Kingdom Hearts III

Strike Form

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 03:44, 1 January 2021 by Shininglight02 (talk | contribs) (→‎Strategy: Added info to the strategy section of the page)
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)

Strike Form
Japanese ストライクフォ一ム Sora Strike Sprite KHIII.png
Rōmaji Sutoraiku Fōmu

Keyblades Favorite Deputy, Happy Gear, Wheel of Fate

Strike Form is a Form in Kingdom Hearts III. It is a form that grants Sora red clothing with an urban camouflage design and transforms his Keyblade for powerful attacks. Triggered by Favorite Deputy, Happy Gear, and Wheel of Fate.

The Formchanges are Hyper Hammer and Drill Punch (Favorite Deputy), Agile Claws and Twin Yo-Yos (Happy Gear), and Highwind and Storm Flag (Wheel of Fate).

Development

Strike Form was referred to as Power Form (パワーフォーム Pawā Fōmu?) in early gameplay notes.[1]

Design

Main article: Form:Sora

Strike Form turns Sora's coat, gloves, and shoes red, with an urban camouflage pattern on his pants.

Template:Section-stub

Mechanics

Template:Section-stub Strike Form Formchanges are often oriented around wide, sweeping attacks that deal devastating damage. Its Omega Finale ability allows Sora to execute finishers at any time, making this Form great against groups of enemies.

Abilities

Abilities
Ability Description
Combo Master Continue combos even if your swings miss the enemy.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.
Omega Finale Perform combo finishers at any point mid-combo by pressing Circle.

Strategy

Strike Form is a Form that specializes in pure offense and crowd-control. Its associated Formchanges tend to have high raw power within their attack combos, and some improve Sora's spells, as well. The Combo Master ability allows certain Formchanges like Hyper Hammer or Highwind to have more consistent attacks, while the Omega Finale ability lets Sora use a combo finisher at any time. Since the finishers of these Formchanges hit a wide area for high damage, this gives Sora a useful tool when dealing with crowds of enemies.

The main drawback of Strike Form is that, aside from Omega Finale, it doesn't have many other support abilities, making the Form less versatile against single, powerful targets. Still, the sheer damage its Formchanges deal make up for that, and other equipped Keyblades can cover that shortcoming with different Forms to switch to. Thus, Strike Form-based Formchanges are well-suited to be Sora's primary offense.

Notes and references