themselves. Their Reaction Command, Duel Stance, results in a stand-off between Sora and the Nobody. The command list will go blank and the command "The End" will appear in a random command box. The command must be selected before the Samurai makes its move. If not, the Samurai will strike first and deal a fair amount of damage. If successful, Sora will slice through the Samurai, dealing severe damage. If there are other Nobodies or Heartless in close proximity to Sora's Reaction Command strike, they will also be affected by the attack.

If a Samurai's attack is blocked while it is being executed, it kneels on the floor and does nothing temporarily. It often counters with its Four Slashes and Ten Slashes attacks when damaged.

Technique Element Power Guard?
Vertical Slash (縦斬り
Tate Kiri
?)
Physical x1.5 O
Swings sword in right hand vertically.
Horizontal Slash (横斬り
Yoko Kiri
?)
Physical x1.5 O
Swings sword in right hand wide.
Four Slashes (4連斬り
4-Ren Kiri
?, lit. "4 Consecutive Slashes")
Physical x0.5 O
Thrusts with swords in both hands in succession, then swings them upward.
Ten Slashes (10連斬り
10-Ren Kiri
?, lit. "10 Consecutive Slashes")
Physical Hit 1-9: x0.25
Hit 10: x2.0
O
Hit 4, 10: △
After slashing continuously, it swings its sword while dashing.
Draw Slash (居合い抜き
Iai Nuki
?)
Physical x2.0
Draws its sword and attacks an opponent without warning as it passes by.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Duel Stance (デュエルバウト
Dyueru Bauto
?, lit. "Duel Bout")
Physical x10.0 Can be used when near a kneeling Samurai.
All commands change to ?; after 4.3 seconds[1], one changes to "The End" (ジ・エンド Ji Endo?). If The End is selected, Sora cuts through the Samurai. No penalty applies if ? is selected. If 0.7 seconds pass after The End is displayed, Sora is struck by the Samurai's Draw Slash.

Kingdom Hearts 358/2 Days

These Nobodies are the most powerful variety encountered. They deal high levels of damage, and since the "Duel Stance" command is not usable as in Kingdom Hearts II, they are far harder to take down. However, if they are blocked when attacking with both swords, they will stagger. The Samurais have low defense but high attack.

Technique Element Status Power Block?
Slash (模斬り Mo Kiri?) Attack Command 2.87
Prepares it sword, then slashes the target.
Dual Wielding Dance (二刀流乱舞 Nitōryū Ranbu?) Attack Command 1.95
Advances toward the target while slashing with both of its swords.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
  1. ^ 1-3 seconds in Kingdom Hearts II Final Mix.