Enemy Card
Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.
Normal Enemy Cards
Shadow
Effect: Incremeter
Description: Increase the value of all cards by 1.
Duration: 2 reloads.
Large Body
Effect: Guard
Description: Deflect frontal physical attacks and completely nullify damage.
Duration: 1 reload.
Red Nocturne
Effect: Fire Boost
Description: Increase the strength of Fire abilities.
Duration: 1 reload.
Blue Rhapsody
Effect: Blizard Boost
Description: Increase the strength of Blizzard abilities.
Duration: 1 reload.
Yellow Opera
Effect: Thunder Boost
Description: Increase the strength of Thunder abilities.
Duration: 1 reload.
Green Requiem
Effect: Cure Boost
Description: Increase the strength of Cure abilities.
Duration: 1 reload.
Powerwild
Effect: Retrograde
Description: Reverse the value of all cards. 1 becomes 9, 2 becomes 8 etc.
Duration: 1 reload.
Air Pirate
Effect:Item Bracer
Description: Stop enemies from breaking the Item Cards you use.
Duration: 3 reloads.
Fat Bandit
Effect: Back Attack
Description: Increase attack damage when striking enemy from behind.
Duration: 2 reloads.
Barrel Spider
Effect: Quickload
Description: Reload cards instantly
Duration: 3 reloads.
Search Ghost
Effect: Drain
Description: Absorb enemy's HP while striking with attack cards, but enemy drop lesser items.
Duration: 1 reload.
Sea Neon
Effect: Random Values
Description: Randomize the value of the cards you use.
Duration: 1 reload.
Wight Knight
Effect: Float
Description: Alter gravity to increase jumping ability.
Duration: 3 reloads.
Gargoyle
Effect: Vanish
Description: Becomes invisible and reduce your chances of being hit.
Duration: 1 reload.
Pirate
Effect: All Zeros
Description: Changes the value of all cards to zero.
Duration: 1 reload.
Darkball
Effect: Card Blind
Description: Hide the cards you hold from hostile eyes.
Duration: 3 reloads.
Defender
Effect: Protect
Description: Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
Duration: 1 reload.
Wyvern
Effect: Reload Lock
Description: Reload cards without increasing the reload counter.
Duration: 3 reloads.
Neoshadow
Effect: Bio
Description: Cause enemy(s)'s HP to drop gradually.
Duration: 1 reload.
Black Fungus
Effect: Random Flush
Description: Activate a random card effect.
Duration: 1 reload.
Tornado Step
Effect: Reload Haste
Description: Subtract two digits from the reload counter.
Duration: 1 reload.
Boss Enemy Cards
Guard Armor
Effect: Wide Attack
Description: Slightly increase the range of attack cards.
Duration: 30 attacks.
Trickmaster
Effect: Value Break
Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card.
Duration: 10 breaks.
Card Soldier
Effect: Attack Haste
Description: Increase the swing speed of attack cards.
Duration: 30 attacks
Hades
Effect: Berserk
Description: Boost the power of attack cards when low on HP(when the gauge is flashing red)
Duration: 30 attacks
Other Information: Immune to fire; stunned by Ice element.
Jafar
Effect: Attack Bracer
Description: Stop enemies from breaking the attack cards you use.
Duration: 20 attacks.
Oogie Boogie
Effect: Regen
Description: Gradually restore HP. HP returns more quickly when low.
Duration: 10 uses
Ursula
Effect: Shell
Description: Halves the Magical attacks from the enemy. Summon Magic deals normal damage.
Duration: 5 hits taken.
Hook
Effect: Second Chance
Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left.
Duration: 3 uses.
Other Information: Resistant to Lightning; Stunned by Fire element.