Talk:Aero Finish

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Especially because of the way abilities are handled by weapons, I'm thinking that a table would do the best for this, possibly pictorial (Character vs. Gear). I can get to work on setting up the code for it, but it should be simple enough. The main thing, I think, is to separate the abilities out which are character-based, ring-based, and weapon-based.Glorious CHAOS! 06:41, December 17, 2009 (UTC)

Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. --DTN Room Core.png 06:47, December 17, 2009 (UTC)
Each character has a natural ability, though it's always an Anti- type. However, rings and weapon's can do those too.Glorious CHAOS! 07:55, December 17, 2009 (UTC)
Oh, those. I thought you meant, for example, that Roxas could somehow automatically have an ability like Defender or Second Chance equipped. --DTN Room Core.png 07:56, December 17, 2009 (UTC)
If you can break up this image and upload the individual squares, I can get started on the table code tomorrow.Glorious CHAOS! 07:57, December 17, 2009 (UTC)


Okay, I went ahead and did it now, since it looks like I may be doing okay for exams tomorrow.

Proof of concept, treat Hazard Gear+ as Skill Gear+

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Skill Gear+ ② Skill Gear+ 3 Ability Unit Ⓛ 1 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Fantastic work, and simple too. So the ---Skill is always the first three letters of the characters name? What of The King?--DTN Room Core.png 08:50, December 17, 2009 (UTC)


Issues:

  • Need to center Gear image
  • Might want to have "Skill Gear+" be a tag visible upon highlighting the image, but problem with invisibility of info.
  • Maybe Ability Unit images are not needed
  • Need to add borders.

Glorious CHAOS! 09:34, December 17, 2009 (UTC) EDIT:The King is "Mic". I've only got the first row done, but the others should be easy enough to create - just replace Skill+ with whatever the gear's moniker is. Don't add rows for Gear's without abilities.Glorious CHAOS! 09:34, December 17, 2009 (UTC)

Need some indication of "+", and some differenciation between gears w/ the same image (mouse-over tags would help a little), but it looks pretty good --Neumannz 10:08, December 17, 2009 (UTC)
It has mouseover tags which give the name of the Gear, which kind of helps, but it could still be an issue. I would also like column/row borders to be implemented somehow, but I don't know what the coding for that is.Glorious CHAOS! 10:16, December 17, 2009 (UTC)
Perfect. Thanks, Neumannz.Glorious CHAOS! 10:35, December 17, 2009 (UTC)
which one is good for you? border="1" or style="border:1px solid darkgray"? right now it's border="1", which isn't showing empty cells where applicable (i.e. it's solid) --Neumannz 10:43, December 17, 2009 (UTC)

Here, this'll help with the tags/captions and also borders, if you want to change those --Neumannz 10:50, December 17, 2009 (UTC)

The one we have now is perfect.Glorious CHAOS! 11:49, December 17, 2009 (UTC)

Behold! There are tags! --Neumannz 14:05, December 17, 2009 (UTC)

Using the "Abilities" category is redundant, and pretty much all of the lead but the first two sentences are redundant to the table. From a purely organizational standpoint, we should avoid stuff like that.Glorious CHAOS! 08:36, December 18, 2009 (UTC)
Alright; I just restored it because I thought that you just ripped the article up and started from scratch with the table. --DTN Room Core.png 08:57, December 18, 2009 (UTC)