Abilities (KHII)
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts II abilities has somewhat a similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.
Sora's Abilities
Action
Guard
AP Cost: 2AP
Description: By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
Upper Slash
AP Cost:4AP
Description: Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.
Over the Horizon
AP Cost: 2AP
Description: During the period of executing combo, pressing square will allow more combos to connect.
Finisher Leap
AP Cost: 5AP
Description: At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.
Retaliating Slash
AP Cost: 3AP
Description: When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.
Slapshot
AP Cost: 2AP
Description: Sora swings his Keyblade wildly, damaging all nearby enemies in range.
Dodge Slash
Cost: 2AP
Description: When an attack misses Sora, Sora returns with an Evade & Counter type attack.
Sliding Dash
AP Cost 2AP
Description: Sora does a quick slide, pulling himself near the enemy and damaging them.
Guard Break
AP Cost: 3AP
Description: Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.
Explosion
AP Cost: 3AP
Description: Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.
Aerial Sweep
AP Cost: 2AP
Description: Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
Aerial Spiral
AP Cost: 2AP
Description: An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.
Aerial Finish
AP Cost: 3AP
Description: Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.
Counter Guard
AP Cost: 4AP
Description: An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).
Auto Valor
AP Cost: 1AP
Description: When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
Auto Wisdom
AP Cost: 1AP
Description: When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
Auto Master
AP Cost: 1AP
Description: When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
Auto Final
AP Cost: 1AP
Description: When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
Auto Summon
AP Cost: 2AP
Description: When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
Growth
Final Mix exclusive
Support
Scan
AP Cost: 2AP
Description: allows enemy's HP bar to be viewable while locking on it.
Aerial Recovery
AP Cost: 2AP
Description When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.
Combo Plus
AP Cost: 1AP
Description: Added attacks to prolong ground combos
Air Combo Plus
AP Cost: 1AP
Description: Added attacks to prolong air combos
Combo Boost
AP Cost: 3AP
Description: Raises damage inflicted when executing combo finishers
Air Combo Boost
AP Cost: 3AP
Description: Raises damage inflicted when executing air combo finishers
Reaction Boost
AP Cost: 2AP
Description: Raises damage(s) inflicted when attacking through Reaction Command(s)
Finishing Plus
AP Cost: 5AP
Description: Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.
Negative Combo
AP Cost: 2AP
Description: Reduces one hit from air and ground combos
Berserk Charge
AP Cost: 5AP
Description: While MP is recharging, combos continue forever, until MP is recharged fully.
Damage Drive
AP Cost: 3AP
Description: Recovers Drive Gauge whenever Sora receives damage from enemies.
Drive Boost
AP Cost: 3AP
Description: Drive Gauges recovers faster when MP is drained to zero.
Form Boost
Cost: 5AP
Description: Prolong the period when Sora accesses Forms
Summon Boost
AP Cost: 5AP
Description: Prolong the period of summoned allies
Combination Boost
AP Cost: 4AP
Description: Increase damage inflicted when attacking with Limit attacks
Experience Boost
AP Cost: 3AP
Description': When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boost is equipped(accessible through Gullwing, EXP earned is tripled)
Leaf Bracer
AP Cost: 1AP
Description: Cure effect will continue even taking damage or interrupted.
Magic Lock-On
AP Cost: 1AP
Description: Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.
Draw
AP Cost: 3AP
Description: Automatically attracts HP, MP, Drive Orbs towards Sora
Jackpot
AP Cost: 4AP
Description: Raises the amount of HP orbs, MP orbs etc. dropped by slain foes
Lucky Lucky
AP Cost: 5AP
Description: Raises percentage of enemy dropping rare items.
- See also: Seven Lucky Lucky combo
Fire Boost
AP Cost: 3AP
Description: Increase the potential of Fire capabilities.
Blizzard Boost
AP Cost: 4AP
Description: Increase the potential of Blizzard capabilities.
Thunder Boost
AP Cost: 5AP
Description: Increase the potential of Thunder capabilities.
Item Boost
AP Cost: 2AP
Description: Increase the effect of healing items.
MP Rage
AP Cost: 3AP
Description: MP gauge recovers faster for every hit taken.
MP Haste
AP Cost: 3AP
Description: Hasten the reload speed when the MP gauge hits zero.
Defender
AP Cost: 3AP
Description: Defence increases when HP flashes red.
Second Chance
AP Cost: 4AP
Description: Retain 1 HP after receiving a critical blow.(provided Sora has 2 or more HP left)
Once More
AP Cost: 4AP
Description: Retain 1 HP after receiving a combo.
Lion Sora's Abilities
When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled, though all the support abilities Sora equipped is carried over in this form.
Combo Upper
Description:Sora knocks enemy into the air in the middle of a combo by pressing square.
Aerial Impulse
Description: Pressing square when executing air combos will add on a few extra attacks.
Finishing Blast
Description: Combo finisher; The equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.
Retaliating Smash
Description: When knocked onto the air, pressing square will allow Sora to execute a few retaliating slashes.
Running Tackle
Descripiton: When Dashing, pressing X will allow Sora to hover in a circular fashion while swinging his Keyblade.
Dash
Description: When running, rapidly press the square button to allow Sora to ram wildly. The equivalent of Quick Run.