Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Hunny Pot Board

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Honey Pot Board
File:Honey Pot Board Map.png
It's a cinch to set up strategies on this basic board.
Japanese ハニーポットボード
Rōmaji Hanīpotto Bōdo
World 100 Acre Wood
Opponents Winnie the Pooh
Tigger
Unlocked
Visit Merlin in Radiant Garden.[citation needed]
Stats
GP Goals 5000
10000
15000
Starting GP 1000
Checkpoint panel
GP reward
300
GP Up panel
Initial rate 4%
Increase 2%
MAX rate 12%

The Honey Pot Board is a Command Board in Kingdom Hearts Birth by Sleep. It is shaped like a honey jar.

Special Panel

The Special Panel for this board is Hunny Hunt (ハニーパラダイス Hanī Paradaisu?, lit. "Honey Paradise"), during which Rabbit's stack of honey pots is smashed by a large pumpkin that rolled down the hill. This causes six pots of honey to be randomly placed on panels across the board. Four of these pots, including one that is guaranteed to fall on the Special Panel where the player is, rewards 500 GP to anyone who lands on the pot's panel. The other two pots are swarmed by bees and removes 200 GP from a player who lands there. Once a pot is claimed, it disappears.

After Disney Town has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.

Layout

File:Honey Pot Board Full Map KHBBS.png
Key Normal reward Limited reward Mirage Arena reward
1 Fira (30%) / Fire Surge (70%)
2 Confusion Strike Sacrifice (Terra only)
3 Thundara Thunder Roll (Ventus only) Thundara
4 Thundara (50%) / Aerora (50%)
5 Mine Square (50%) / Zero Gravira (50%)

Opponent command cards

Type Command Lv. Quantity
Attack Fire Surge 1 2
2 2
Confusion Strike 1 1
2 3
Magic Fira 1 2
2 2
Thundara 1 2
3 1
Thundaga 1 2
Mine Square 1 2
2 1
3 1
Aero 1 4
Slow 1 7
2 1
Sleep 1 4
Type Command Lv. Quantity
Attack Quick Blitz 1 3
2 1
Fire Strike 1 3
3 1
Binding Strike 1 1
2 1
Sacrifice[1] 1 3
2 1
Magic Thundaga 1 3
Cura 1 4
Aerora 1 4
Stopra 1 1
2 3
Other High Jump 1 1
2 1

Strategy

The best path to take is to start by heading towards the Red Checkpoint to the right of the Start. After going over it, take the shortcut to the left of the board, then touch the Yellow Checkpoint. Next, head towards the giant dice near the Bonus Panels, then use it reach the Blue Checkpoint. Now use the giant dice to return to the Yellow Checkpoint. Then, take the bottom path and head towards the Green Checkpoint. After that, return to the start and repeat.

Tigger will use Two Dice if he has at least one Magic Card; counter with Stun to slow him down.

Gallery

Notes and references

  1. ^ In Ventus and Aqua's scenarios, this command is only used when playing in the Mirage Arena.