Kingdom Hearts (game)
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Kingdom Hearts Re:Chain of Memories
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Kingdom Hearts II Final Mix
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Kingdom Hearts Re:coded
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Kingdom Hearts Union χ

Game:Cloud

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Cloud

Cloud KHREC.png

Cloud KHII.png

Japanese クラウド
Rōmaji Kuraudo
Origin Final Fantasy VII
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Themes Header.png

KH tracks
Battle theme - Shrouding Dark Cloud
Battle theme - Go for It!
KHCOM tracks
Battle theme - Face It!
Battle theme - Go for It!
KHII tracks
Battle theme - Beneath the Ground
Cloud

Kingdom Hearts Union χ
This contender packs a serious punch on his second turn. Defeat him before he can unleash it, or find another way to stay in the game!
HP STR DEF MP rec EXP
Before rescue 300 11 10 15 80
After rescue 600 35 27 51 800
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
World(s)
Olympus Coliseum
HP STR DEF MP rec EXP
Before rescue 450 29 23 40 500
After rescue 600 35-42 27-34 51-57 1000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
Hercules Cup
Metal Chocobo
Hades Cup
Lionheart
Seed(s)

Hercules Cup

Seed 4: Cloud

Hades Cup

Seed 20: Cloud

Floor HP AP EXP
Sora Riku

2F B11F 274 4 192
3F B10F 298 5 308
4F B9F 323 6 423
5F B8F 347 7 539
6F B7F 372 8 654
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0.5 x0 x0
Warp Bind Confuse Terror
x0 x1.0 x0 x0
Rewards
Hi-Potion
World(s)
Olympus Coliseum
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 364 273 5 192
3F B10F 416 312 6 208
4F B9F 468 351 8 223
5F B8F 520 390 10 339
6F B7F 572 429 11 354
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0.5 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x0.33 x0.5
Rewards
Hi-Potion
World(s)
Olympus Coliseum

World HP Strength Defense
Olympus Coliseum 520 52 33
Fire Blizzard Thunder Aero
x0.49 x0.50 x0.50 x0.50
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X X X X X
Worlds
Olympus Coliseum

Cloud is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Re:coded. In the first Kingdom Hearts, Cloud is hired by Hades to kill Hercules, but requests that Cloud defeats Sora in the preliminaries first. Regardless of losing or winning this battle, Sora will still progress in the storyline. After the preliminaries, Cloud can be fought in both the Hercules and Hades Cups. Cloud is also fought in the memory version of Olympus Coliseum in Kingdom Hearts Chain of Memories, while he is searching for Hercules. In Kingdom Hearts II, Cloud appears within the Hades Paradox Cup.

Strategies

Kingdom Hearts

Preliminaries

Cloud can be either an easy or overwhelming foe depending on how Sora fought the six previous matches. Cloud's movement is slow, but his attacks are quick and cover much ground. First, try to keep some distance away from him and pay attention to his movements, as Cloud will try to close the distance by continuously executing Sonic Blade, which is a fast attack that pierces anything in its way, dealing good damage. Be wary of Sonic Blade, once his combo connects, there's a good chance that Sora will be defeated. Should Sora be in his targeting range, Cloud will either execute Sonic Blade or Braver, in which he makes a high leap and then stabs his sword into the ground, creating a short-ranged impact. Braver can be easily dodged by Dodge Rolling when Cloud yells. Luckily, Cloud mostly focuses on defeating Donald and Goofy before striking Sora, leaving more time for recovery (provided Sora has potions/MP left). While Cloud's standard sword combo appears overwhelming, it can be easily blocked with a well-timed attack or Guard, which leaves Cloud stunned for a moment, giving Sora an opportunity to combo him. It should also be noted that all of Cloud's attacks have recoil, which is exploitable, as it can push Sora out of his range. It should be an easy fight as long as Sora has enough curative items or MP.

Equip Dodge Roll as it is essential to this battle. There are two very basic ways to handle this fight. The first is counterattacking. When he uses basic swings to attack, time Sora's attack to match his, which will cause both characters to flinch. Sora should be somewhat faster than him, meaning that if he attacks immediately after countering, he will be able to land a combo. When Cloud starts using a thrusting attack, simply lock on to him, run in one direction and dodge roll when he hits Sora. If this attack is blocked, twice Cloud will be knocked back and open to attacks. He will always do a set number of thrusts before either stopping completely and start pacing; start thrusting again; but more often leaping into the air and homing into Sora's current position, were he impales his sword and does minor area damage. When he leaps, stand still for a brief second. He will then home in on that position. Now simply run 1-2 steps and dodge roll to evade the attack. While his sword is impaled, strike with combos quickly. Simply repeat this process.

If Sora loses to Cloud, the story continues, but the following cutscene is different.

Hercules Cup

This time, Cloud's overall stats increase and he gains another signature attack-Omnislash. He hits harder and faster, but still retains some of his weaknesses. By now Sora should have cleared Pegasus Cup and learned Strike Raid, so try to keep at a distance from Cloud and start executing Strike Raid. Once around 50% of his HP is drained, he'll start using Omnislash. Omnislash is a predictable move, but can be tough to evade. When Cloud runs to the center of the stage and charges (a gold glow can be seen surrounding him), heal Sora to full HP and Dodge Roll when Cloud yells and slashes to evade. Cloud's Omnislash mostly homes in on Donald and Goofy before focusing on Sora, but his finisher varies, though he uses the stabbing strike for his combo most often. Sora should have learned special attack abilities by now. If Sora has MP Rage equipped, he can regain lost MP just by taking a few hits. If Sora is at a high enough level he should be able to blindly charge in on Cloud. This is a risky move as Sora may get hit by Omnislash.

Hades Cup

Cloud and Leon are fought simultaneously. Both are stronger than their previous appearances, with more health and dealing better damage, but their attacks do not change. Focus on defeating Cloud first, as his thrusting attacks are the most dangerous attacks in this fight. Leon will spend most of his time passing back and forth, and when he finally does attack, he using a jumping attack that will usually be evaded when trying to evade Cloud.

Kingdom Hearts Chain of Memories

Before fighting Cloud, it is recommended to have at least 3-4 healing cards and quick reload cards. Hopefully, there's enough CP left to stock a few 0 cards. In order to win, knowing where the 0 cards are kept is very important, therefore it is suggested to place them in the last row of the deck. Every card played by Cloud, including individual cards will be 2-3 hit combos, the first hit always stuns and damages Sora, while the second hit deals even more damage. When Cloud stocks two "Cloud" cards, pay attention to what he is going to do. Usually, he'll run behind Sora and execute the sleight Cross-Slash+, let loose 0 cards to break this sleight. Eventually he'll stock three Cloud cards to execute Omnislash, his strongest sleight. Only release 0 cards when Cloud starts yelling and flying, continue to break his cards and sleight and eventually he'll only have two cards left. At that point attack with as many cards as possible and he'll soon fall.

Another faster strategy would be to just store two Cure cards (normal, not Premium) and have half of Sora's deck comprise cards numbered 7. Sora can easily launch Stun Impact several times, giving him room to attack Cloud. Sora can use the 0 cards to break Omnislash or if he doesn't have any, just dodge him. Keep at a distance while curing and reloading cards, and Sora will be able to take him down in a flash.

Sleights and Attacks

Attack Power Element Description Card
Vertical Swing (縦振り Tate Furi?) x1.0 Physical
Cloud - A1 (card).png
Sonic Rave (ソニックレイヴ Sonikku Reibu?) x1.5 Physical
Cloud - A2 (card).png
Climhazzard (クライムハザード Kuraimuhazādo?) x2.0 Physical
Cloud - A1 (card).png or Cloud - A2 (card).png
Hi-Potion (ハイポーション Hai Pōshon?) Cloud recovers all attack cards.
Hi-Potion (card).png
Sleight Power Element Description Requirements
Cross-slash (凶斬り Kyougiri?, lit. "Misfortune Slash") x1.2 (first and second hits)
x1.5 (third hit)
Physical Cloud performs a three-hit slashing combo. Cloud - A1 (card).png + Cloud - A1 (card).png + Cloud - A1 (card).png
Omnislash (超究武神覇斬 Choukyū Bushinhazan?, lit. "Super-ultimate Warrior God's Mastery Slash") x2.0 Neutral Cloud performs a multi-hit aerial slashing combo. Cloud - A2 (card).png + Cloud - A2 (card).png + Cloud - A2 (card).png

Kingdom Hearts II

Attacks
  • Cross-Slash - 3-hit Sword Combo.
  • Sonic Rave - Forward charging thrust. Faster and goes further than in Kingdom Hearts.
  • Warrior's Spirit - Spirit blast, then 2-3 leaping triple-cuts in mid-flight, finished with downward thrust much like his Braver.

In the Hades Paradox Cup, Sora has to fight Cloud three times. The first time is in Round 25, where he's accompanied by Tifa. When he uses Warrior's Spirit, use Glide to keep away from him. When Sora uses Limits in this battle, the amount of MP spent is lessened, so Limits are always a smart move. Just make sure to listen for Tifa to say "Final Heaven," that could prove a problem if ignored.

In Round 40, Sora battles against Cloud again, but this time he's paired up with Leon. His HP is the same as it was before but this time Sora can use Drive Forms and not Limits. He can still use his own Trinity Limit to pummel them though. This should be easy if Sora uses Final Form or Trinity Limit, but make sure to heal when necessary. This battle is also timed so make sure also watch the clock.

In Round 49, Cloud is fought again but this time with Tifa, Leon and Yuffie. Sora alone and cannot use forms, only Trinity Limit. If Sora HP is critical and his magic is still restoring itself, just Glide around the arena until the gauge is full. Trinity Limit is very useful in this battle because it allows Sora to attack three times and also has a finishing move to fully KO opponents. Just make sure to use it when Sora is at a good health level because then he has to wait for his magic to restore.

It also should be noted, Cloud is immune to Thunder.

Kingdom Hearts Re:coded

Cloud is fought on Floor 3 of the Olympus Coliseum episode, in the same room the exit portal is in. Cloud is difficult the first few times, especially since his Omnislash is hard to block. Powerful single target commands should be used, such as Explosion (derived from equipping Fire magic). Sora's Limit Break will also make short work of Cloud, provided it activates. If all else fails, use Auto-Block and Regen Licenses for an easy win.

Deck construction

Card 0 1 2 3 4 5 6 7 8 9 Total

Cloud Attack Card A 1 1 2 2 2 2 2 1 1 0 14
Cloud Attack Card B 1 1 2 2 2 2 2 1 1 0 14
Hi-Potion Hi-Potion 0 0 0 0 0 0 0 1 0 0 1

Videos

Cloud I - Kingdom Hearts Final Mix Cloud II - Kingdom Hearts Leon & Cloud - Kingdom Hearts Final Mix
Cloud - Kingdom Hearts Chain of Memories Cloud - Kingdom Hearts Re:Chain of Memories
Leon, Yuffie, Tifa & Cloud - Kingdom Hearts II Final Mix
Cloud - Kingdom Hearts coded Cloud - Kingdom Hearts Re:coded


Trivia

  • In the story battle with Cloud, his boss music is coincidentally titled "Shrouding Dark Cloud". He is also one of only two non-Heartless bosses to use "Shrouding Dark Cloud", the other being Xion's first transformation in Kingdom Hearts 358/2 Days.