Sleight

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File:Ragnarök.jpg
Sora uses Ragnarok in Chain of Memories.

Sleight is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Riku or Sora. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles.

Attack Sleights

Attack sleights are formed by combining 3 Attack Cards.

Ability Description Obtained Stock Value
Sliding Dash Slide toward distant targets for a close range attack. Level 2 3 Attack Cards of the same type 10-15
Stun Impact Stun surrounding enemies with a single attack. Level 7 3 attack cards of the same type 20-30
Strike Raid Hurl the Keyblade forward, stunning and dealing damage. Level 12 Any 3 attack cards 24 to 26
Blitz Unleash a powerful 3-hit combo upon the enemy. Level 17 3 attack cards of differing types 10-15
Sonic Blade Rocket across the field, striking down any enemies in the way. Press the A button (Triangle in re-CoM) for up to six additional attacks. Level 22 3 differing types of attack cards 20 to 23
Zantetsuken Break a card and render it unreloadable until the end of the battle. Level 27 3 attack cards 0 or 27
Ars Arcanum Rain a flurry of blows upon the enemy. Level 37 Any 3 attack cards 1 to 6
Ragnarok Leap into the air and fire a stream of rays in front of you. Level 47 3 Attack Cards 7-9

Magic Sleights

Magic sleights are formed from 2-3 Magic Cards. See the Magic page for information regarding naming conventions and spell levels.

Ability Description Obtained Requirements
Fira Sizzle the opposition with powerful fire magic. 2 Fire cards are in possession Stock 2 Fire cards.
Firaga Scorch the opposition with supreme fire magic. 3 Fire cards are in possession Stock 3 Fire cards.
Blizzara Chill the opposition with powerful ice magic. 2 Blizzard cards in possession. Stock 2 Blizzard cards
Blizzaga Freeze the opponent with supreme ice magic. 3 Blizzard cards are in possession. Stock 3 Blizzard cards.
Thundara Shock the opposition with powerful lightning magic. 2 Thunder cards in possession. Stock 2 Thunder cards.
Thundaga Fry the opposition with powerful lightning magic. 3 Thunder cards in possession. Stock 3 Thunder cards.
Cura Restore a lot of HP. 2 Cure cards in possession. Stock 2 Cure cards.
Curaga Restore a very large amount of HP. 3 Cure cards in possession. Stock 3 Cure cards.
Gravira Deal damage relative to the enemy's remaining HP. 2 Gravity cards in possession. Stock 2 Gravity cards.
Graviga Deal damage relative to the enemy's remaining HP. 3 Gravity cards in possession. Stock 3 Gravity cards.
Stopra Halt enemy movement for a long period of time. 2 Stop cards in possession. Stock 2 Stop cards.
Stopga Halt enemy movement for a long period of time. 3 Stop cards in possession. Stock 3 Stop cards.
Aerora Blow away surrounding enemies and inflict damage. 2 Aero cards in possession. Stock 2 Aero cards.
Aeroga Blow away all enemies in a large radius and inflict damage. 3 Aero cards in possession. Stock 3 Aero cards.
Reflect Raid Hurl the Keyblade and make it ricochet around to strike many enemies. Second Bounty-type room in Hollow Bastion. Cloud plus 2 Attack Cards.
Shock Impact Simba's roar sends enemies flying and triggers Stop. Bounty-type room in Atlantica. Simba plus 2 Attack Cards.
Cross-slash Cloud assaults the enemy with a three-hit combo. 2 Cloud cards in possesion Stock 2 Cloud cards.
Omnislash Cloud swoops down from the skies, attacking enemies in a wide area. 3 Cloud cards in possesion Stock 3 Cloud cards.
Proud Roar Simba's roar stuns and deals damage to enemies on front of him 2 Simba cards in possesion Stock 2 Simba cards.
Showtime Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. 2 Genie cards in possesion Stock 2 Genies cards.

Friend Sleights

Friend Sleights are formed by combining 2-3 Friend Cards.

Ability Description Obtained Requirements
Trinity Limit Inflict heavy damage on all enemies in sight. Castle Oblivion Any combination of an attack card, Donald, and Goofy (although in re-Com, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit.
Goofy Charge Goofy rushes at enemies, bashing and stunning them with his shield. Available from the beginning. Stock 2 Goofy cards.
Goofy Tornado Goofy whirls his sheild around, bashing enemies on a wide area. Avaliable from the beginning. Stock 3 Goofy cards.
Magic Donald double-casts Fira, Blizzara, Thundara, or Cura. Avaliable from the beginning. Stock 2 Donald cards.
Sandstorm Aladdin runs around while swinging his sword 2 Aladdin cards in possesion Stock 2 Aladdin cards.

Riku's Sleights

Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode.

Ability Description Requirements
Dark Break During this Sleight, Riku leaps into the air and attacks his enemies from above 6 times. Each time, he lands sword first on an enemy and then leaps into the air again. It hits random enemies. Activated by 3 Soul Eater cards totaling a ranged value of 5-15
Dark Firaga Riku shoots a dark fireball from his hand, which, despite its name, deals non-elemental damage. This means that it cannot be absorbed by Red Nocturne, but also that it doesn't deal extra damage against Blue Rhapsody. Activated by 3 Soul Eater cards totaling a ranged value of 16-25.
Dark Aura Riku flies across the screen several times, damaging every enemy he touches, and at the end stabs his Soul Eater into the ground, causing radial damage to each enemy caught within the range of the attack. Activated by 3 Soul Eater cards totaling 27.
MM Miracle King Mickey appears and pulls out a card, which flashes a bright light that stuns all enemies, heals Riku, and reloads his deck Riku may use this sleight as long as he has access to at least 2 King Mickey cards, which must be placed next to each other in the sleight.

Re-Chain of Memories

In addition to the above sleights, Riku has a new sleight in Kingdom Hearts: re-Chain of Memories. For this sleight, Riku combines a King Mickey card with 2 Soul Eater cards or 2 King Mickey cards with a single Soul Eater card, which allows him to perform a new combo move with King Mickey, where they spin in a circle and attack all the surrounding enemies.

See also