Talk:Aero Finish

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Revision as of 07:55, 17 December 2009 by KrytenKoro (talk | contribs)
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Especially because of the way abilities are handled by weapons, I'm thinking that a table would do the best for this, possibly pictorial (Character vs. Gear). I can get to work on setting up the code for it, but it should be simple enough. The main thing, I think, is to separate the abilities out which are character-based, ring-based, and weapon-based.Glorious CHAOS! 06:41, December 17, 2009 (UTC)

Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. --DTN Room Core.png 06:47, December 17, 2009 (UTC)
Each character has a natural ability, though it's always an Anti- type. However, rings and weapon's can do those too.Glorious CHAOS! 07:55, December 17, 2009 (UTC)